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AiTechEye 2022-07-13 16:57:10 +02:00 committed by GitHub
parent ea14c4b003
commit 83fc302208
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2 changed files with 187 additions and 1 deletions

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@ -10,7 +10,6 @@ maps = {
hide_items = true,
singleplayer=true,
on_enter=function(player)
if default.storage:get_int("Tutorials") == 0 then
default.storage:set_int("Tutorials",1)
nodeextractor.set({x=0,y=28501,z=0},minetest.get_modpath("maps").."/nodeextractor/".."maps_tutorial.exexn",true)
@ -28,6 +27,8 @@ maps = {
}
}
dofile(minetest.get_modpath("maps") .. "/items.lua")
player_style.register_button({
name="special",
image="map_map.png",

185
mods/maps/items.lua Normal file
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@ -0,0 +1,185 @@
minetest.register_node("maps:node_set", {
description = "Node setter",
tiles={"default_stone.png^[invert:rb"},
groups = {unbreakable=1,exatec_wire_connected=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.get_meta(pos):set_string("formspec","size[2,1]button_exit[0,0;2,1;setup;Setup]")
end,
on_receive_fields=function(pos, formname, pressed, sender)
if pressed.save or pressed.setup then
local m = minetest.get_meta(pos)
local node = minetest.registered_nodes[pressed.node]
local n = tonumber(pressed.pos2)
local pos1
local pos2
if pressed.save then
local name = sender:get_player_name()
local p = protect.user[name]
if p and p.pos1 and p.pos2 then
pressed.node = minetest.get_node(p.pos1).name
node = true
pos1 = p.pos1
pos2 = p.pos2
pressed.pos1 = p.pos1.x.." "..p.pos1.y.." "..p.pos1.z
pressed.pos2 = p.pos2.x.." "..p.pos2.y.." "..p.pos2.z
protect.clear(name)
elseif p and p.pos1 then
local nod = minetest.get_node(p.pos1)
n = nod.param2
pressed.node = nod.name
pos1 = p.pos1
node = true
pressed.pos1 = p.pos1.x.." "..p.pos1.y.." "..p.pos1.z
protect.clear(name)
else
pos1 = minetest.string_to_pos("("..pressed.pos1:gsub(" ",",")..")")
pos2 = minetest.string_to_pos("("..pressed.pos2:gsub(" ",",")..")")
end
end
if node then
m:set_string("node",pressed.node)
end
if pos1 then
m:set_string("pos1l",minetest.pos_to_string(vector.subtract(pos1,pos)))
m:set_string("pos1",pressed.pos1:gsub(","," "))
end
if pos2 then
m:set_string("pos2l",minetest.pos_to_string(vector.subtract(pos2,pos)))
m:set_string("pos2",pressed.pos2:gsub(","," "))
else
m:set_string("pos2","")
m:set_string("pos2l","")
m:set_int("n",n or 0)
end
m:set_string("formspec","size[1.5,3]"
.."button_exit[-0.2,-0.2;2,1;save;Save]"
.."field[0,1;2,1;node;;"..m:get_string("node").."]"
.."field[0,2;2,1;pos1;;"..m:get_string("pos1").."]"
.."field[0,3;2,1;pos2;;"..(m:get_string("pos2") ~= "" and m:get_string("pos2") or m:get_string("n")).."]"
.."tooltip[save;You can also Mark with /protect 1 or both /protect 1 /protect 2 to select the position/area.\nDo not protect, just mark it then press save]"
.."tooltip[node;A valid node, eg default:stone]"
.."tooltip[pos1;Position 1, (eg 1,0,-5)]"
.."tooltip[pos2;Position 2, (eg -1,10,5) or (eg 4) (param2/rotation number) if you only will place 1 block, can be empty]"
)
end
end,
exatec={
on_wire = function(pos)
local m = minetest.get_meta(pos)
local node = m:get_string("node")
local n = m:get_int("n")
local pos1 = minetest.string_to_pos(m:get_string("pos1l"))
local pos2 = minetest.string_to_pos(m:get_string("pos2l"))
if node ~= "" and pos1 then
pos1 = vector.add(pos1,pos)
if pos2 then
pos2 = vector.add(pos2,pos)
pos1,pos2 = protect.sort(pos1,pos2)
local p = {}
for x=pos1.x,pos2.x do
for z=pos1.z,pos2.z do
for y=pos1.y,pos2.y do
table.insert(p,vector.new(x,y,z))
end
end
end
minetest.bulk_set_node(p,{name=node})
else
minetest.set_node(pos1,{name=node,param2=n})
end
end
end
}
})
minetest.register_node("maps:playermove", {
description = "player moveer",
tiles={"default_stone.png^[invert:gr"},
groups = {unbreakable=1,exatec_wire_connected=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.get_meta(pos):set_string("formspec","size[2,1]button_exit[0,0;2,1;setup;Setup]")
end,
on_receive_fields=function(pos, formname, pressed, sender)
if pressed.save or pressed.setup then
local m = minetest.get_meta(pos)
local pos1
local dir = sender:get_look_dir()
if pressed.save then
local name = sender:get_player_name()
local p = protect.user[name]
if p and p.pos1 then
pos1 = p.pos1
pressed.pos1 = p.pos1.x.." "..p.pos1.y.." "..p.pos1.z
protect.clear(name)
else
pos1 = minetest.string_to_pos("("..pressed.pos1:gsub(" ",",")..")")
end
end
if pos1 then
m:set_string("pos1l",minetest.pos_to_string(vector.subtract(pos1,pos)))
m:set_string("pos1",pressed.pos1:gsub(","," "))
end
m:set_int("rad",tonumber(pressed.rad) or 0)
m:set_string("dir",(math.floor(sender:get_look_horizontal()*100)*0.01) .." ".. (math.floor(sender:get_look_vertical()*100)*0.01))
m:set_string("formspec","size[1.5,3]"
.."button_exit[-0.2,-0.2;2,1;save;Save]"
.."field[0,1;2,1;rad;;"..m:get_int("rad").."]"
.."field[0,2;2,1;pos1;;"..m:get_string("pos1").."]"
.."field[0,3;2,1;dir;;"..m:get_string("dir") .."]"
.."tooltip[save;Mark with /protect 1 to mark the position, then press save]"
.."tooltip[pos1;Position 1, (eg 1,0,-5)]"
.."tooltip[rad;Max radius to objects]"
)
end
end,
exatec={
on_wire = function(pos)
local m = minetest.get_meta(pos)
local node = m:get_string("node")
local n = m:get_int("rad")
local pos1 = minetest.string_to_pos(m:get_string("pos1l"))
local dir = m:get_string("dir"):split(" ")
if pos1 and #dir > 1 then
local h = tonumber(dir[1])
local v = tonumber(dir[2])
pos1 = vector.add(pos1,pos)
for _, ob in pairs(minetest.get_objects_inside_radius(pos,n)) do
local en = ob:get_luaentity()
if ob:is_player() then
ob:set_look_horizontal(h)
ob:set_look_vertical(v)
end
if not (en and en.decoration) then
ob:set_pos(pos1)
end
end
end
end
}
})
minetest.register_node("maps:button", {
description = "Button",
tiles={"default_wood.png",},
drawtype = "nodebox",
node_box = {type = "fixed",fixed={{0.5, 0.5, 0.5, -0.5, -0.5, -0.5},{-0.2, 0.5, -0.2, 0.2, 0.7, 0.2}}},
paramtype = "light",
paramtype2 = "facedir",
on_place = minetest.rotate_node,
sounds = default.node_sound_wood_defaults(),
groups = {unbreakable=1,exatec_wire_connected=1,not_in_creative_inventory=1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
exatec.send(pos)
end,
})