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AiTechEye 2018-08-26 21:10:40 +02:00 committed by GitHub
parent 444acdda35
commit 4a772686e4
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1 changed files with 69 additions and 3 deletions

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@ -91,7 +91,7 @@ vexcazer.registry_mode({
end
for i=1,input.max_amount,1 do
if lazer then
vexcazer.lazer_damage(pos,input)
vexcazer.lazer_damage(pos,input)
end
if count<=0 then return false end
if vexcazer.place({pos=pos,node=node},input)==true then
@ -244,8 +244,6 @@ vexcazer.registry_mode({
end
})
vexcazer.registry_mode({
wear_on_use=1,
name="Autoswith",
@ -378,4 +376,72 @@ vexcazer.registry_mode({
on_use = function(itemstack, user, pointed_thing,input)
vexcazer.placedigxyz(itemstack, user, pointed_thing,input,2)
end,
})
vexcazer.dp3x3=function(user,pos,input,typ)
local dir=user:get_look_dir()
local fd=minetest.dir_to_facedir(dir)
local stack=user:get_inventory():get_stack("main", input.index-1):get_name()
if typ==1 and stack=="" then
typ=0
end
if typ==1 then
minetest.sound_play("vexcazer_place", {pos =pos, gain = 1.0, max_hear_distance = 5})
elseif typ==2 then
minetest.sound_play("vexcazer_dig", {pos = pos, gain = 1.0, max_hear_distance = 5,})
else
minetest.sound_play("vexcazer_lazer", {pos = pos, gain = 1.0, max_hear_distance = 5,})
end
local x,z,p=0,0,nil
if fd==0 or fd==2 then
x=1
y=1
else
z=1
y=1
end
for a=-1,1,1 do
for b=-1,1,1 do
if math.abs(dir.y)<0.5 then
p={x=pos.x+(x*a),y=pos.y+b,z=pos.z+(z*a)}
else
p={x=pos.x+a,y=pos.y,z=pos.z+b}
end
if typ==0 then
if vexcazer.def(p,"buildable_to") and not minetest.is_protected(p,input.user_name) then
minetest.add_node(p,{name=input.lazer})
vexcazer.lazer_damage(p,input)
end
elseif (typ==1 and vexcazer.place({pos=p,node={name=stack}},input)==false) or (typ==2 and vexcazer.dig(p,input)==false) then
return false
end
end
end
end
vexcazer.registry_mode({
wear_on_use=1,
name="PlaceDig 3x3",
wear_on_use=1,
wear_on_place=1,
disallow_damage_on_use=true,
info="USE to place\nPlace to dig",
on_use = function(itemstack, user, pointed_thing,input)
if pointed_thing.type~="node" then
return false
end
vexcazer.dp3x3(user,pointed_thing.above,input,1)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing,input)
if pointed_thing.type~="node" then
return false
end
vexcazer.dp3x3(user,pointed_thing.under,input,2)
return itemstack
end
})