Add files via upload
parent
1c84c36b35
commit
66100ccb4f
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
|
@ -0,0 +1 @@
|
|||
modpack
|
|
@ -0,0 +1,90 @@
|
|||
Licenses: CC0
|
||||
Version: 8
|
||||
Created by: AiTechEye
|
||||
|
||||
All info you need will be fund when you using the tools.
|
||||
type /vexcazer in game to see advanced info & version
|
||||
|
||||
when you using a unused vexcazer:default, and have privs like vexcazer and vexcazer_ad, you will be given mod/admin stuff (if its not in your inventory and if auto_ad_mod is on)
|
||||
|
||||
vexcazer:admin vex_ad
|
||||
vexcazer:mod vex_mod
|
||||
vexcazer:default vex_def
|
||||
vexcazer:controler vex_con
|
||||
vexcazer_adpick:pick vex_adpick
|
||||
vexcazer_telepad:pad
|
||||
|
||||
|
||||
The modes
|
||||
PlaceDig xz: place/dig xz
|
||||
Replace xz: like PlaceDig, but replacing (2 modes)
|
||||
Autoswith: using blocks from more slots on hotbar at same time.
|
||||
Travel1/2: set position1/2 like a /sethome1/2 (will not works if the postion are protected)
|
||||
Teleport: yourself or an object
|
||||
MassivePlaceDig: place or dig N*N*N
|
||||
Gravity control: (same code from the gravitygun mod)
|
||||
Flashlight: (works in water+turns of in daylight)
|
||||
Copy: (copy basic structures)
|
||||
Con: Dig/Replace blocks that are connected to each other
|
||||
SelectiveRadio: dig/place selected block in radio
|
||||
Regen: regenerate area (same as /deleteblocks)
|
||||
|
||||
|
||||
vexcazer_adpick: the admin pickaxe [/giveme vex_adpick] (will be given to moderators / admins)
|
||||
vexcazer_auto_ad_mod: enables benefits with give/creative + autoget ad/mod vex when using an unused common-vexcazer [/giveme vex_ad, /giveme vex_mod]
|
||||
vexcazer_copy: copy mode
|
||||
vexcazer_flashlight: flashlight mode
|
||||
vexcazer_gravity: gravitycontrol mode
|
||||
vexcazer_massive: MassivePlaceDig
|
||||
vexcazer_powergen: powergenerator / charger
|
||||
vexcazer_teleport: teleport mode
|
||||
vexcazer_travel: travle modes
|
||||
vexcazer_radio radio/selective radio
|
||||
vexcazer_regen Regen
|
||||
vexcazer_con: connected blocks
|
||||
|
||||
======For moders:====== (all registry settings and functions can be nil)
|
||||
How do i add modes?
|
||||
make a new mod/folder, with the depends.txt/vexcazer and init.lua then use this functions
|
||||
|
||||
|
||||
vexcazer.registry_mode({
|
||||
name="Mode name",
|
||||
info="Mode info",
|
||||
info_mod="", --show info for:__
|
||||
info_admin="",
|
||||
info_default="",
|
||||
wear_on_use=1, --takes power to use (default power amount = 1000)
|
||||
wear_on_place=2
|
||||
hide_mode_mod=false, -- hide mode for:__
|
||||
hide_mode_admin=false,
|
||||
hide_mode_default=true,
|
||||
disallow_damage_on_use=false -- disable hurt-on-hit object and place when using this mode
|
||||
on_place=function(itemstack, user, pointed_thing,input) end,
|
||||
on_use=function(itemstack, user, pointed_thing,input) end,
|
||||
})
|
||||
|
||||
input={ the input variable
|
||||
mode_name name of the mode
|
||||
itemstack
|
||||
default=true the default tool
|
||||
mod=false moderator like default but 50% default & 50% admin
|
||||
admin=false admin can destroy everything & no drops
|
||||
mode=1 the mode
|
||||
max_amount amount of the tool
|
||||
user the user
|
||||
user_name user:get_player_name()
|
||||
creative=true have creative or give, or creative mode (beta)
|
||||
on_use=true
|
||||
on_place=false
|
||||
index user:get_wield_index()
|
||||
lazer vexcazer:lazer1
|
||||
}
|
||||
|
||||
vexcazer.place({pos=pos,node={name=name}},input)-- returns true if successful or false
|
||||
vexcazer.dig(pos,input,nolazer)-- returns true if successful or false
|
||||
vexcazer.replace({pos=pos, stack=stack,replace=replace,invert=invert},input)-- returns true if successful or false, (invert: dig evyerthing except the stack/name, can be nil)
|
||||
vexcazer.lazer_damage(pos,input,size)-- makes damage in a area, default is 1, size can be nil
|
||||
vexcazer.round(number)-- round
|
||||
vexcazer.save(input,string,value,global) -- saves value in the tool (will use modename.string) (global is used outside the functions / itemstack [global=true])
|
||||
vexcazer.load(input,string) -- load saved string in the tool (will use modename.string)
|
Loading…
Reference in New Issue