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AiTechEye 2018-06-26 11:13:25 +02:00 committed by GitHub
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Licenses: CC0
Version: 8
Created by: AiTechEye
All info you need will be fund when you using the tools.
type /vexcazer in game to see advanced info & version
when you using a unused vexcazer:default, and have privs like vexcazer and vexcazer_ad, you will be given mod/admin stuff (if its not in your inventory and if auto_ad_mod is on)
vexcazer:admin vex_ad
vexcazer:mod vex_mod
vexcazer:default vex_def
vexcazer:controler vex_con
vexcazer_adpick:pick vex_adpick
vexcazer_telepad:pad
The modes
PlaceDig xz: place/dig xz
Replace xz: like PlaceDig, but replacing (2 modes)
Autoswith: using blocks from more slots on hotbar at same time.
Travel1/2: set position1/2 like a /sethome1/2 (will not works if the postion are protected)
Teleport: yourself or an object
MassivePlaceDig: place or dig N*N*N
Gravity control: (same code from the gravitygun mod)
Flashlight: (works in water+turns of in daylight)
Copy: (copy basic structures)
Con: Dig/Replace blocks that are connected to each other
SelectiveRadio: dig/place selected block in radio
Regen: regenerate area (same as /deleteblocks)
vexcazer_adpick: the admin pickaxe [/giveme vex_adpick] (will be given to moderators / admins)
vexcazer_auto_ad_mod: enables benefits with give/creative + autoget ad/mod vex when using an unused common-vexcazer [/giveme vex_ad, /giveme vex_mod]
vexcazer_copy: copy mode
vexcazer_flashlight: flashlight mode
vexcazer_gravity: gravitycontrol mode
vexcazer_massive: MassivePlaceDig
vexcazer_powergen: powergenerator / charger
vexcazer_teleport: teleport mode
vexcazer_travel: travle modes
vexcazer_radio radio/selective radio
vexcazer_regen Regen
vexcazer_con: connected blocks
======For moders:====== (all registry settings and functions can be nil)
How do i add modes?
make a new mod/folder, with the depends.txt/vexcazer and init.lua then use this functions
vexcazer.registry_mode({
name="Mode name",
info="Mode info",
info_mod="", --show info for:__
info_admin="",
info_default="",
wear_on_use=1, --takes power to use (default power amount = 1000)
wear_on_place=2
hide_mode_mod=false, -- hide mode for:__
hide_mode_admin=false,
hide_mode_default=true,
disallow_damage_on_use=false -- disable hurt-on-hit object and place when using this mode
on_place=function(itemstack, user, pointed_thing,input) end,
on_use=function(itemstack, user, pointed_thing,input) end,
})
input={ the input variable
mode_name name of the mode
itemstack
default=true the default tool
mod=false moderator like default but 50% default & 50% admin
admin=false admin can destroy everything & no drops
mode=1 the mode
max_amount amount of the tool
user the user
user_name user:get_player_name()
creative=true have creative or give, or creative mode (beta)
on_use=true
on_place=false
index user:get_wield_index()
lazer vexcazer:lazer1
}
vexcazer.place({pos=pos,node={name=name}},input)-- returns true if successful or false
vexcazer.dig(pos,input,nolazer)-- returns true if successful or false
vexcazer.replace({pos=pos, stack=stack,replace=replace,invert=invert},input)-- returns true if successful or false, (invert: dig evyerthing except the stack/name, can be nil)
vexcazer.lazer_damage(pos,input,size)-- makes damage in a area, default is 1, size can be nil
vexcazer.round(number)-- round
vexcazer.save(input,string,value,global) -- saves value in the tool (will use modename.string) (global is used outside the functions / itemstack [global=true])
vexcazer.load(input,string) -- load saved string in the tool (will use modename.string)