mesetec/tools.lua

113 lines
3.7 KiB
Lua

minetest.register_tool("mesetec:controller", {
description = "Mese teleport target controller",
inventory_image = "mesetec_control.png",
on_use = function(itemstack, user, pointed_thing)
local name=user:get_player_name()
if pointed_thing.type=="node" and minetest.get_node(pointed_thing.under).name=="mesetec:mtptarget" and minetest.is_protected(pointed_thing.under, name)==false then
local pos=pointed_thing.under
local item=itemstack:to_table()
local meta=minetest.deserialize(item["metadata"])
local mode=mesetec.strpos(pos,false)
meta={}
meta.mode=mesetec.strpos(pos,false)
mode=(meta.mode)
meta.mode=mode
item.metadata=minetest.serialize(meta)
itemstack:replace(item)
minetest.chat_send_player(user:get_player_name(), "Target set!")
else
local item=itemstack:to_table()
local meta=minetest.deserialize(item["metadata"])
if meta==nil then
minetest.chat_send_player(user:get_player_name(), "Punch a Mese teleport target")
return itemstack
end
local pos=mesetec.strpos(meta.mode,true)
local t_pos=mesetec.distance(pos,user:get_pos())
if t_pos>mesetec.mtp_distance then
minetest.chat_send_player(name, "Error: too faraway (max: " .. mesetec.mtp_distance ..", current: " .. (math.floor(t_pos+0.5)) .. ")")
return itemstack
end
mesecon.receptor_on(pos)
minetest.after(1, function(pos)
mesecon.receptor_off(pos)
end, pos)
end
return itemstack
end
})
minetest.register_tool("mesetec:hacktool", {
description = "Mese hack tool",
inventory_image = "mesetec_hack.png",
on_use = function(itemstack, user, pointed_thing)
local pos=user:get_pos()
local name=user:get_player_name()
if pointed_thing.type=="node" and minetest.is_protected(pointed_thing.under, name)==false then
pos=pointed_thing.under
local node=minetest.get_node(pos)
mesecon.receptor_on(pos)
minetest.after(1, function(pos,node)
mesecon.receptor_off(pos)
end, pos, node)
end
return itemstack
end
})
minetest.register_tool("mesetec:keycard", {
description = "Keycard",
inventory_image = "mesetecptp_keycard.png",
on_place = function(itemstack, user, pointed_thing)
local name=user:get_player_name()
if pointed_thing.type=="node" and minetest.get_node(pointed_thing.under).name=="mesetec:codelock" then
local pos=pointed_thing.under
local nmeta=minetest.get_meta(pos)
local owner=nmeta:get_string("owner")
if owner~=name then return itemstack end
local t_item=itemstack:to_table()
local t_meta=minetest.deserialize(t_item["metadata"])
if t_meta and t_meta.owner and t_meta.owner~=owner then return itemstack end
local item=itemstack:to_table()
local code=nmeta:get_string("data")
local meta={}
meta.code=code
meta.owner=owner
item.metadata=minetest.serialize(meta)
itemstack:replace(item)
minetest.chat_send_player(user:get_player_name(), "Keycard coded")
end
return itemstack
end,
on_use = function(itemstack, user, pointed_thing)
local item=itemstack:to_table()
local meta=minetest.deserialize(item["metadata"])
if meta==nil then
minetest.chat_send_player(user:get_player_name(), "Punch a codelock")
return itemstack
end
if pointed_thing.type=="node" and minetest.get_node(pointed_thing.under).name=="mesetec:codelock" then
local pos=pointed_thing.under
local nmeta=minetest.get_meta(pos)
local owner=nmeta:get_string("owner")
local code=nmeta:get_string("data")
if owner~=meta.owner or code~=meta.code then
return itemstack
end
local node=minetest.get_node(pos)
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.after(1, function(pos,node)
mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
end, pos,node)
end
return itemstack
end
})