mesetec/misc.lua

279 lines
7.9 KiB
Lua

mesetec.form2=function(pos,player,try)
local meta=minetest.get_meta(pos)
local name=player:get_player_name()
local owner=meta:get_string("owner")==name
local data=meta:get_string("data")
mesetec.mtpuser[player:get_player_name()]=pos
local gui=""
gui=""
.."size[3,5]"
.."tooltip[data;Enter code]"
.."button[0,1;1,1;b1;1]"
.."button[1,1;1,1;b2;2]"
.."button[2,1;1,1;b3;3]"
.."button[0,2;1,1;b4;4]"
.."button[1,2;1,1;b5;5]"
.."button[2,2;1,1;b6;6]"
.."button[0,3;1,1;b7;7]"
.."button[1,3;1,1;b8;8]"
.."button[2,3;1,1;b9;9]"
.."button[1,4;1,1;b0;0]"
if owner then
if not mesetec.mtcuser[name] then
mesetec.mtcuser[name]=data
end
gui=gui.."button_exit[2,4;1,1;ok;OK]"
gui=gui.."button_exit[0,4;1,1;save;Save]"
gui=gui.."field[0.3,0;3,1;data;;" .. mesetec.mtcuser[name] .."]"
else
if not mesetec.mtcuser[name] then
mesetec.mtcuser[name]=""
end
gui=gui.."button_exit[2,4;1,1;ok;OK]"
gui=gui.."field[0.3,0;3,1;data;;" .. mesetec.mtcuser[name] .."]"
mesetec.mtcuser[name]=nil
end
minetest.after(0.1, function(gui)
return minetest.show_formspec(player:get_player_name(), "mesetec.code",gui)
end, gui)
end
minetest.register_node("mesetec:codelock", {
description = "Codelock panel",
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
mesetec.form2(pos,player)
end,
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","mesetec_code.png"},
groups = {mesecon_needs_receiver = 1,snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
}},
after_place_node = function(pos, placer, itemstack)
local meta=minetest.get_meta(pos)
meta:set_string("owner",placer:get_player_name())
end,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.4375, 0.375, 0.1875, 0.0625, 0.5},
}
}
})
minetest.register_node("mesetec:dmg", {
description = "Mese damage block",
tiles = {"mesetec_trap.png^[colorize:#f9570001"},
alpha=1,
inventory_image = "default_lava.png^mesetec_trap2.png",
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
drawtype="glasslike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesetec:dmg2",
rules = mesetec.rules
}},
})
minetest.register_node("mesetec:dmg2", {
description = "Mese damage block",
tiles = {"mesetec_trap.png"},
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1},
is_ground_content = false,
drawtype="glasslike",
alpha=0,
pointable = false,
paramtype = "light",
sunlight_propagates = true,
damage_per_second = 2,
walkable = false,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesetec:dmg",
rules = mesetec.rules
}},
})
minetest.register_node("mesetec:oxygen", {
description = "Mese oxygen block",
tiles = {"mesetec_trap.png^[colorize:#00a5a201"},
alpha=1,
inventory_image = "default_river_water.png^mesetec_trap2.png",
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
drawtype="glasslike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesetec:oxygen2",
rules = mesetec.rules
}},
})
minetest.register_node("mesetec:oxygen2", {
description = "Mese oxygen block",
tiles = {"mesetec_trap.png"},
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1},
is_ground_content = false,
drawtype="glasslike",
alpha=1,
pointable = false,
paramtype = "light",
sunlight_propagates = true,
drowning = 1,
walkable = false,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesetec:oxygen",
rules = mesetec.rules
}},
})
minetest.register_node("mesetec:ladder", {
description = "Mese ladder block",
tiles = {"mesetec_trap.png^[colorize:#87878701"},
alpha=1,
inventory_image = "default_ladder_wood.png^mesetec_trap2.png",
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
drawtype="glasslike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesetec:ladder2",
rules = mesetec.rules
}},
})
minetest.register_node("mesetec:ladder2", {
description = "Mese ladder block",
tiles = {"mesetec_trap.png"},
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1},
is_ground_content = false,
drawtype="glasslike",
alpha=1,
pointable = false,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
climbable = true,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesetec:ladder",
rules = mesetec.rules
}},
})
minetest.register_node("mesetec:delayer", {
description = "Delayer (Punch to change time)",
tiles = {"mesetec_delayer.png","default_sandstone_block.png"},
groups = {dig_immediate = 2,mesecon=1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
sunlight_propagates = true,
drawtype="nodebox",
node_box = {
type="fixed",
fixed={-0.5,-0.5,-0.5,0.5,-0.4,0.5}},
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesetec:ladder",
rules = mesetec.rules
}},
on_punch = function(pos, node, player, pointed_thing)
if minetest.is_protected(pos, player:get_player_name())==false then
local meta = minetest.get_meta(pos)
local time=meta:get_int("time")
if time>=10 then time=0 end
meta:set_int("time",time+1)
meta:set_string("infotext","Delayer (" .. (time+1) ..")")
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("time",1)
meta:set_string("infotext","Delayer (1)")
meta:set_int("case",0)
end,
on_timer = function (pos, elapsed)
local meta = minetest.get_meta(pos)
if meta:get_int("case")==2 then
meta:set_int("case",0)
mesecon.receptor_off(pos)
end
if meta:get_int("case")==1 then
meta:set_int("case",2)
mesecon.receptor_on(pos)
minetest.get_node_timer(pos):start(meta:get_int("time"))
end
return false
end,
mesecons = {effector = {
action_on = function (pos, node)
local meta = minetest.get_meta(pos)
if meta:get_int("case")==0 then
meta:set_int("case",1)
minetest.get_node_timer(pos):start(meta:get_int("time"))
end
end,
}}
})
minetest.register_node("mesetec:light", {
description = "Light check",
tiles = {"jeija_solar_panel.png","default_steel_block.png"},
groups = {dig_immediate = 2,mesecon=1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
sunlight_propagates = true,
drawtype="nodebox",
node_box = {
type="fixed",
fixed={-0.5,-0.5,-0.5,0.5,-0.4,0.5}},
is_ground_content = false,
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
rules = mesetec.rules
}},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if minetest.is_protected(pos, player:get_player_name())==false then
mesetec.form1(pos,player,"num")
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext","Light")
end,
on_timer = function (pos, elapsed)
local meta = minetest.get_meta(pos)
local l=meta:get_int("light")
local rl=minetest.get_node_light(pos)
meta:set_string("infotext","Light: " .. rl)
if l==rl then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
return true
end,
})