Commit Graph

  • 2c9cef55f4 Fix incorrect docs about minetest.hud_replace_builtin Fixes https://github.com/minetest/minetest/issues/4832 master Amaz 2016-12-02 09:34:30 +00:00
  • 105676b952 Lua_api.txt: Clarify use of looping sounds paramat 2016-12-01 04:49:17 +00:00
  • 6c9f10e132 Mgv7 floatlands: Various improvements paramat 2016-11-29 04:08:55 +00:00
  • 5dc6198878 Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) lhofhansl 2016-11-30 00:13:14 -08:00
  • c38985825f Allow restricting detached inventories to one player sfan5 2016-11-26 17:35:25 +01:00
  • 2fe3bf5a18 Limit light_source in the engine (#4814) juhdanad 2016-11-28 09:43:33 +01:00
  • bb06d377a1 Fix filepath > RemoveRelativePathComponent unittest sfan5 2016-11-27 18:38:28 +01:00
  • 785a9a6c1a Wieldhand: Allow overriding the hand TeTpaAka 2015-06-25 13:06:49 +02:00
  • e4ee6548af Fix fs::RemoveRelativePathComponents for paths with a leading dot component ShadowNinja 2016-11-24 10:35:48 -05:00
  • 3af5eef964 Fix secure io.lines ShadowNinja 2016-11-24 10:10:20 -05:00
  • 9e10f9f49a Fix secure io.open without mode ShadowNinja 2016-11-24 09:58:21 -05:00
  • 0d1c9598a0 Make supplying empty formspec strings close the formspec (#4737) orwell96 2016-11-22 17:15:22 +01:00
  • dbeb322f62 No functional changes. Credit gcu Zeno- 2016-11-23 01:23:34 +10:00
  • 4bf4154cad Fix superflous shader setting updates (#4800) ShadowNinja 2016-11-22 09:05:39 -05:00
  • c6ca7a81cc Tool break: Reduce gain of break sounds paramat 2016-11-19 22:58:11 +00:00
  • 681d127ff1 Particles: Make attached particle spawners respect the parent's yaw orwell96 2016-10-24 19:56:27 +02:00
  • 4a0a6723af Builtin/../item: Enable tool breaking sounds Auke Kok 2016-01-22 21:52:50 -08:00
  • afc48c802a Introduce builtin_shared and use it to fix #4778 est31 2016-11-16 10:17:46 +01:00
  • 5f0dc8e78a Fix unexplained shader issue (glsl compiler bug??) (#4757) Rogier-5 2016-11-16 17:56:05 +01:00
  • 8e61c1dfd9 Lua_api.txt: Naming convention for custom item/entity fields Wuzzy 2016-11-12 17:49:41 +01:00
  • bc3980e1d6 Mgv7: Add optional floatlands, disabled by default paramat 2016-09-16 04:59:25 +01:00
  • 5fd1ef9b58 Revert "Adding particle blend, glow and animation (#4705)" sfan5 2016-11-14 15:28:06 +01:00
  • 93e3555eae Adding particle blend, glow and animation (#4705) Foghrye4 2016-11-14 18:09:59 +04:00
  • 649448a2a9 Rename nodeupdate and nodeupdate_single and make them part of the official API est31 2016-11-12 10:55:26 +01:00
  • 6707d622bb Install texture_packs.txt to DOCDIR Yutao Yuan 2016-10-09 20:46:18 +08:00
  • 1980d9ea31 Fix crash when attached object no longer exists Rogier 2016-11-06 16:18:29 +01:00
  • e4031156f1 Add control information to player interacts (#4685) raymoo 2016-11-11 23:22:39 -08:00
  • 67ec2fa92d Nodeupdate: Remove documentation in lua_api.txt paramat 2016-11-08 18:12:24 +00:00
  • 68f5b877c7 Halo: Highlight selected face RealBadAngel 2016-02-21 06:50:41 +01:00
  • 8a1a9fdc24 Fixed tooltips not resizing with \n (#4766) lisacvuk 2016-11-11 12:16:34 +01:00
  • b98f98b367 Fix incorrect distance computation for visible blocks (#4765) Rogier-5 2016-11-11 09:30:37 +01:00
  • 7e17eaedb2 Fix mob deserialization errors in the client (#4743) Rogier-5 2016-11-10 13:42:49 +01:00
  • c05aac3766 Occlusion culling: Add comments, minor code improvements paramat 2016-11-08 16:07:56 +00:00
  • c79370023b Conf.example: Document block_send_optimize_distance Lars Hofhansl 2016-11-07 20:44:40 -08:00
  • 739ef175aa Sky: Draw bottom of the sky box in 'cloudy fog color' Lars Hofhansl 2016-11-06 22:01:21 -08:00
  • e7c62edec9 Retrieve mapblocks from the server in a sphere, not a cube Lars Hofhansl 2016-11-04 00:14:07 -07:00
  • 2b21cac1d8 Occlusion culling: Fix 'end offset' distance, half this for centre point Lars Hofhansl 2016-11-04 00:13:17 -07:00
  • 45eab340b9 Don't use reduced vertical limits for mapblock send and generation Lars Hofhansl 2016-11-06 21:30:49 -08:00
  • 3c5da70d7c Builtin/../falling: Fix bugs caused by 'ignore' nodes paramat 2016-11-06 09:10:05 +00:00
  • e82bd3f067 Privileges: Only give singleplayer 4 basic privs Wuzzy 2016-11-06 00:37:20 +01:00
  • 295232667e Windows: Add manifest file and set "High DPI Aware" true adrido 2016-10-29 18:01:37 +02:00
  • ad4bf2ccf9 MSVC: Generate debug information for release builds (#4674) SmallJoker 2016-11-06 17:14:36 +01:00
  • 1c570cb390 Separate optional from required mod dependencies in main menu (#4721) Wuzzy 2016-11-05 18:42:14 +01:00
  • 66bb295436 PlayerSAO saving fix (#4734) Ner'zhul 2016-11-05 10:25:30 +01:00
  • b5c84c34ce Fix memory leak in ::safeLoadFile (#4730) Zeno- 2016-11-05 15:10:49 +10:00
  • 6bb4347208 Remove unused shader matrices. (#4723) lhofhansl 2016-11-04 10:12:45 -07:00
  • dde66a82ed Cycle directly to nothing shown instead of showing the profiler graph again lhofhansl 2016-11-04 05:06:32 +01:00
  • f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) lhofhansl 2016-11-03 19:14:32 -07:00
  • bf315c05f1 Add minetest.get_server_uptime() function to Lua API (#4702) Brandon 2016-11-02 11:36:58 -05:00
  • 7607b0ac20 Add version API ShadowNinja 2014-05-06 22:31:35 -04:00
  • 70e2df4f86 Lua voxelmanip: Add optional buffer param for 'get param2 data' paramat 2016-10-29 15:22:18 +01:00
  • 380a4b6d60 Core.rotate_and_place: Remove unused call to get_look_pitch() Auke Kok 2016-10-27 13:59:32 -07:00
  • e1842ed370 Optionally disable optimization that causes underwater and cave rendering glitches. (#4686) lhofhansl 2016-10-30 20:35:55 -07:00
  • 595932a860 Fix overloading problems mentioned by clang Loic Blot 2016-10-30 16:12:09 +01:00
  • 9d25242c5c PlayerSAO/LocalPlayer refactor: (#4612) Ner'zhul 2016-10-30 14:53:26 +01:00
  • d43326021a Rename testsounds/ directory to sounds/ (#1984) Hugo Locurcio 2016-10-30 05:36:57 +01:00
  • 6d7b95d763 Add missing keyname_to_keycode function (needed on Android) sfan5 2016-10-28 15:50:23 +02:00
  • 7252c803e0 Add missing remoteplayer.cpp to Android build Ner'zhul 2016-10-28 15:37:19 +02:00
  • 361e687f3a Add unittests to test player saving/loading (#4679) Ner'zhul 2016-10-27 09:45:01 +02:00
  • bcb06aeb85 Cleanup Dániel Juhász 2016-10-25 23:04:10 +02:00
  • be39f61359 Use node lighting for liquid spreading Dániel Juhász 2016-10-23 17:51:13 +02:00
  • c071efaa43 Improved lighting Dániel Juhász 2016-10-20 21:41:38 +02:00
  • 1fd9a07497 Document item use callbacks (#4668) raymoo 2016-10-26 20:24:34 -07:00
  • 198ed60cab Shaders: Remove special handling for liquids. (#4670) lhofhansl 2016-10-26 07:24:45 -07:00
  • 6eb6e75fff Adding LuaError on attempt to assign vectors with values out of range Foghrye4 2016-10-23 20:45:25 +03:00
  • 3db2f08ff9 ParticleSpawner: fix offset being added twice Gael-de-Sailly 2016-10-25 17:12:50 +02:00
  • a1e1323d6e Windows: dont link to libraries that are already linked by cmake adrido 2016-10-24 06:49:35 +02:00
  • 98176481c1 Shaders: Apply tone mapping before fog calculation. Lars Hofhansl 2016-10-24 08:23:13 -07:00
  • 779d2c5f64 Shaders: Harmonize Irrlicht and shader fog calculations Lars Hofhansl 2016-10-20 22:21:49 -07:00
  • 74eb7f50c9 Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting' paramat 2016-10-21 02:09:34 +01:00
  • 0c76303186 Damage flash: Reduce maximum alpha. Avoid fade overload paramat 2016-10-05 01:25:02 +01:00
  • 63a3bb229a Changes to static object storage limit and error message paramat 2016-10-19 01:37:12 +01:00
  • c7d569b863 Chat commands: Trim whitespaces from input of /privs command red-001 2016-09-26 19:07:52 +01:00
  • 91250c1078 Fix crash on attaching player to entity Foghrye4 2016-10-09 20:40:29 +03:00
  • 0d740c5d82 Builtin: Add vector.floor helper function rubenwardy 2016-10-17 20:36:38 +01:00
  • a291cd6132 Revert changes to toggleNoClip and toggleFreeMove Lars Hofhansl 2016-10-16 23:55:49 -07:00
  • 3253b6bd22 Don't use day light sky unless noclip and free_move are enabled Lars Hofhansl 2016-10-16 21:27:21 -07:00
  • 2ff054d041 Enable mod security by default ShadowNinja 2016-10-09 14:36:22 -04:00
  • c31e354342 Builtin/../chatcommands: Add /grantme command red-001 2016-09-27 12:53:01 +01:00
  • 4b17105dc4 Emergeblocks: Fix occasional crash Rogier 2016-07-25 18:39:29 +02:00
  • adad6e0a1c Travis: Only trigger a compile, when C/C++ related files were touched (#4284) Tim 2016-10-15 17:59:23 +02:00
  • 9a3129da5e Make documentation about ItemStack:set_{name,count,wear} clearer sfan5 2016-10-14 13:08:59 +02:00
  • a468acce2c Builtin/../falling.lua: Code optimisation tenplus1 2016-10-10 18:37:21 +01:00
  • 0ad40fd484 Use range-based fog instead of z-plane based. Lars Hofhansl 2016-10-12 13:38:53 -07:00
  • c9e7a27eeb Attached particle spawners raymoo 2016-08-04 13:09:21 -07:00
  • 0b27a70b29 Don't use unordered maps for ProfilerGraph (fixes flickering) sfan5 2016-10-12 18:39:35 +02:00
  • 4f684b589d Add a button for disabling all mods to world config. (#3900) red-001 2016-10-11 18:11:38 +01:00
  • b6569f1c69 Add missing languages to the settings SmallJoker 2016-10-09 10:53:13 +02:00
  • a4a9ee94f3 Disable cmake message concerning WIN32 on non-windows systems Rogier 2016-10-09 17:57:18 +02:00
  • 1b450861f0 A little cleanup since previous commit Loic Blot 2016-10-09 16:31:43 +02:00
  • 70f104be07 Environment cleanup Loic Blot 2016-10-08 23:13:38 +02:00
  • b3fc133442 Remove unused parameter of GUIVolumeChange Rui 2016-10-09 17:27:14 +09:00
  • 569b89b36f Move RemotePlayer code to its own cpp/header Loic Blot 2016-10-08 19:08:23 +02:00
  • 7bbd716426 RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X) Loic Blot 2016-10-08 17:56:38 +02:00
  • edba6e50d9 Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names Loic Blot 2016-10-08 16:42:09 +02:00
  • fd5a130b86 More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) Loic Blot 2016-10-08 16:31:22 +02:00
  • 067766eec2 Fix backwards compatibility issue introduced by close_on_enter rubenwardy 2016-10-03 00:30:33 +01:00
  • 0baea8c25c Ensure std::unordered_ be used on MSVC 2010 too (#4600) SmallJoker 2016-10-08 16:25:34 +02:00
  • 656faf7373 Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) Loic Blot 2016-10-08 12:21:41 +02:00
  • 9393e4a0a8 Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread on Just Test. gregorycu 2016-10-09 00:08:35 +11:00