109 lines
4.6 KiB
Lua
109 lines
4.6 KiB
Lua
vexcazer.teleport={}
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-- powersaving mode in 3 steps
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--checks 10 times/s 5< away
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--checks 1 times/s 10< away
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--checks 1 time each 2'th s >10 away
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--slow down if something keep same distance it in 20s
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minetest.register_chatcommand("dropme", {
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params = "",
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description = "Drop yourself from teleporting",
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func = function(name, param)
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for i, tp in pairs(vexcazer.teleport) do
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if tp.target:is_player() and tp.target:get_player_name()==name then
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minetest.chat_send_player(tp.user, "<vexcazer> Your teleport target is droped")
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vexcazer.teleport[tp.user]=nil
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minetest.chat_send_player(name, "<vexcazer> You is now droped")
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return true
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end
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end
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minetest.chat_send_player(name, "This command is only used when someone keep teleporting you")
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end})
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minetest.register_on_leaveplayer(function(player)
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local name=player:get_player_name()
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if vexcazer.teleport[name]~=nil then vexcazer.teleport[name]=nil end
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end)
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local teleport=function(itemstack, user, pointed_thing,input,object)
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local pos={}
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if object and not vexcazer.teleport[input.user_name] then
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return
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end
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if pointed_thing.type=="node" then
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pos=pointed_thing.under
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else
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return itemstack
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end
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local tp2node1=minetest.registered_nodes[minetest.get_node({ x=pos.x, y=pos.y+1, z=pos.z}).name]
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local tp2node2=minetest.registered_nodes[minetest.get_node({ x=pos.x, y=pos.y+2, z=pos.z}).name]
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if (tp2node1.walkable==false and tp2node2.walkable==false) then
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if input.default and user:get_pos().y<=pos.y then
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local walkable=0
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local tp2node1=minetest.registered_nodes[minetest.get_node({ x=pos.x, y=pos.y, z=pos.z}).name].walkable==false
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local tp2node2=minetest.registered_nodes[minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z}).name].walkable==false
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local tp2node3=minetest.registered_nodes[minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z}).name].walkable==false
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local tp2node4=minetest.registered_nodes[minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z+1}).name].walkable==false
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local tp2node5=minetest.registered_nodes[minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z-1}).name].walkable==false
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local tp2node6=minetest.registered_nodes[minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1}).name].walkable==false
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local tp2node7=minetest.registered_nodes[minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1}).name].walkable==false
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local tp2node8=minetest.registered_nodes[minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z-1}).name].walkable==false
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local tp2node9=minetest.registered_nodes[minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z+1} ).name].walkable==false
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if tp2node1 then walkable=1 end
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if tp2node2 then walkable=1 end
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if tp2node3 then walkable=1 end
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if tp2node4 then walkable=1 end
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if tp2node5 then walkable=1 end
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if tp2node6 then walkable=1 end
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if tp2node7 then walkable=1 end
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if tp2node8 then walkable=1 end
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if tp2node9 then walkable=1 end
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if walkable==0 then return false end
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end
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if object and vexcazer.teleport[input.user_name] then
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local ob=vexcazer.teleport[input.user_name].target
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if ob:get_luaentity()==nil and ob:is_player()==false then
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vexcazer.teleport[input.user_name]=nil
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return itemstack
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end
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if ob:is_player()==false then pos.y=pos.y+1 end
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user=ob
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end
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user:move_to({ x=pos.x, y=pos.y+1, z=pos.z },false)
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minetest.sound_play("vexcazer_teleport", {pos = user:get_pos(), gain = 1.0, max_hear_distance = 10,})
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else
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if object and vexcazer.teleport[input.user_name] then
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user=vexcazer.teleport[input.user_name].target
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if user:is_player()==false then pointed_thing.above.y=pointed_thing.above.y+1 end
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end
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user:move_to(pointed_thing.above,false)
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minetest.sound_play("vexcazer_teleport", {pos = user:get_pos(), gain = 1.0, max_hear_distance = 10,})
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end
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end
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vexcazer.registry_mode({
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wear_on_use=1,
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wear_on_place=1,
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name="Teleport",
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info="USE on a object to select, use on a block to teleport it\nPLACE on a block to teleport yourself",
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disallow_damage_on_use=true,
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on_place=function(itemstack, user, pointed_thing,input)
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teleport(itemstack, user, pointed_thing,input)
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end,
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on_use=function(itemstack, user, pointed_thing,input)
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if pointed_thing.type=="object" then
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vexcazer.teleport[input.user_name]={target=pointed_thing.ref,user=user:get_player_name()}
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if pointed_thing.ref:is_player() then
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minetest.chat_send_player(pointed_thing.ref:get_player_name(), "<vexcazer> You are selected to be teleported, type /dropme to be free")
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end
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elseif pointed_thing.type=="node" then
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teleport(itemstack, user, pointed_thing,input,true)
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end
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end
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})
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