Update README.md

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AiTechEye 2019-07-26 09:45:19 +02:00 committed by GitHub
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1 changed files with 8 additions and 6 deletions

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@ -35,7 +35,7 @@ multidimensions.register_dimension("name",{
ground_ores = {
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
["default:stone"] = {chance=1000}, -- same as above
["default:dirt_with_snow"] = {
["default:dirt_with_snow"] = { -- names will be remade to content_id
chance=5000, -- chance
min_heat=10, -- min heat
max_heat=40, -- max heat
@ -48,7 +48,9 @@ multidimensions.register_dimension("name",{
air_ores = {},
water_ores = {},
sand_ores = {},
self = {}, -- new in 2.2, can contain everything
dim_y = 2000, -- dimension start (don't change if you don't know what you're doing)
dim_height = 1000, -- dimension height
@ -88,9 +90,9 @@ multidimensions.register_dimension("name",{
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
}
on_generate=function(data,id,cdata,area,x,y,z)
if y <= cdata.dirt_start+5 then
data[id] = cdata.air
on_generate=function(self,data,id,area,x,y,z)
if y <= self.dirt_start+5 then
data[id] = self.air
else
return
end
@ -99,7 +101,7 @@ multidimensions.register_dimension("name",{
-- data: active generating area (VoxelArea)
-- index: data index
-- cdata: {dim_start, dim_end, dirt_start, ground_limit, dim_y, heat, dirt, stone, grass, air, water, sand, bedrock, blocking, killing}
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
area: (VoxelArea:new({MinEd...)