was/README.md

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# World Action Script (was)
Version: 1
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Licenses: code: LGPL-2.1, media: CC BY-SA-4.0
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in game programing, not in lua
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=====DATA TYPES=====
bool true false
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number 0 123.456 -5
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string "asd 134"
var string number function var bool
function pos(1 2 a)
symbol ! (nil) ? (username)
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=====VARIABLE=====
a variable can only be set to 1 thing at time
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varname a variable
varname = set variable value
example_var = "string" 123.54 false var function() symbol
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global varname stored in user memory
a += 5 add 5 if
a -= 7.8 sub 7.8
a *= 98 multiply
a /= 2 divide
a != a = nil (used becaouse you can't set a=nnll )
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note the character "-" can mess if it is written together another symbol
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#### add a node, could be
node.add(pos( -1 2 34) "default:dirt")
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#### and...
c = 34
a = pos(1 2 c)
dirt="default:dirt"
node.add(a dirt)
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## ========IF=======
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if(a==b)
..code..
endif
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if(1=="asd" or a~=b and 87.3>=c nor a<=3 not "aasd"==!)
..code..
elseif(b==!)
..code..
elseif(b~=a not c<b)
..code..
else
..code..
endif
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========REGISTRY=FUNCTIONS=======
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was.register_function("name"{
info="", --function description
privs={}, --required privileges, eg (kick=true,server=true)
action=function(arg1,arg2...) --function
return result
end
})
was.register_function("name"{
packed=true, --inputs all args as table + usedata
action=function(args)
return result
end
})
========REGISTRY=SYMBOLS=======
a symbol are called while calling a function or setting a var
was.register_symbol("#",function(),"info"
return result
end
})
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========USERDATA=======
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The user's information are stored in the global variable "was.userdata"
but is only able while the function / variables are active.
was.iuserdata(index) --return indexed active data
was.ilastuserdata() --return last index
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was.userdata.data --the active line
was.userdata.index --index of active line
was.userdata.function_name --name of active function
was.userdata.name --user's name
was.userdata.var --all active variabbles