portalgun/other.lua

604 lines
17 KiB
Lua

local pgad_rules={{x = 1, y = 0, z = 0},{x =-1, y = 0, z = 0},{x = 0, y = 1, z = 0},{x = 0, y =-1, z = 0},{x = 0, y = 0, z = 1},{x = 0, y = 0, z =-1}}
minetest.register_node("portalgun:cplps1", {
description = "Close player portal",
tiles = {"portalgun_gray.png"},
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
mesecons = {effector = {
action_on = function (pos, node)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 6)) do
if ob and ob:is_player() then
portal_delete(ob:get_player_name(),0)
end
end
minetest.swap_node(pos, {name="portalgun:cplps2"})
minetest.after((2), function(pos)
minetest.swap_node(pos, {name="portalgun:cplps1"})
end, pos)
return false
end,
}}
})
minetest.register_node("portalgun:cplps2", {
description = "Close player portal",
tiles = {"portalgun_gray.png^[colorize:#ffe85977"},
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
paramtype = "light",
light_source = 4,
})
minetest.register_node("portalgun:sign_v", {
description = "Sign V",
tiles = {"portalgun_v.png"},
inventory_image = "portalgun_v.png",
drop="portalgun:sign_x",
drawtype = "nodebox",
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
light_source = 5,
node_box = {
type="fixed",
fixed={-0.5,-0.5,0.45,0.5,0.5,0.5}},
mesecons = {effector = {
action_off = function (pos, node)
minetest.swap_node(pos, {name="portalgun:sign_x", param2=minetest.get_node(pos).param2})
end,
}}
})
minetest.register_node("portalgun:sign_x", {
description = "Sign X",
tiles = {"portalgun_x.png"},
inventory_image = "portalgun_x.png",
drawtype = "nodebox",
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_wood_defaults(),
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
light_source = 3,
node_box = {
type="fixed",
fixed={-0.5,-0.5,0.45,0.5,0.5,0.5}},
mesecons = {effector = {
action_on = function (pos, node)
minetest.swap_node(pos, {name="portalgun:sign_v", param2=minetest.get_node(pos).param2})
end,
}}
})
local portaltarget_sig={
{1,"portalgun_blue.png"},
{2,"portalgun_orange.png"},
}
for ii = 1, #portaltarget_sig, 1 do
minetest.register_node("portalgun:portaltarget_" .. portaltarget_sig[ii][1], {
description = "Portal target " .. portaltarget_sig[ii][1] ,
tiles = {"portalgun_testblock.png^" .. portaltarget_sig[ii][2]},
groups = {mesecon = 2,cracky=2},
mesecons = {receptor = {state = "off"}},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
on_timer = function (pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 2)) do
if ob:get_luaentity() and ob:get_luaentity().portalgun and ob:get_luaentity().project==portaltarget_sig[ii][1] then
mesecon.receptor_on(pos)
return true
end
end
mesecon.receptor_off(pos)
return true
end,
on_construct = function(pos)
if not mesecon then return false end
minetest.get_node_timer(pos):start(2)
end,
})
end
minetest.register_node("portalgun:button", {
description = "Button",
tiles = {"portalgun_bu.png"},
groups = {cracky = 3,mesecon=1},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {type = "fixed",fixed = { -0.2, -0.5, -0.2, 0.2, 0.85, 0.2 }},
sounds = default.node_sound_defaults(),
mesecons = {receptor = {state = "off"}},
on_rightclick = function(pos, node, clicker)
mesecon.receptor_on(pos)
minetest.get_node_timer(pos):start(2)
minetest.sound_play("default_dig_dig_immediate", {pos=pos,max_hear_distance = 10, gain = 1})
end,
on_timer = function (pos, elapsed)
mesecon.receptor_off(pos)
end,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.7, 0.25},
{-0.125, 0.5, -0.125, 0.125, 0.77, 0.125},
}}
})
minetest.register_node("portalgun:dmgblock_1", {
description = "Damage block (hurts when not active)",
tiles = {"portalgun_powerwall.png"},
groups = {cracky = 1,mesecon=2},
drawtype="glasslike",
paramtype="light",
alpha = 50,
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
walkable=false,
damage_per_second = 5,
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "portalgun:dmgblock_2",
rules = pgad_rules
}},
})
minetest.register_node("portalgun:dmgblock_2", {
description = "Damage block",
tiles = {"portalgun_gravity.png"},
groups = {mesecon=2,not_in_creative_inventory=1},
drawtype="airlike",
pointable=false,
sunlight_propagates = true,
drop="portalgun:dmgblock_1",
paramtype="light",
walkable=false,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "portalgun:dmgblock_1",
rules = pgad_rules
}},
})
minetest.register_on_respawnplayer(function(player)
local name=player:get_player_name()
minetest.after(1, function(name)
if portalgun.checkpoints[name]~=nil then
player:move_to(portalgun.checkpoints[name])
end
end, name)
end)
minetest.register_on_leaveplayer(function(player)
local name=player:get_player_name()
if portalgun.checkpoints[name]~=nil then
portalgun.checkpoints[name]=nil
end
end)
minetest.register_node("portalgun:autocheckpoint", {
description = "Checkpoint (teleports to here on death)",
tiles = {"portalgun_checkpoint.png"},
groups = {cracky = 3,not_in_creative_inventory=0},
paramtype = "light",
sunlight_propagates = true,
light_source = 5,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
node_box = {
type="fixed",
fixed={-0.5,-0.5,-0.5,0.5,-0.4,0.5}},
on_construct = function(pos)
minetest.get_meta(pos):set_string("infotext","Checkpoint")
minetest.get_node_timer(pos):start(2)
end,
on_timer = function (pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
if ob:is_player() then
local name=ob:get_player_name()
if portalgun.checkpoints[name]~=nil then
local cp=portalgun.checkpoints[name]
if cp.x==pos.x and cp.y==pos.y and cp.z==pos.z then
return true
end
end
portal_delete(name,0)
portalgun_portal[name]=nil
portalgun.checkpoints[name]=pos
minetest.sound_play("portalgun_checkpoint", {pos=pos,max_hear_distance = 5, gain = 1})
minetest.chat_send_player(name, "<Portalgun> You will spawn here next time you die")
end
end
return true
end,
})
minetest.register_node("portalgun:powerdoor1_1", {
description = "Power door",
inventory_image = "portalgun_powerwall.png",
wield_image = "portalgun_powerwall.png",
groups = {mesecon=1,unbreakable = 1,not_in_creative_inventory=0},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
alpha = 160,
node_box = {
type="fixed",
fixed={-0.5,-0.5,0.4,0.5,0.5,0.5}},
tiles = {
{
name = "portalgun_powerwall1.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.2,
},
},
},
after_place_node = function(pos, placer, itemstack)
local name=placer:get_player_name()
minetest.get_meta(pos):set_string("owner",name)
local p2=minetest.get_node(pos)
pos.y=pos.y+1
local n=minetest.get_node(pos)
if n.name=="air" then
minetest.set_node(pos,{name="portalgun:powerdoor1_2",param2=p2.param2})
minetest.get_meta(pos):set_string("owner",name)
end
end,
on_punch = function(pos, node, player, pointed_thing)
local meta = minetest.get_meta(pos);
if meta:get_string("owner")==player:get_player_name() then
minetest.node_dig(pos,minetest.get_node(pos),player)
pos.y=pos.y+1
local un=minetest.get_node(pos).name
if un=="portalgun:powerdoor1_2" then
minetest.set_node(pos,{name="air"})
end
pos.y=pos.y-1
return true
end
end,
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "portalgun:powerdoor2_1",
rules = pgad_rules
}},
})
minetest.register_node("portalgun:powerdoor1_2", {
description = "Power door",
inventory_image = "portalgun_powerwall.png",
groups = {mesecon=1,unbreakable = 1,not_in_creative_inventory=1},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
alpha = 160,
node_box = {
type="fixed",
fixed={-0.5,-0.5,0.4,0.5,0.5,0.5}},
tiles = {
{
name = "portalgun_powerwall1.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.2,
},
},
},
on_punch = function(pos, node, player, pointed_thing)
local meta = minetest.get_meta(pos);
if meta:get_string("owner")==player:get_player_name() then
minetest.set_node(pos,{name="air"})
pos.y=pos.y-1
local un=minetest.get_node(pos).name
if un=="portalgun:powerdoor1_1" then
minetest.node_dig(pos,minetest.get_node(pos),player)
end
pos.y=pos.y+1
return true
end
end,
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "portalgun:powerdoor2_2",
rules = pgad_rules
}},
})
minetest.register_node("portalgun:powerdoor2_1", {
description = "Power door",
inventory_image = "portalgun_powerwall.png",
groups = {unbreakable=1,mesecon=1,not_in_creative_inventory=1},
paramtype = "light",
sunlight_propagates = true,
drawtype="airlike",
walkable = false,
pointable = false,
diggable = false,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "portalgun:powerdoor1_1",
rules = pgad_rules
}},
})
minetest.register_node("portalgun:powerdoor2_2", {
description = "Power door",
inventory_image = "portalgun_powerwall.png",
groups = {unbreakable=1,mesecon=1,not_in_creative_inventory=1},
paramtype = "light",
sunlight_propagates = true,
drawtype="airlike",
walkable = false,
pointable = false,
diggable = false,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "portalgun:powerdoor1_2",
rules = pgad_rules
}},
})
minetest.register_node("portalgun:delayer", {
description = "Delayer (Punsh to change time)",
tiles = {"portalgun_delayer.png","portalgun_testblock.png"},
groups = {dig_immediate = 2,mesecon=1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
sunlight_propagates = true,
drawtype="nodebox",
node_box = {
type="fixed",
fixed={-0.5,-0.5,-0.5,0.5,-0.4,0.5}},
on_punch = function(pos, node, player, pointed_thing)
if minetest.is_protected(pos, player:get_player_name())==false then
local meta = minetest.get_meta(pos)
local time=meta:get_int("time")
if time>=10 then time=0 end
meta:set_int("time",time+1)
meta:set_string("infotext","Delayer (" .. (time+1) ..")")
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("time",1)
meta:set_string("infotext","Delayer (1)")
meta:set_int("case",0)
end,
on_timer = function (pos, elapsed)
local meta = minetest.get_meta(pos)
if meta:get_int("case")==2 then
meta:set_int("case",0)
mesecon.receptor_off(pos)
end
if meta:get_int("case")==1 then
meta:set_int("case",2)
mesecon.receptor_on(pos)
minetest.get_node_timer(pos):start(meta:get_int("time"))
end
return false
end,
mesecons = {effector = {
action_on = function (pos, node)
local meta = minetest.get_meta(pos)
if meta:get_int("case")==0 then
meta:set_int("case",1)
minetest.get_node_timer(pos):start(meta:get_int("time"))
end
end,
}}
})
minetest.register_node("portalgun:testblocks", {
description = "Trapblock",
tiles = {"portalgun_testblock.png"},
groups = {cracky = 1,mesecon=2},
sounds = default.node_sound_stone_defaults(),
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "portalgun:testblocks2",
rules = pgad_rules
}},
})
minetest.register_node("portalgun:testblocks2", {
description = "Damage block",
tiles = {"portalgun_gravity.png"},
groups = {mesecon=2,not_in_creative_inventory=1},
drawtype="airlike",
pointable=false,
sunlight_propagates = true,
drop="portalgun:testblocks",
paramtype="light",
walkable=false,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "portalgun:testblocks",
rules = pgad_rules
}},
})
minetest.register_node("portalgun:door_1", {
description = "Mesecon Door",
drop="portalgun:door_1",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.125, 0.5, 0.5, 0.125},
}
},
tiles = {"portalgun_testblock.png"},
groups = {mesecon=1,cracky = 1, level = 2, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local p={x=pos.x,y=pos.y+1,z=pos.z}
if minetest.registered_nodes[minetest.get_node(p).name].walkable then
return false
else
minetest.set_node(p, {name = "portalgun:door_2",param2=minetest.get_node(pos).param2})
end
end,
mesecons = {effector = {
action_on = function (pos, node)
local p={x=pos.x,y=pos.y+1,z=pos.z}
minetest.swap_node(p, {name="portalgun:door_open_2", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="portalgun:door_open_1", param2=minetest.get_node(pos).param2})
minetest.sound_play("portalgun_door", {pos=pos, gain = 1, max_hear_distance = 5})
end,
}},
after_dig_node = function (pos, name, digger)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name = "air"})
end,
})
minetest.register_node("portalgun:door_2", {
description = "Door 2-1",
drawtype = "nodebox",
drop="portalgun:door_1",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.125, 0.5, 0.5, 0.125},
}
},
tiles = {"portalgun_testblock.png"},
groups = {mesecon=1,cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
mesecons = {effector = {
action_on = function (pos, node)
local p={x=pos.x,y=pos.y-1,z=pos.z}
minetest.swap_node(p, {name="portalgun:door_open_1", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="portalgun:door_open_2", param2=minetest.get_node(pos).param2})
minetest.sound_play("portalgun_door", {pos=pos, gain = 1, max_hear_distance = 5})
end,
}},
after_dig_node = function (pos, name, digger)
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, {name = "air"})
end,
})
minetest.register_node("portalgun:door_open_1", {
description = "Door (open) 2-o-1",
drop="portalgun:door_1",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{0.41, -0.5, -0.124, 1.41, 0.5, 0.125},
}
},
tiles = {"portalgun_testblock.png"},
groups = {mesecon=1,cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
after_dig_node = function (pos, name, digger)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name = "air"})
end,
mesecons = {effector = {
action_off = function (pos, node)
local p={x=pos.x,y=pos.y+1,z=pos.z}
minetest.sound_play("portalgun_door", {pos=pos, gain = 1, max_hear_distance = 5})
minetest.swap_node(p, {name="portalgun:door_2", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="portalgun:door_1", param2=minetest.get_node(pos).param2})
end,
}}
})
minetest.register_node("portalgun:door_open_2", {
description = "Door (open) 2-o-1",
drawtype = "nodebox",
drop="portalgun:door_1",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{0.41, -0.5, -0.124, 1.41, 0.5, 0.125},
}
},
tiles = {"portalgun_testblock.png"},
groups = {mesecon=1,cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
after_dig_node = function (pos, name, digger)
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, {name = "air"})
end,
mesecons = {effector = {
action_off = function (pos, node)
local p={x=pos.x,y=pos.y-1,z=pos.z}
minetest.sound_play("portalgun_door", {pos=pos, gain = 1, max_hear_distance = 5})
minetest.swap_node(p, {name="portalgun:door_1", param2=minetest.get_node(pos).param2})
minetest.swap_node(pos, {name="portalgun:door_2", param2=minetest.get_node(pos).param2})
end,
}}
})