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vexcazer
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local massive=function(itemstack, user, pointed_thing,input)
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if pointed_thing.type~="node" then return itemstack end
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local pos=pointed_thing.above
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local dig=input.on_place
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local plus=1
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local minus=-1
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local stack=user:get_inventory():get_stack("main", input.index-1):get_name()
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local stack_left=user:get_inventory():get_stack("main", input.index+1):get_name()
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local stack_count=user:get_inventory():get_stack("main", input.index-1):get_count()
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local stack_count_left=user:get_inventory():get_stack("main", input.index+1):get_count()
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if minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].walkable==false and minetest.get_node(pointed_thing.under).name~="air" then
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pos=pointed_thing.under
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end
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local y=1
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local dir = minetest.dir_to_facedir(user:get_look_dir())
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local nolazer=false
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if dig==false and minetest.registered_nodes[stack]==nil or stack_count==0 then return false end
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if stack_count_left==0 then stack_count_left=stack_count end
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if dig then pos=pointed_thing.under end
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input.max_amount=vexcazer.round(input.max_amount/2)
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if stack_count_left>input.max_amount then stack_count_left=stack_count end
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if stack_count>input.max_amount then
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minetest.sound_play("vexcazer_error", {pos = user:getpos(), gain = 1.0, max_hear_distance = 10,})
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minetest.chat_send_player(input.user_name, "<vexcazer> Maximum count: " .. input.max_amount)
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return false
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end
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local allblocks=(stack_count*stack_count)*stack_count_left
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if allblocks>125 then nolazer=true end -- makes lazer after dig wont make lags
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if dig==false and input.admin==false then
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local stackcount=0
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for i=0,32,1 do
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local st=user:get_inventory():get_stack("main",i)
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if st:get_name()==stack then
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stackcount=stackcount+st:get_count()
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end
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if stackcount>=allblocks then
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break
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end
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if i==32 then
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minetest.sound_play("vexcazer_error", {pos = user:getpos(), gain = 1.0, max_hear_distance = 10,})
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minetest.chat_send_player(input.user_name, "You need more blocks to place (will place: ".. allblocks .. " missing: " .. allblocks-stackcount .. ")")
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return false
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end
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end
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end
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if dig and input.admin==false then
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local stackcount=allblocks+99
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for i=0,32,1 do
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local st=user:get_inventory():get_stack("main",i)
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if st:get_name()=="" then
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stackcount=stackcount-99
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end
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if stackcount<=0 then
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break
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end
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if i==32 then
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local tmpnfree=stackcount
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local nfree=0
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for i2=0,stackcount,1 do
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tmpnfree=tmpnfree-99
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nfree=nfree+1
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if tmpnfree<=0 then break end
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end
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minetest.sound_play("vexcazer_error", {pos = user:getpos(), gain = 1.0, max_hear_distance = 10,})
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minetest.chat_send_player(input.user_name, "You need a more empty inventory to dig (will dig: ".. allblocks .. " need empty slots: " .. nfree .. ")")
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return false
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end
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end
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end
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local pos1=pos
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local pos2={x=pos1.x,y=pos1.y,z=pos1.z}
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local pos3={x=pos2.x,y=pos2.y,z=pos2.z}
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if dig then y=-1 end
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for i1=1,stack_count_left,1 do --y
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for i2=1,stack_count,1 do --front
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for i3=1,stack_count,1 do --side
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if dig==false then
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if vexcazer.place({pos=pos3,node={name=stack}},input)==false then
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break
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end
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else
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if vexcazer.dig(pos3,input,nolazer)==false then
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break
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end
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end
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if dir==1 then pos3.z=pos3.z+plus end
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if dir==3 then pos3.z=pos3.z+minus end
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if dir==0 then pos3.x=pos3.x+minus end
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if dir==2 then pos3.x=pos3.x+plus end
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end
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if dir==1 then pos3.z=pos2.z pos3.x=pos3.x+1 pos2.x=pos2.x+1 end
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if dir==3 then pos3.z=pos2.z pos3.x=pos3.x-1 pos2.x=pos2.x-1 end
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if dir==0 then pos3.x=pos2.x pos3.z=pos3.z+1 pos2.z=pos2.z+1 end
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if dir==2 then pos3.x=pos2.x pos3.z=pos3.z-1 pos2.z=pos2.z-1 end
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end
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pos1.y=pos1.y+y
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pos2={x=pos1.x,y=pos1.y,z=pos1.z}
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pos3={x=pos2.x,y=pos2.y,z=pos2.z}
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end
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if dig then
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if allblocks<1000 then
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minetest.sound_play("vexcazer_massivedig", {pos = user:getpos(), gain = 1.0, max_hear_distance = 10,})
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else
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minetest.sound_play("vexcazer_massive3ddig", {pos = user:getpos(), gain = 1.0, max_hear_distance = 15,})
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end
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else
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if allblocks<1000 then
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minetest.sound_play("vexcazer_massiveplace", {pos = user:getpos(), gain = 1.0, max_hear_distance = 10,})
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else
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minetest.sound_play("vexcazer_massive3dplace", {pos = user:getpos(), gain = 1.0, max_hear_distance = 15,})
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end
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end
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end
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vexcazer.registry_mode({
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wear_on_use=3,
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wear_on_place=5,
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name="MassPlaceDig",
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info="Both using the stack and count on left and right\nif right is empty: right count = left count\n\nUSE to place, with stack on left=xz right=y\nPLACE to dig, with stack on left=xz right=y\n",
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on_use=function(itemstack, user, pointed_thing,input)
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massive(itemstack, user, pointed_thing,input)
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end,
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on_place=function(itemstack, user, pointed_thing,input)
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massive(itemstack, user, pointed_thing,input)
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end
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})
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