Update README.md
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README.md
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README.md
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@ -22,3 +22,59 @@ Used settings:
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unlimited_player_transfer_distance=false
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player_transfer_distance=50
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[Main manu[--> [Settings[ --> [Advanced Settings[ --> [Server / Singleplayer[ --> [Game]
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---
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# The API
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eeverything can be nil, except the name
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multidimensions.register_dimension("name",{
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ground_ores = {
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["defalt:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
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["defalt:stone"] = {chance=1000}, -- same as above
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},
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stone_ores = {}, -- works as above, but in stone
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dirt_ores = {},
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grass_ores = {},
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air_ores = {},
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water_ores = {},
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sand_ores = {},
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min_y = 2000, -- dimension start (don't change if you don't know what you're doing)
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max_y = 3000, -- dimension end (don't change if you don't know what you're doing)
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dirt_start 501, -- when dirt begins to appear (default is 501)
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dirt_depth = 3,
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ground_limit = 3530,
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water_depth = 8,
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enable_water = nil, -- (false)
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terrain_density = 0.4,
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flatland = nil, -- (false)
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teleporter = nil, -- (false)
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stone = "default:stone",
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dirt = "default:dirt",
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grass = "default:dirt_with_grass",
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air = "air",
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water = "default:water_source",
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sand = "default:sand",
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bedrock = "multidimensions:bedrock", -- at dimension edges
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map = {
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offset = 0,
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scale = 1,
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spread = {x=100,y=18,z=100},
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seeddiff = 24,
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octaves = 5,
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persist = 0.7,
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lacunarity = 1,
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flags = "absvalue",
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},
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craft = { -- teleport craft recipe
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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{"default:wood","default:mese","default:wood",},
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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}
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})
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