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@ -46,48 +46,48 @@ vexcazer_radio radio/selective radio
vexcazer_regen Regen (danger)
vexcazer_con: connected blocks
======For moders:====== (all registry settings and functions can be nil)
How do i add modes?
make a new mod/folder, with the depends.txt/vexcazer and init.lua then use this functions
======For moders:====== (all registry settings and functions can be nil)
How do i add modes?
make a new mod/folder, with the depends.txt/vexcazer and init.lua then use this functions
vexcazer.registry_mode({
name="Mode name",
info="Mode info",
info_mod="", --show info for:__
info_admin="",
info_default="",
wear_on_use=1, --takes power to use (default power amount = 1000)
wear_on_place=2
hide_mode_mod=false, -- hide mode for:__
hide_mode_admin=false,
hide_mode_default=true,
disallow_damage_on_use=false -- disable hurt-on-hit object and place when using this mode
on_place=function(itemstack, user, pointed_thing,input) end,
on_use=function(itemstack, user, pointed_thing,input) end,
vexcazer.registry_mode({
name="Mode name",
info="Mode info",
info_mod="", --show info for:__
info_admin="",
info_default="",
wear_on_use=1, --takes power to use (default power amount = 1000)
wear_on_place=2
hide_mode_mod=false, -- hide mode for:__
hide_mode_admin=false,
hide_mode_default=true,
disallow_damage_on_use=false -- disable hurt-on-hit object and place when using this mode
on_place=function(itemstack, user, pointed_thing,input) end,
on_use=function(itemstack, user, pointed_thing,input) end,
})
input={ the input variable
mode_name name of the mode
itemstack
default=true the default tool
mod=false moderator like default but 50% default & 50% admin
admin=false admin can destroy everything & no drops
mode=1 the mode
max_amount amount of the tool
user the user
user_name user:get_player_name()
creative=true have creative or give, or creative mode (beta)
on_use=true
on_place=false
index user:get_wield_index()
lazer vexcazer:lazer1
input={ the input variable
mode_name name of the mode
itemstack
default=true the default tool
mod=false moderator like default but 50% default & 50% admin
admin=false admin can destroy everything & no drops
mode=1 the mode
max_amount amount of the tool
user the user
user_name user:get_player_name()
creative=true have creative or give, or creative mode
on_use=true
on_place=false
index user:get_wield_index()
lazer vexcazer:lazer1
}
vexcazer.place({pos=pos,node={name=name}},input)-- returns true if successful or false
vexcazer.dig(pos,input,nolazer)-- returns true if successful or false
vexcazer.replace({pos=pos, stack=stack,replace=replace,invert=invert},input)-- returns true if successful or false, (invert: dig evyerthing except the stack/name, can be nil)
vexcazer.lazer_damage(pos,input,size)-- makes damage in a area, default is 1, size can be nil
vexcazer.round(number)-- round
vexcazer.save(input,string,value,global) -- saves value in the tool (will use modename.string) (global is used outside the functions / itemstack [global=true])
vexcazer.load(input,string) -- load saved string in the tool (will use modename.string)
vexcazer.place({pos=pos,node={name=name}},input)-- returns true if successful or false
vexcazer.dig(pos,input,nolazer)-- returns true if successful or false
vexcazer.replace({pos=pos, stack=stack,replace=replace,invert=invert},input)-- returns true if successful or false, (invert: dig evyerthing except the stack/name, can be nil)
vexcazer.lazer_damage(pos,input,size)-- makes damage in a area, default is 1, size can be nil
vexcazer.round(number)-- round
vexcazer.save(input,string,value,global) -- saves value in the tool (will use modename.string) (global is used outside the functions / itemstack [global=true])
vexcazer.load(input,string) -- load saved string in the tool (will use modename.string)