43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
crawl sneak
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run special/aux1
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wallrun run + jump into a wall (requires a few of attempts to success)
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edge climb walk above the ground into a edge
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crawl to a edge to come higher
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=============================
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-- register player style profile
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player_style.register_profile({
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texture = {"character.png"},
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visual = "mesh",
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visual_size = {x=1,y=1},
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collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35},
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mesh = "character.b3d",
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diving = true,
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flying = true,
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animation = {
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stand={x=1,y=39,speed=30},
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walk={x=41,y=61,speed=30},
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},
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eye_height = 1.6,
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stepheight = 0.7,
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hotbar = "player_api_hotbar.png",
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hotbar_selected = "player_api_hotbar_selected.png",
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})
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=============================
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-- hurts until death or if the player drinks enough
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player_style.thirst_to_death(player)
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=============================
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-- deactivated player styles /animation/moves ...
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player_style.player_attached[player_name] = something/nil
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=============================
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player_style.register_button({
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type="image_button", nil , "image", "item_image"
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exit=true, nil , true
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image="default_dirt.png", nil, image, item
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name="dirt", button name/id
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label="dirt text", button label
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info="Dirts button", infotext / tooltip
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action=function(user) action
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end
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}) |