Update README.md

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AiTechEye 2019-07-22 15:37:31 +02:00 committed by GitHub
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@ -22,3 +22,59 @@ Used settings:
unlimited_player_transfer_distance=false
player_transfer_distance=50
[Main manu[--> [Settings[ --> [Advanced Settings[ --> [Server / Singleplayer[ --> [Game]
---
# The API
eeverything can be nil, except the name
multidimensions.register_dimension("name",{
ground_ores = {
["defalt:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
["defalt:stone"] = {chance=1000}, -- same as above
},
stone_ores = {}, -- works as above, but in stone
dirt_ores = {},
grass_ores = {},
air_ores = {},
water_ores = {},
sand_ores = {},
min_y = 2000, -- dimension start (don't change if you don't know what you're doing)
max_y = 3000, -- dimension end (don't change if you don't know what you're doing)
dirt_start 501, -- when dirt begins to appear (default is 501)
dirt_depth = 3,
ground_limit = 3530,
water_depth = 8,
enable_water = nil, -- (false)
terrain_density = 0.4,
flatland = nil, -- (false)
teleporter = nil, -- (false)
stone = "default:stone",
dirt = "default:dirt",
grass = "default:dirt_with_grass",
air = "air",
water = "default:water_source",
sand = "default:sand",
bedrock = "multidimensions:bedrock", -- at dimension edges
map = {
offset = 0,
scale = 1,
spread = {x=100,y=18,z=100},
seeddiff = 24,
octaves = 5,
persist = 0.7,
lacunarity = 1,
flags = "absvalue",
},
craft = { -- teleport craft recipe
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
{"default:wood","default:mese","default:wood",},
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
}
})