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AiTechEye 2018-12-29 19:41:11 +01:00 committed by GitHub
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commit 6d076d6f66
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2 changed files with 46 additions and 47 deletions

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@ -1,4 +1,11 @@
mesetec={maxlight=default.LIGHT_MAX or 15, player_teleport={},mtcuser={},mtpuser={},rules={{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1}}
mesetec={
maxlight=default.LIGHT_MAX or 15,
player_teleport={},
mtcuser={},
mtpuser={},
nodeswitch_user={},
rules={{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1}
}

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@ -1,44 +1,40 @@
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if mesetec.nodeswitch_user then
local name=placer:get_player_name()
if mesetec.nodeswitch_user[name] then
if minetest.get_item_group(newnode.name,"liquid")>0 then
return
elseif mesetec.nodeswitch_user[name].p1 then
minetest.add_entity(pos, "mesetec:pos2"):get_luaentity().user=name
mesetec.nodeswitch_user[name].p2=pos
mesetec.nodeswitch_user[name].node2=newnode.name
mesetec.consnodeswitch(name)
else
minetest.add_entity(pos, "mesetec:pos1"):get_luaentity().user=name
minetest.add_entity(pos, "mesetec:pos1")
mesetec.nodeswitch_user[name].p1=pos
mesetec.nodeswitch_user[name].node1=newnode.name
end
local name=placer:get_player_name()
if mesetec.nodeswitch_user[name] then
if minetest.get_item_group(newnode.name,"liquid")>0 then
return
elseif mesetec.nodeswitch_user[name].p1 then
minetest.add_entity(pos, "mesetec:pos2"):get_luaentity().user=name
mesetec.nodeswitch_user[name].p2=pos
mesetec.nodeswitch_user[name].node2=newnode.name
mesetec.consnodeswitch(name)
else
minetest.add_entity(pos, "mesetec:pos1"):get_luaentity().user=name
minetest.add_entity(pos, "mesetec:pos1")
mesetec.nodeswitch_user[name].p1=pos
mesetec.nodeswitch_user[name].node1=newnode.name
end
end
end)
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if mesetec.nodeswitch_user then
local name=puncher:get_player_name()
if mesetec.nodeswitch_user[name] then
if minetest.get_node(pointed_thing.above).name~="air" then
return
elseif mesetec.nodeswitch_user[name].p1 then
if mesetec.nodeswitch_user[name].pun then
minetest.chat_send_player(name, "A node is already punched")
end
minetest.add_entity(pointed_thing.above, "mesetec:pos2"):get_luaentity().user=name
mesetec.nodeswitch_user[name].p2=pointed_thing.above
mesetec.nodeswitch_user[name].node2=minetest.get_node(pointed_thing.above).name
mesetec.consnodeswitch(name)
else
minetest.add_entity(pointed_thing.above, "mesetec:pos1"):get_luaentity().user=name
mesetec.nodeswitch_user[name].p1=pointed_thing.above
mesetec.nodeswitch_user[name].pun=1
mesetec.nodeswitch_user[name].node1=minetest.get_node(pointed_thing.above).name
local name=puncher:get_player_name()
if mesetec.nodeswitch_user[name] then
if minetest.get_node(pointed_thing.above).name~="air" then
return
elseif mesetec.nodeswitch_user[name].p1 then
if mesetec.nodeswitch_user[name].pun then
minetest.chat_send_player(name, "A node is already punched")
end
minetest.add_entity(pointed_thing.above, "mesetec:pos2"):get_luaentity().user=name
mesetec.nodeswitch_user[name].p2=pointed_thing.above
mesetec.nodeswitch_user[name].node2=minetest.get_node(pointed_thing.above).name
mesetec.consnodeswitch(name)
else
minetest.add_entity(pointed_thing.above, "mesetec:pos1"):get_luaentity().user=name
mesetec.nodeswitch_user[name].p1=pointed_thing.above
mesetec.nodeswitch_user[name].pun=1
mesetec.nodeswitch_user[name].node1=minetest.get_node(pointed_thing.above).name
end
end
end)
@ -56,7 +52,6 @@ mesetec.consnodeswitch=function(name)
meta:set_string("pos2",minetest.pos_to_string(npos2))
meta:set_int("able",1)
mesetec.nodeswitch_user[name]=nil
if #mesetec.nodeswitch_user==0 then mesetec.nodeswitch_user=nil end
end
end
@ -95,23 +90,20 @@ minetest.register_node("mesetec:nodeswitch", {
after_place_node = function(pos, placer)
local meta=minetest.get_meta(pos)
local p=placer:get_player_name()
local id=math.random(1,9999)
meta:set_string("owner",p)
minetest.chat_send_player(p, "Place the 1 or 2 nodes to replace with each other")
minetest.chat_send_player(p, "Or punch somwehere to move the node to there")
minetest.after(0.1, function(p,id,pos)
mesetec.nodeswitch_user[p]={pos=pos,name=p,id=id}
end, p,id,pos)
if not mesetec.nodeswitch_user then mesetec.nodeswitch_user={} end
minetest.after(0.1, function(p)
mesetec.nodeswitch_user[p]={pos=pos,name=p}
end, p)
minetest.after(60, function(p)
if mesetec.nodeswitch_user then
if mesetec.nodeswitch_user[p] then mesetec.nodeswitch_user[p]=nil end
if #mesetec.nodeswitch_user==0 then mesetec.nodeswitch_user=nil end
minetest.after(10, function(p,id)
if mesetec.nodeswitch_user[p] and mesetec.nodeswitch_user[p].id==id then
mesetec.nodeswitch_user[p]=nil
end
end, p)
end, p,id)
end,