space/spacesuit/nodes.lua

303 lines
12 KiB
Lua

minetest.register_node("spacesuit:door2_1", {
description = "Door",
drop="spacesuit:door2_1",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.125, 0.5, 0.5, 0.125},
}
},
tiles = {"spacesuit_warntape.png","spacesuit_warntape.png","spacesuit_door2.png","spacesuit_warntape.png","spacesuit_door2.png","spacesuit_door2_2.png",},
groups = {cracky = 1, level = 2, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local p={x=pos.x,y=pos.y+1,z=pos.z}
if minetest.registered_nodes[minetest.get_node(p).name].walkable then
return false
else
minetest.set_node(p, {name = "spacesuit:door2_2",param2=minetest.get_node(pos).param2})
end
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local p={x=pos.x,y=pos.y+1,z=pos.z}
minetest.swap_node(p, {name="spacesuit:door2_open_2", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="spacesuit:door2_open_1", param2=minetest.get_node(pos).param2})
minetest.sound_play("spacesuit_door2", {pos=pos, gain = 1, max_hear_distance = 5})
minetest.after(2, function(pos,p)
if minetest.get_node(pos).name=="spacesuit:door2_open_1" then
minetest.sound_play("spacesuit_door2", {pos=pos, gain = 1, max_hear_distance = 5})
minetest.swap_node(p, {name="spacesuit:door2_2", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="spacesuit:door2_1", param2=minetest.get_node(pos).param2})
end
end, pos,p)
end,
after_dig_node = function (pos, name, digger)
spacesuit_replacenode({x=pos.x,y=pos.y+1,z=pos.z})
end,
})
minetest.register_node("spacesuit:door2_2", {
description = "Door 2-1",
drawtype = "nodebox",
drop="spacesuit:door2_1",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.125, 0.5, 0.5, 0.125},
}
},
tiles = {"spacesuit_warntape.png","spacesuit_warntape.png","spacesuit_door2.png","spacesuit_warntape.png","spacesuit_door2.png","spacesuit_door2_2.png",},
groups = {cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local p={x=pos.x,y=pos.y-1,z=pos.z}
minetest.swap_node(p, {name="spacesuit:door2_open_1", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="spacesuit:door2_open_2", param2=minetest.get_node(pos).param2})
minetest.sound_play("spacesuit_door2", {pos=pos, gain = 1, max_hear_distance = 5})
minetest.after(2, function(pos,p)
if minetest.get_node(pos).name=="spacesuit:door2_open_2" then
minetest.sound_play("spacesuit_door2", {pos=pos, gain = 1, max_hear_distance = 5})
minetest.swap_node(p, {name="spacesuit:door2_1", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="spacesuit:door2_2", param2=minetest.get_node(pos).param2})
end
end, pos,p)
end,
after_dig_node = function (pos, name, digger)
spacesuit_replacenode({x=pos.x,y=pos.y-1,z=pos.z})
end,
})
minetest.register_node("spacesuit:door2_open_1", {
description = "Door (open) 2-o-1",
drop="spacesuit:door2_1",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{0.41, -0.5, -0.124, 1.41, 0.5, 0.125},
}
},
tiles = {"spacesuit_warntape.png","spacesuit_warntape.png","spacesuit_door2_open.png","spacesuit_warntape.png","spacesuit_door2_open.png","spacesuit_door2_2_open.png",},
groups = {cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
after_dig_node = function (pos, name, digger)
spacesuit_replacenode({x=pos.x,y=pos.y+1,z=pos.z})
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local p={x=pos.x,y=pos.y+1,z=pos.z}
minetest.sound_play("spacesuit_door2", {pos=pos, gain = 1, max_hear_distance = 5})
minetest.swap_node(p, {name="spacesuit:door2_2", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="spacesuit:door2_1", param2=minetest.get_node(pos).param2})
end,
})
minetest.register_node("spacesuit:door2_open_2", {
description = "Door (open) 2-o-1",
drawtype = "nodebox",
drop="spacesuit:door2_1",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{0.41, -0.5, -0.124, 1.41, 0.5, 0.125},
}
},
tiles = {"spacesuit_warntape.png","spacesuit_warntape.png","spacesuit_door2_open.png","spacesuit_warntape.png","spacesuit_door2_open.png","spacesuit_door2_2_open.png",},
groups = {cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
after_dig_node = function (pos, name, digger)
spacesuit_replacenode({x=pos.x,y=pos.y-1,z=pos.z})
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local p={x=pos.x,y=pos.y-1,z=pos.z}
minetest.sound_play("spacesuit_door2", {pos=pos, gain = 1, max_hear_distance = 5})
minetest.swap_node(p, {name="spacesuit:door2_1", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="spacesuit:door2_2", param2=minetest.get_node(pos).param2})
end,
})
-- checks if the area is too big or if its outside in 14 directions
local airgen_tmpn=1
for i=0,5,1 do
if i==5 then airgen_tmpn=0 end
minetest.register_node("spacesuit:airgen" .. i, {
description = "Air Generator " .. i*20 .."% power",
tiles = {"spacesuit_shieldblock.png^default_obsidian_glass.png","spacesuit_gen" .. i ..".png"},
groups = {dig_immediate=3,not_in_creative_inventory=airgen_tmpn},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.get_meta(pos):set_string("infotext", "Air Generater " .. i*20 .."% power")
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if pos.y<space.y then return false end
if minetest.is_protected(pos,player:get_player_name())==false and minetest.get_node(pos).name~="spacesuit:airgen0" then
local ch={xp=1,xm=1,yp=1,ym=1,zp=1,zm=1, ypxz=1,ypz=1,ypx=1,ypmxz=1, ymxz=1,ymz=1,ymx=1,ymmxz=1,all=14}
for ii=1,spacesuit.air-2,1 do
if ch.xp==1 and minetest.get_node({x=pos.x+ii,y=pos.y,z=pos.z}).name~="air" then ch.xp=0 ch.all=ch.all-1 end
if ch.xm==1 and minetest.get_node({x=pos.x-ii,y=pos.y,z=pos.z}).name~="air" then ch.xm=0 ch.all=ch.all-1 end
if ch.zp==1 and minetest.get_node({x=pos.x,y=pos.y,z=pos.z+ii}).name~="air" then ch.zp=0 ch.all=ch.all-1 end
if ch.zm==1 and minetest.get_node({x=pos.x,y=pos.y,z=pos.z-ii}).name~="air" then ch.zm=0 ch.all=ch.all-1 end
if ch.yp==1 and minetest.get_node({x=pos.x,y=pos.y+ii,z=pos.z}).name~="air" then ch.yp=0 ch.all=ch.all-1 end
if ch.ym==1 and minetest.get_node({x=pos.x,y=pos.y-ii,z=pos.z}).name~="air" then ch.ym=0 ch.all=ch.all-1 end
if ch.ypxz==1 and minetest.get_node({x=pos.x+ii,y=pos.y+ii,z=pos.z+ii}).name~="air" then ch.ypxz=0 ch.all=ch.all-1 end
if ch.ypz==1 and minetest.get_node({x=pos.x-ii,y=pos.y+ii,z=pos.z+ii}).name~="air" then ch.ypz=0 ch.all=ch.all-1 end
if ch.ypx==1 and minetest.get_node({x=pos.x+ii,y=pos.y+ii,z=pos.z-ii}).name~="air" then ch.ypx=0 ch.all=ch.all-1 end
if ch.ypmxz==1 and minetest.get_node({x=pos.x-ii,y=pos.y+ii,z=pos.z-ii}).name~="air" then ch.ypmxz=0 ch.all=ch.all-1 end
if ch.ymxz==1 and minetest.get_node({x=pos.x+ii,y=pos.y-ii,z=pos.z+ii}).name~="air" then ch.ymxz=0 ch.all=ch.all-1 end
if ch.ymz==1 and minetest.get_node({x=pos.x-ii,y=pos.y-ii,z=pos.z+ii}).name~="air" then ch.ymz=0 ch.all=ch.all-1 end
if ch.ymx==1 and minetest.get_node({x=pos.x+ii,y=pos.y-ii,z=pos.z-ii}).name~="air" then ch.ymx=0 ch.all=ch.all-1 end
if ch.ymmxz==1 and minetest.get_node({x=pos.x-ii,y=pos.y-ii,z=pos.z-ii}).name~="air" then ch.ymmxz=0 ch.all=ch.all-1 end
if ch.all==0 then break end
end
if ch.all>0 then
minetest.get_meta(pos):set_string("infotext", "Air Generater " .. i*20 .."% power [This area is too big (max " .. spacesuit.air-1 .. ") you have to rebuild]")
return
end
local done=0
for ii=1,17,1 do
minetest.get_meta(pos):set_int("prl",0)
local np=minetest.find_node_near(pos,1,{"air"})
if np~=nil then
minetest.set_node(np, {name = "spacesuit:air"})
minetest.get_meta(np):set_int("prl",1)
done=1
else
break
end
end
if done==1 then
minetest.swap_node(pos, {name = "spacesuit:airgen" .. (i-1)})
minetest.get_meta(pos):set_string("infotext", "Air Generater " .. (i-1)*20 .."% power")
minetest.sound_play("spacesuit_pff", {pos=pos, gain = 1, max_hear_distance = 8,})
end
end
end,
})
end
minetest.register_node("spacesuit:air", {
description = "Air (unstabile)",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drawtype = "glasslike",
post_effect_color = {a = 180, r = 120, g = 120, b = 120},
alpha = 20,
tiles = {"default_cloud.png^[colorize:#E0E0E099"},
groups = {msa=1,not_in_creative_inventory=0},
paramtype = "light",
sunlight_propagates =true,
on_construct = function(pos)
minetest.get_node_timer(pos):start(30)
end,
on_timer = function (pos, elapsed)
minetest.set_node(pos, {name = "space:air"})
end
})
minetest.register_node("spacesuit:shieldblock", {
description = "Shieldblock",
tiles = {"spacesuit_shieldblock.png"},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("spacesuit:steelwallblock", {
description = "Steel wallblock",
tiles = {"spacesuit_wall.png"},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("spacesuit:oxogen", {
description = "Oxygen block",
tiles = {"spacesuit_oxogen.png"},
drawtype="glasslike",
groups = {crumbly = 2},
paramtype = "light",
sunlight_propagates = true,
alpha = 50,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("spacesuit:air_gassbotte", {
description = "Air gassbotte",
tiles = {"default_steel_block.png"},
--inventory_image = "default_steel_block.png",
drawtype = "nodebox",
groups = {dig_immediate=3},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
--paramtype2 = "facedir",
paramtype = "light",
node_box = {
type="fixed",
fixed={-0.1,-0.5,-0.1,0.1,0.3,0.1}},
})
-- spread air gass in a level system
minetest.register_abm({
nodenames = {"air"},
neighbors = {"spacesuit:air"},
interval = 3,
chance = 1,
action = function(pos)
local np=minetest.find_node_near(pos, 1,{"spacesuit:air"})
local n
if np~=nil then n=minetest.get_node(np) end
if n and n.name=="spacesuit:air" then
local r=minetest.get_meta(np):get_int("prl")
if r>0 and r<spacesuit.air then
minetest.set_node(pos, {name = "spacesuit:air"})
minetest.get_meta(pos):set_int("prl",r+1)
end
end
end,
})
minetest.register_abm({
nodenames = {"space:air"},
neighbors = {"air"},
interval = 10,
chance = 3,
action = function(pos)
minetest.set_node(pos, {name = "air"})
end,
})
minetest.register_ore({
ore_type = "scatter",
ore = "spacesuit:oxogen",
wherein = "space:stone",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 1,
clust_size = 1,
y_min = space.y,
y_max = 31000,
})