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0a880c1e42
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vexcazer
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vexcazer_flashlight={users={},timer=0}
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minetest.register_on_leaveplayer(function(player)
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local name=player:get_player_name()
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if vexcazer_flashlight.users[name]~=nil then vexcazer_flashlight.users[name]=nil end
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end)
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vexcazer.registry_mode({
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name="Flashlight",
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info="USE = on\nPLACE = off\nIt works in water and turns off in light",
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wear_on_use=3,
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on_use=function(itemstack, user, pointed_thing,input)
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vexcazer_flashlight.users[input.user_name]={player=user,slot=input.index,inside=0,item=user:get_inventory():get_stack("main", input.index):get_name()}
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end,
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on_place=function(itemstack, user, pointed_thing,input)
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vexcazer_flashlight.users[input.user_name]=nil
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end,
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})
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minetest.register_node("vexcazer_flashlight:flht", {
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description = "Flashlight source",
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light_source = 12,
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paramtype = "light",
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walkable=false,
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drawtype = "airlike",
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pointable=false,
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buildable_to=true,
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sunlight_propagates = true,
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groups = {not_in_creative_inventory=1},
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on_construct=function(pos)
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minetest.env:get_node_timer(pos):start(1.5)
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end,
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on_timer = function (pos, elapsed)
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minetest.set_node(pos, {name="air"})
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end,
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})
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minetest.register_node("vexcazer_flashlight:flhtw", {
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description = "Water light",
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drawtype = "liquid",
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tiles = {"default_water.png"},
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alpha = 160,
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light_source = 12,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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drop = "",
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liquid_viscosity = 1,
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liquidtype = "source",
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liquid_alternative_flowing="vexcazer_flashlight:flhtw",
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liquid_alternative_source="vexcazer_flashlight:flhtw",
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liquid_renewable = false,
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liquid_range = 0,
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drowning = 1,
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sunlight_propagates = true,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,not_in_creative_inventory=1},
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on_construct=function(pos)
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minetest.env:get_node_timer(pos):start(1.5)
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end,
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on_timer = function (pos, elapsed)
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minetest.set_node(pos, {name="air"})
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end,
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})
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minetest.register_globalstep(function(dtime)
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vexcazer_flashlight.timer=vexcazer_flashlight.timer+dtime
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if vexcazer_flashlight.timer>1 then
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vexcazer_flashlight.timer=0
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for i,ob in pairs(vexcazer_flashlight.users) do
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local name=ob.player:get_inventory():get_stack("main", ob.slot):get_name()
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local pos=ob.player:getpos()
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pos.y=pos.y+1.5
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local n=minetest.get_node(pos).name
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local light=minetest.get_node_light(pos)
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if light==nil then
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vexcazer_flashlight.users[i]=nil
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return false
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end
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if ob.inside>10 or name==nil or name~=ob.item or minetest.get_node_light(pos)>12 then
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vexcazer_flashlight.users[i]=nil
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elseif n=="air" or n=="vexcazer_flashlight:flht" then
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minetest.set_node(pos, {name="vexcazer_flashlight:flht"})
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elseif minetest.get_node_group(n, "water")>0 then
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minetest.set_node(pos, {name="vexcazer_flashlight:flhtw"})
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else
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ob.inside=ob.inside+1
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end
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end
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end
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end)
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