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2c9cef55f4
Fix incorrect docs about minetest.hud_replace_builtin Fixes https://github.com/minetest/minetest/issues/4832
master
Amaz
2016-12-02 09:34:30 +00:00
105676b952
Lua_api.txt: Clarify use of looping sounds
paramat
2016-12-01 04:49:17 +00:00
6c9f10e132
Mgv7 floatlands: Various improvements
paramat
2016-11-29 04:08:55 +00:00
5dc6198878
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811 )
lhofhansl
2016-11-30 00:13:14 -08:00
c38985825f
Allow restricting detached inventories to one player
sfan5
2016-11-26 17:35:25 +01:00
2fe3bf5a18
Limit light_source in the engine (#4814 )
juhdanad
2016-11-28 09:43:33 +01:00
bb06d377a1
Fix filepath > RemoveRelativePathComponent unittest
sfan5
2016-11-27 18:38:28 +01:00
785a9a6c1a
Wieldhand: Allow overriding the hand
TeTpaAka
2015-06-25 13:06:49 +02:00
e4ee6548af
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
ShadowNinja
2016-11-24 10:35:48 -05:00
3af5eef964
Fix secure io.lines
ShadowNinja
2016-11-24 10:10:20 -05:00
9e10f9f49a
Fix secure io.open without mode
ShadowNinja
2016-11-24 09:58:21 -05:00
0d1c9598a0
Make supplying empty formspec strings close the formspec (#4737 )
orwell96
2016-11-22 17:15:22 +01:00
dbeb322f62
No functional changes. Credit gcu
Zeno-
2016-11-23 01:23:34 +10:00
4bf4154cad
Fix superflous shader setting updates (#4800 )
ShadowNinja
2016-11-22 09:05:39 -05:00
c6ca7a81cc
Tool break: Reduce gain of break sounds
paramat
2016-11-19 22:58:11 +00:00
681d127ff1
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-10-24 19:56:27 +02:00
4a0a6723af
Builtin/../item: Enable tool breaking sounds
Auke Kok
2016-01-22 21:52:50 -08:00
afc48c802a
Introduce builtin_shared and use it to fix #4778
est31
2016-11-16 10:17:46 +01:00
5f0dc8e78a
Fix unexplained shader issue (glsl compiler bug??) (#4757 )
Rogier-5
2016-11-16 17:56:05 +01:00
8e61c1dfd9
Lua_api.txt: Naming convention for custom item/entity fields
Wuzzy
2016-11-12 17:49:41 +01:00
bc3980e1d6
Mgv7: Add optional floatlands, disabled by default
paramat
2016-09-16 04:59:25 +01:00
5fd1ef9b58
Revert "Adding particle blend, glow and animation (#4705 )"
sfan5
2016-11-14 15:28:06 +01:00
93e3555eae
Adding particle blend, glow and animation (#4705 )
Foghrye4
2016-11-14 18:09:59 +04:00
649448a2a9
Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-12 10:55:26 +01:00
6707d622bb
Install texture_packs.txt to DOCDIR
Yutao Yuan
2016-10-09 20:46:18 +08:00
1980d9ea31
Fix crash when attached object no longer exists
Rogier
2016-11-06 16:18:29 +01:00
e4031156f1
Add control information to player interacts (#4685 )
raymoo
2016-11-11 23:22:39 -08:00
67ec2fa92d
Nodeupdate: Remove documentation in lua_api.txt
paramat
2016-11-08 18:12:24 +00:00
68f5b877c7
Halo: Highlight selected face
RealBadAngel
2016-02-21 06:50:41 +01:00
8a1a9fdc24
Fixed tooltips not resizing with \n (#4766 )
lisacvuk
2016-11-11 12:16:34 +01:00
b98f98b367
Fix incorrect distance computation for visible blocks (#4765 )
Rogier-5
2016-11-11 09:30:37 +01:00
7e17eaedb2
Fix mob deserialization errors in the client (#4743 )
Rogier-5
2016-11-10 13:42:49 +01:00
c05aac3766
Occlusion culling: Add comments, minor code improvements
paramat
2016-11-08 16:07:56 +00:00
c79370023b
Conf.example: Document block_send_optimize_distance
Lars Hofhansl
2016-11-07 20:44:40 -08:00
739ef175aa
Sky: Draw bottom of the sky box in 'cloudy fog color'
Lars Hofhansl
2016-11-06 22:01:21 -08:00
e7c62edec9
Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-04 00:14:07 -07:00
2b21cac1d8
Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-04 00:13:17 -07:00
45eab340b9
Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-06 21:30:49 -08:00
3c5da70d7c
Builtin/../falling: Fix bugs caused by 'ignore' nodes
paramat
2016-11-06 09:10:05 +00:00
e82bd3f067
Privileges: Only give singleplayer 4 basic privs
Wuzzy
2016-11-06 00:37:20 +01:00
295232667e
Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-10-29 18:01:37 +02:00
ad4bf2ccf9
MSVC: Generate debug information for release builds (#4674 )
SmallJoker
2016-11-06 17:14:36 +01:00
1c570cb390
Separate optional from required mod dependencies in main menu (#4721 )
Wuzzy
2016-11-05 18:42:14 +01:00
66bb295436
PlayerSAO saving fix (#4734 )
Ner'zhul
2016-11-05 10:25:30 +01:00
b5c84c34ce
Fix memory leak in ::safeLoadFile (#4730 )
Zeno-
2016-11-05 15:10:49 +10:00
6bb4347208
Remove unused shader matrices. (#4723 )
lhofhansl
2016-11-04 10:12:45 -07:00
dde66a82ed
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04 05:06:32 +01:00
f8fd432dca
Add debug priv, and allow player to display the scene as wire-frame. (#4709 )
lhofhansl
2016-11-03 19:14:32 -07:00
bf315c05f1
Add minetest.get_server_uptime() function to Lua API (#4702 )
Brandon
2016-11-02 11:36:58 -05:00
7607b0ac20
Add version API
ShadowNinja
2014-05-06 22:31:35 -04:00
70e2df4f86
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-29 15:22:18 +01:00
380a4b6d60
Core.rotate_and_place: Remove unused call to get_look_pitch()
Auke Kok
2016-10-27 13:59:32 -07:00
e1842ed370
Optionally disable optimization that causes underwater and cave rendering glitches. (#4686 )
lhofhansl
2016-10-30 20:35:55 -07:00
595932a860
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30 16:12:09 +01:00
9d25242c5c
PlayerSAO/LocalPlayer refactor: (#4612 )
Ner'zhul
2016-10-30 14:53:26 +01:00
d43326021a
Rename testsounds/ directory to sounds/ (#1984 )
Hugo Locurcio
2016-10-30 05:36:57 +01:00
6d7b95d763
Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28 15:50:23 +02:00
7252c803e0
Add missing remoteplayer.cpp to Android build
Ner'zhul
2016-10-28 15:37:19 +02:00
361e687f3a
Add unittests to test player saving/loading (#4679 )
Ner'zhul
2016-10-27 09:45:01 +02:00
bcb06aeb85
Cleanup
Dániel Juhász
2016-10-25 23:04:10 +02:00
be39f61359
Use node lighting for liquid spreading
Dániel Juhász
2016-10-23 17:51:13 +02:00
c071efaa43
Improved lighting
Dániel Juhász
2016-10-20 21:41:38 +02:00
1fd9a07497
Document item use callbacks (#4668 )
raymoo
2016-10-26 20:24:34 -07:00
198ed60cab
Shaders: Remove special handling for liquids. (#4670 )
lhofhansl
2016-10-26 07:24:45 -07:00
6eb6e75fff
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-23 20:45:25 +03:00
3db2f08ff9
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25 17:12:50 +02:00
a1e1323d6e
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-24 06:49:35 +02:00
98176481c1
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-24 08:23:13 -07:00
779d2c5f64
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-20 22:21:49 -07:00
74eb7f50c9
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21 02:09:34 +01:00
0c76303186
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-05 01:25:02 +01:00
63a3bb229a
Changes to static object storage limit and error message
paramat
2016-10-19 01:37:12 +01:00
c7d569b863
Chat commands: Trim whitespaces from input of /privs
command
red-001
2016-09-26 19:07:52 +01:00
91250c1078
Fix crash on attaching player to entity
Foghrye4
2016-10-09 20:40:29 +03:00
0d740c5d82
Builtin: Add vector.floor helper function
rubenwardy
2016-10-17 20:36:38 +01:00
a291cd6132
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-16 23:55:49 -07:00
3253b6bd22
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-16 21:27:21 -07:00
2ff054d041
Enable mod security by default
ShadowNinja
2016-10-09 14:36:22 -04:00
c31e354342
Builtin/../chatcommands: Add /grantme command
red-001
2016-09-27 12:53:01 +01:00
4b17105dc4
Emergeblocks: Fix occasional crash
Rogier
2016-07-25 18:39:29 +02:00
adad6e0a1c
Travis: Only trigger a compile, when C/C++ related files were touched (#4284 )
Tim
2016-10-15 17:59:23 +02:00
9a3129da5e
Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-14 13:08:59 +02:00
a468acce2c
Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-10 18:37:21 +01:00
0ad40fd484
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-12 13:38:53 -07:00
c9e7a27eeb
Attached particle spawners
raymoo
2016-08-04 13:09:21 -07:00
0b27a70b29
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12 18:39:35 +02:00
4f684b589d
Add a button for disabling all mods to world config. (#3900 )
red-001
2016-10-11 18:11:38 +01:00
b6569f1c69
Add missing languages to the settings
SmallJoker
2016-10-09 10:53:13 +02:00
a4a9ee94f3
Disable cmake message concerning WIN32 on non-windows systems
Rogier
2016-10-09 17:57:18 +02:00
1b450861f0
A little cleanup since previous commit
Loic Blot
2016-10-09 16:31:43 +02:00
70f104be07
Environment cleanup
Loic Blot
2016-10-08 23:13:38 +02:00
b3fc133442
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09 17:27:14 +09:00
569b89b36f
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08 19:08:23 +02:00
7bbd716426
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
Loic Blot
2016-10-08 17:56:38 +02:00
edba6e50d9
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names
Loic Blot
2016-10-08 16:42:09 +02:00
fd5a130b86
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08 16:31:22 +02:00
067766eec2
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-03 00:30:33 +01:00
0baea8c25c
Ensure std::unordered_ be used on MSVC 2010 too (#4600 )
SmallJoker
2016-10-08 16:25:34 +02:00
656faf7373
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08 12:21:41 +02:00
9393e4a0a8
Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread on Just Test.
gregorycu
2016-10-09 00:08:35 +11:00