"player/object clip fix"

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AiTechEye 2024-01-08 18:07:34 +01:00 committed by GitHub
parent bb001bb5f2
commit cff53a1405
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@ -237,6 +237,7 @@ minetest.register_entity("mt2d:player",{
is_visible = true,
stepheight = 0.7,
makes_footstep_sound = true,
player = true,
on_activate=function(self, staticdata)
local rndlook={4.71,1.57}
self.object:set_yaw(rndlook[math.random(1,2)])
@ -258,8 +259,9 @@ minetest.register_entity("mt2d:player",{
end
return self
end,
on_step=function(self, dtime)
on_step=function(self, dtime, moveresult)
self.timer=self.timer+dtime
if self.start>0 then
self.start=self.start-dtime
return self
@ -276,6 +278,18 @@ minetest.register_entity("mt2d:player",{
mt2d.new_player(self.user)
return
end
elseif moveresult and moveresult.collides then
for i,v in ipairs(moveresult.collisions) do
if v.type == "object" then
local pos = self.object:get_pos()
if v.old_velocity.x < 0 then
self.object:set_pos(vector.offset(pos,-0.2,0,0))
elseif v.old_velocity.x > 0 then
self.object:set_pos(vector.offset(pos,0.2,0,0))
end
end
end
end
end,
id=0,