Update README.md
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README.md
14
README.md
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@ -35,7 +35,7 @@ multidimensions.register_dimension("name",{
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ground_ores = {
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["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
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["default:stone"] = {chance=1000}, -- same as above
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["default:dirt_with_snow"] = {
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["default:dirt_with_snow"] = { -- names will be remade to content_id
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chance=5000, -- chance
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min_heat=10, -- min heat
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max_heat=40, -- max heat
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@ -48,7 +48,9 @@ multidimensions.register_dimension("name",{
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air_ores = {},
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water_ores = {},
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sand_ores = {},
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self = {}, -- new in 2.2, can contain everything
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dim_y = 2000, -- dimension start (don't change if you don't know what you're doing)
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dim_height = 1000, -- dimension height
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@ -88,9 +90,9 @@ multidimensions.register_dimension("name",{
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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}
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on_generate=function(data,id,cdata,area,x,y,z)
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if y <= cdata.dirt_start+5 then
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data[id] = cdata.air
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on_generate=function(self,data,id,area,x,y,z)
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if y <= self.dirt_start+5 then
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data[id] = self.air
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else
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return
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end
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@ -99,7 +101,7 @@ multidimensions.register_dimension("name",{
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-- data: active generating area (VoxelArea)
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-- index: data index
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-- cdata: {dim_start, dim_end, dirt_start, ground_limit, dim_y, heat, dirt, stone, grass, air, water, sand, bedrock, blocking, killing}
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-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
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area: (VoxelArea:new({MinEd...)
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