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AiTechEye 2018-06-26 11:10:37 +02:00 committed by GitHub
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vexcazer

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vexcazer_flashlight={users={},timer=0}
minetest.register_on_leaveplayer(function(player)
local name=player:get_player_name()
if vexcazer_flashlight.users[name]~=nil then vexcazer_flashlight.users[name]=nil end
end)
vexcazer.registry_mode({
name="Flashlight",
info="USE = on\nPLACE = off\nIt works in water and turns off in light",
wear_on_use=3,
on_use=function(itemstack, user, pointed_thing,input)
vexcazer_flashlight.users[input.user_name]={player=user,slot=input.index,inside=0,item=user:get_inventory():get_stack("main", input.index):get_name()}
end,
on_place=function(itemstack, user, pointed_thing,input)
vexcazer_flashlight.users[input.user_name]=nil
end,
})
minetest.register_node("vexcazer_flashlight:flht", {
description = "Flashlight source",
light_source = 12,
paramtype = "light",
walkable=false,
drawtype = "airlike",
pointable=false,
buildable_to=true,
sunlight_propagates = true,
groups = {not_in_creative_inventory=1},
on_construct=function(pos)
minetest.env:get_node_timer(pos):start(1.5)
end,
on_timer = function (pos, elapsed)
minetest.set_node(pos, {name="air"})
end,
})
minetest.register_node("vexcazer_flashlight:flhtw", {
description = "Water light",
drawtype = "liquid",
tiles = {"default_water.png"},
alpha = 160,
light_source = 12,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
drop = "",
liquid_viscosity = 1,
liquidtype = "source",
liquid_alternative_flowing="vexcazer_flashlight:flhtw",
liquid_alternative_source="vexcazer_flashlight:flhtw",
liquid_renewable = false,
liquid_range = 0,
drowning = 1,
sunlight_propagates = true,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,not_in_creative_inventory=1},
on_construct=function(pos)
minetest.env:get_node_timer(pos):start(1.5)
end,
on_timer = function (pos, elapsed)
minetest.set_node(pos, {name="air"})
end,
})
minetest.register_globalstep(function(dtime)
vexcazer_flashlight.timer=vexcazer_flashlight.timer+dtime
if vexcazer_flashlight.timer>1 then
vexcazer_flashlight.timer=0
for i,ob in pairs(vexcazer_flashlight.users) do
local name=ob.player:get_inventory():get_stack("main", ob.slot):get_name()
local pos=ob.player:getpos()
pos.y=pos.y+1.5
local n=minetest.get_node(pos).name
local light=minetest.get_node_light(pos)
if light==nil then
vexcazer_flashlight.users[i]=nil
return false
end
if ob.inside>10 or name==nil or name~=ob.item or minetest.get_node_light(pos)>12 then
vexcazer_flashlight.users[i]=nil
elseif n=="air" or n=="vexcazer_flashlight:flht" then
minetest.set_node(pos, {name="vexcazer_flashlight:flht"})
elseif minetest.get_node_group(n, "water")>0 then
minetest.set_node(pos, {name="vexcazer_flashlight:flhtw"})
else
ob.inside=ob.inside+1
end
end
end
end)