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AiTechEye 2018-08-07 21:16:37 +02:00 committed by GitHub
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1
description.txt Normal file
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Survive & climbing tools

480
init.lua Normal file
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local hook_tmp_throw={}
local hook_tmp_throw_timer=0
local hook_tmp_time= tonumber(minetest.settings:get("item_entity_ttl"))
hook={}
dofile(minetest.get_modpath("hook") .. "/project.lua")
dofile(minetest.get_modpath("hook") .. "/pchest.lua")
if hook_tmp_time=="" or hook_tmp_time==nil then
hook_tmp_time=890
else
hook_tmp_time=hook_tmp_time-10
end
local function slingshot_onuse(itemstack, user)
local veloc=15
local pos = user:getpos()
local upos={x=pos.x,y=pos.y+2,z=pos.z}
local dir = user:get_look_dir()
local item=itemstack:to_table()
local mode=minetest.deserialize(item["metadata"])
if mode==nil then mode=1 else mode=mode.mode end
local item=user:get_inventory():get_stack("main", user:get_wield_index()+mode):get_name()
if item=="" then return itemstack end
local e=minetest.add_item({x=pos.x,y=pos.y+2,z=pos.z},item)
e:setvelocity({x=dir.x*veloc, y=dir.y*veloc, z=dir.z*veloc})
e:setacceleration({x=dir.x*-3, y=-5, z=dir.z*-3})
e:get_luaentity().age=hook_tmp_time
table.insert(hook_tmp_throw,{ob=e,timer=2,user=user:get_player_name()})
if item=="hook:slingshot" then
itemstack:set_wear(9999999)
end
user:get_inventory():remove_item("main", item)
minetest.sound_play("hook_throw", {pos=pos, gain = 1.0, max_hear_distance = 5,})
return itemstack
end
minetest.register_tool("hook:slingshot", {
description = "Slingshot",
range = 4,
inventory_image = "hook_slingshot.png",
on_use=function(itemstack, user, pointed_thing)
if pointed_thing.ref and pointed_thing.ref:is_player()==false and pointed_thing.ref:get_luaentity().name=="__builtin:item" then
pointed_thing.ref:punch(user, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
return itemstack
end
slingshot_onuse(itemstack, user)
return itemstack
end,
on_place=function(itemstack, user, pointed_thing)
local item=itemstack:to_table()
local meta=minetest.deserialize(item["metadata"])
local mode=0
if meta==nil then meta={} mode=1 end
if meta.mode==nil then meta.mode=1 end
mode=(meta.mode)
if mode==1 then
mode=-1
minetest.chat_send_player(user:get_player_name(), "Use stack to left")
else
mode=1
minetest.chat_send_player(user:get_player_name(), "Use stack to right ")
end
meta.mode=mode
item.metadata=minetest.serialize(meta)
item.meta=minetest.serialize(meta)
itemstack:replace(item)
return itemstack
end
})
minetest.register_globalstep(function(dtime)
hook_tmp_throw_timer=hook_tmp_throw_timer+dtime
if hook_tmp_throw_timer<0.2 then return end
hook_tmp_throw_timer=0
for i, t in pairs(hook_tmp_throw) do
t.timer=t.timer-0.25
if t.timer<=0 or t.ob==nil or t.ob:getpos()==nil then table.remove(hook_tmp_throw,i) return end
for ii, ob in pairs(minetest.get_objects_inside_radius(t.ob:getpos(), 1.5)) do
if (not ob:get_luaentity()) or (ob:get_luaentity() and (ob:get_luaentity().name~="__builtin:item")) then
if (not ob:is_player()) or (ob:is_player() and ob:get_player_name(ob)~=t.user and minetest.setting_getbool("enable_pvp")==true) then
ob:set_hp(ob:get_hp()-5)
ob:punch(ob, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
t.ob:setvelocity({x=0, y=0, z=0})
if ob:get_hp()<=0 and ob:is_player()==false then ob:remove() end
t.ob:setacceleration({x=0, y=-10,z=0})
t.ob:setvelocity({x=0, y=-10, z=0})
table.remove(hook_tmp_throw,i)
minetest.sound_play("hook_hard_punch", {pos=ob:getpos(), gain = 1.0, max_hear_distance = 5,})
break
end
end
end
end
end)
function is_hook(pos,name)
local nname=minetest.get_node(pos).name
if name==nil or minetest.is_protected(pos,name)==false then
if nname=="air" or nname=="hook:rope" or
(nname=="hook:hooking" and minetest.get_meta(pos):get_int("a")==0) then
return true
end
end
return false
end
minetest.register_tool("hook:hook", {
description = "Hook with rope (hit a corner to climb)",
range = 2,
inventory_image = "hook_hook.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type~="node" then return itemstack end
local d=minetest.dir_to_facedir(user:get_look_dir())
local pos=pointed_thing.above
local pos2=pointed_thing.under
local name=user:get_player_name()
if minetest.registered_nodes[minetest.get_node(pos2).name].walkable and
minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name].walkable==false and
(minetest.registered_nodes[minetest.get_node({x=pos2.x,y=pos2.y+1,z=pos2.z}).name].walkable==false or minetest.get_node({x=pos2.x,y=pos2.y+1,z=pos2.z}).name=="default:snow") and
is_hook(pos,name) and
minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name].walkable==false then
if d==3 then d=1
elseif d==1 then d=3
elseif d==2 then d=0
elseif d==0 then d=2
end
if is_hook({x=pos.x,y=pos.y+1,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "hook:hooking",param2=d}) else return itemstack end
if is_hook(pos,name) then minetest.set_node(pos,{name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-1,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, {name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-2,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-2,z=pos.z}, {name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-3,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-3,z=pos.z}, {name = "hook:rope",param2=d}) end
end
return itemstack
end,
})
minetest.register_tool("hook:hook_upgrade", {
description = "Hook with rope (double)",
range = 5,
inventory_image = "hook_hookup.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type~="node" then return itemstack end
local d=minetest.dir_to_facedir(user:get_look_dir())
local pos=pointed_thing.above
local pos2=pointed_thing.under
local name=user:get_player_name()
if minetest.registered_nodes[minetest.get_node(pos2).name].walkable and
minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name].walkable==false and
(minetest.registered_nodes[minetest.get_node({x=pos2.x,y=pos2.y+1,z=pos2.z}).name].walkable==false or minetest.get_node({x=pos2.x,y=pos2.y+1,z=pos2.z}).name=="default:snow") and
is_hook(pos,name) and
minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name].walkable==false then
if d==3 then d=1
elseif d==1 then d=3
elseif d==2 then d=0
elseif d==0 then d=2
end
if is_hook({x=pos.x,y=pos.y+1,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "hook:hooking",param2=d}) else return itemstack end
if is_hook(pos,name) then minetest.set_node(pos,{name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-1,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, {name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-2,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-2,z=pos.z}, {name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-3,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-3,z=pos.z}, {name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-4,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-4,z=pos.z}, {name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-5,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-5,z=pos.z}, {name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-6,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-6,z=pos.z}, {name = "hook:rope",param2=d}) else return itemstack end
if is_hook({x=pos.x,y=pos.y-7,z=pos.z},name) then minetest.set_node({x=pos.x,y=pos.y-7,z=pos.z}, {name = "hook:rope",param2=d}) end
end
return itemstack
end,
})
minetest.register_tool("hook:climb_rope", {
description = "Climb rope",
range = 2,
inventory_image = "hook_rope2.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type~="node" then
hook.user=user
hook.locked=false
local pos=user:getpos()
local d=user:get_look_dir()
local m=minetest.add_entity({x=pos.x,y=pos.y+1.5,z=pos.z}, "hook:power")
m:setvelocity({x=d.x*15, y=d.y*15, z=d.z*15})
m:setacceleration({x=0, y=-5, z=0})
return itemstack
else
local pos=pointed_thing.under
local d=minetest.dir_to_facedir(user:get_look_dir())
local z=0
local x=0
local name=user:get_player_name()
if minetest.registered_nodes[minetest.get_node(pos).name].walkable then
if d==0 then z=1 end
if d==2 then z=-1 end
if d==1 then x=1 end
if d==3 then x=-1 end
if is_hook({x=pos.x+x,y=pos.y,z=pos.z+z},name) and is_hook({x=pos.x+x,y=pos.y+1,z=pos.z+z},name) then
minetest.set_node({x=pos.x+x,y=pos.y+1,z=pos.z+z},{name = "hook:hooking",param2=d})
minetest.get_meta({x=pos.x+x,y=pos.y+1,z=pos.z+z}):set_int("a",1)
else return itemstack end
itemstack:take_item()
for i=0,20,1 do
if is_hook({x=pos.x+x,y=pos.y-i,z=pos.z+z},name) then minetest.set_node({x=pos.x+x,y=pos.y-i,z=pos.z+z},{name = "hook:rope2",param2=d}) else return itemstack end
end
end
return itemstack
end
end,
})
minetest.register_tool("hook:climb_rope_locked", {
description = "Climb rope (Locked)",
range = 2,
inventory_image = "hook_rope_locked.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type~="node" then
hook.user=user
hook.locked=true
local pos=user:getpos()
local d=user:get_look_dir()
local m=minetest.add_entity({x=pos.x,y=pos.y+1.5,z=pos.z}, "hook:power")
m:setvelocity({x=d.x*15, y=d.y*15, z=d.z*15})
m:setacceleration({x=0, y=-5, z=0})
return itemstack
else
local pos=pointed_thing.under
local d=minetest.dir_to_facedir(user:get_look_dir())
local z=0
local x=0
local name=user:get_player_name()
if minetest.registered_nodes[minetest.get_node(pos).name].walkable then
if d==0 then z=1 end
if d==2 then z=-1 end
if d==1 then x=1 end
if d==3 then x=-1 end
if is_hook({x=pos.x+x,y=pos.y,z=pos.z+z},name) and is_hook({x=pos.x+x,y=pos.y+1,z=pos.z+z},name) then
minetest.set_node({x=pos.x+x,y=pos.y+1,z=pos.z+z},{name = "hook:hooking",param2=d})
minetest.get_meta({x=pos.x+x,y=pos.y+1,z=pos.z+z}):set_int("a",1)
else return itemstack end
itemstack:take_item()
for i=0,20,1 do
if is_hook({x=pos.x+x,y=pos.y-i,z=pos.z+z},name) then
minetest.set_node({x=pos.x+x,y=pos.y-i,z=pos.z+z},{name = "hook:rope3",param2=d})
minetest.get_meta({x=pos.x+x,y=pos.y-i,z=pos.z+z}):set_string("owner",user:get_player_name())
else
return itemstack
end
end
end
return itemstack
end
end,
})
minetest.register_node("hook:rope", {
description = "Rope (tempoary)",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{0, -0.5, -0.0625, 0.0625, 0.5, 0},
}
},
tiles = {"hook_rope.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
liquid_viscosity = 1,
liquidtype = "source",
liquid_alternative_flowing="hook:rope",
liquid_alternative_source="hook:rope",
liquid_renewable = false,
liquid_range = 0,
sunlight_propagates = false,
walkable = false,
is_ground_content = false,
groups = {not_in_creative_inventory=1,fleshy = 3, dig_immediate = 3,},
on_construct = function(pos)
minetest.get_node_timer(pos):start(3)
end,
on_timer = function (pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 3)) do
if ob:is_player() then return true end
end
minetest.set_node(pos, {name = "air"})
return false
end,
})
minetest.register_node("hook:rope2", {
description = "Rope",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{0, -0.5, -0.0625, 0.0625, 0.5, 0},
}
},
tiles = {"hook_rope.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
liquid_viscosity = 1,
liquidtype = "source",
liquid_alternative_flowing="hook:rope2",
liquid_alternative_source="hook:rope2",
liquid_renewable = false,
liquid_range = 0,
sunlight_propagates = false,
walkable = false,
is_ground_content = false,
groups = {not_in_creative_inventory=1,fleshy = 3, dig_immediate = 3,},
on_punch = function(pos, node, puncher, pointed_thing)
if minetest.is_protected(pos,puncher:get_player_name()) then
return false
end
puncher:get_inventory():add_item("main", ItemStack("hook:climb_rope"))
local name=puncher:get_player_name()
for i=0,20,1 do
if minetest.get_node({x=pos.x,y=pos.y-i,z=pos.z}).name=="hook:rope2" or minetest.get_node({x=pos.x,y=pos.y-i,z=pos.z}).name=="air" then minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z},{name = "air"}) else break end
end
for i=0,20,1 do
if minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name=="hook:rope2" or minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name=="hook:hooking" or minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name=="air" then minetest.set_node({x=pos.x,y=pos.y+i,z=pos.z},{name = "air"}) else return false end
end
end,
})
minetest.register_node("hook:rope3", {
description = "Rope (locked)",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{0, -0.5, -0.0625, 0.0625, 0.5, 0},
}
},
tiles = {"hook_rope.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
liquid_viscosity = 1,
liquidtype = "source",
liquid_alternative_flowing="hook:rope3",
liquid_alternative_source="hook:rope3",
liquid_renewable = false,
liquid_range = 0,
sunlight_propagates = false,
walkable = false,
is_ground_content = false,
can_dig = function(pos, player)
if minetest.get_meta(pos):get_string("owner")~=player:get_player_name() then
minetest.chat_send_player(player:get_player_name(), "This rope is owned by: ".. minetest.get_meta(pos):get_string("owner"))
return false
end
return true
end,
groups = {not_in_creative_inventory=1,fleshy = 3, dig_immediate = 3,},
on_punch = function(pos, node, puncher, pointed_thing)
if minetest.get_meta(pos):get_string("owner")~=puncher:get_player_name() then
minetest.chat_send_player(puncher:get_player_name(), "This rope is owned by: ".. minetest.get_meta(pos):get_string("owner"))
return false
end
puncher:get_inventory():add_item("main", ItemStack("hook:climb_rope_locked"))
for i=0,20,1 do
if minetest.get_node({x=pos.x,y=pos.y-i,z=pos.z}).name=="hook:rope3" or minetest.get_node({x=pos.x,y=pos.y-i,z=pos.z}).name=="air" then minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z},{name = "air"}) else break end
end
for i=0,20,1 do
if minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name=="hook:rope3" or minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name=="hook:hooking" or minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name=="air" then minetest.set_node({x=pos.x,y=pos.y+i,z=pos.z},{name = "air"}) else return false end
end
end,
})
minetest.register_node("hook:hooking", {
description = "Hooking",
drawtype = "plantlike",
tiles = {"hook_hooking.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable=false,
pointable=false,
drop = "",
sunlight_propagates = false,
groups = {not_in_creative_inventory=1},
on_construct = function(pos)
minetest.get_node_timer(pos):start(3)
end,
on_timer = function (pos, elapsed)
if minetest.get_meta(pos):get_int("a")==1 then return false end
local r=minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
if r~="hook:rope" then
minetest.set_node(pos, {name="air"})
return false
end
return true
end,
})
minetest.register_tool("hook:mba", {
description = "Mouth breather assembly",
range = 1,
inventory_image = "hook_mba.png",
on_use=function(itemstack, user, pointed_thing)
local pos=user:getpos()
pos.y=pos.y+1.5
if minetest.registered_nodes[minetest.get_node(pos).name].drowning==0 then
itemstack:set_wear(1)
else
local use=itemstack:get_wear()+(65536/10)
if use<65536 then
itemstack:set_wear(use)
user:set_breath(11)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "hook:mba",
recipe = {
{"","default:steel_ingot",""},
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot","","default:steel_ingot"},
}
})
minetest.register_craft({
output = "hook:hook",
recipe = {
{"","default:steel_ingot",""},
{"","default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot","",""},
}
})
minetest.register_craft({
output = "hook:hook_upgrade",
recipe = {
{"","hook:hook",""},
{"","hook:hook",""},
{"","default:steel_ingot",""},
}
})
minetest.register_craft({
output = "hook:climb_rope",
recipe = {
{"","default:steel_ingot",""},
{"","default:steelblock",""},
{"","default:steel_ingot",""},
}
})
minetest.register_craft({
output = "hook:climb_rope_locked",
recipe = {
{"hook:climb_rope","default:steel_ingot",""},
}
})
minetest.register_craft({
output = "hook:slingshot",
recipe = {
{"default:steel_ingot","","default:steel_ingot"},
{"","default:steelblock",""},
{"","default:steel_ingot",""},
}
})

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pchest.lua Normal file
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pchest={}
minetest.register_craft({
output = "hook:pchest",
recipe = {
{"default:stick","default:stick","default:stick"},
{"default:stick","default:chest_locked", "default:diamond"},
{"default:stick","default:stick","default:stick"},
}
})
pchest.setpchest=function(pos,user)
local meta = minetest.get_meta(pos)
meta:set_string("owner", user:get_player_name())
meta:set_int("state", 0)
meta:get_inventory():set_size("main", 32)
meta:get_inventory():set_size("trans", 1)
meta:set_string("formspec",
"size[8,8]" ..
"list[context;main;0,0;8,4;]" ..
"list[context;trans;0,0;0,0;]" ..
"list[current_player;main;0,4.3;8,4;]" ..
"listring[current_player;main]" ..
"listring[current_name;main]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
default.get_hotbar_bg(0,4.3))
meta:set_string("infotext", "PChest by: " .. user:get_player_name())
end
minetest.register_tool("hook:pchest", {
description = "Portable locked chest",
inventory_image = "hook_extras_chest3.png",
on_place = function(itemstack, user, pointed_thing)
if minetest.is_protected(pointed_thing.above,user:get_player_name()) or minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].walkable then
return itemstack
end
local p=minetest.dir_to_facedir(user:get_look_dir())
local item=itemstack:to_table()
local meta=minetest.deserialize(item["metadata"])
minetest.set_node(pointed_thing.above, {name = "hook:pchest_node",param1="",param2=p})
pchest.setpchest(pointed_thing.above,user)
minetest.sound_play("default_place_node_hard", {pos=pointed_thing.above, gain = 1.0, max_hear_distance = 5,})
if meta==nil then
itemstack:take_item()
return itemstack
end
local s=meta.stuff
local its=meta.stuff.split(meta.stuff,",",",")
local nmeta=minetest.get_meta(pointed_thing.above)
for i,it in pairs(its) do
if its~="" then
nmeta:get_inventory():set_stack("main",i, ItemStack(it))
end
end
itemstack:take_item()
return itemstack:take_item()
end,
})
minetest.register_node("hook:pchest_node", {
description = "Portable locked chest",
tiles = {"hook_extras_chest2.png","hook_extras_chest2.png","hook_extras_chest1.png","hook_extras_chest1.png","hook_extras_chest1.png","hook_extras_chest3.png"},
groups = {dig_immediate = 2, not_in_creative_inventory=1,tubedevice = 1, tubedevice_receiver = 1},
drop="hook:pchest",
paramtype2 = "facedir",
tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local added = inv:add_item("main", stack)
--after_inventory_change(pos)
return added
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}},
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local owner = minetest.get_meta(pos):get_string("owner")
if (stack:get_name()~="hook:pchest") and (owner==player:get_player_name() or owner=="") then
if minetest.deserialize(stack:get_metadata())~=nil then
minetest.chat_send_player(player:get_player_name(), "Warning: the meta (information that is saved in the item)")
minetest.chat_send_player(player:get_player_name(), "will be lost when pick up the chest")
end
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local owner = minetest.get_meta(pos):get_string("owner")
if owner==player:get_player_name() or owner=="" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local owner = minetest.get_meta(pos):get_string("owner")
if owner==player:get_player_name() or owner=="" then
return count
end
return 0
end,
can_dig = function(pos, player)
local owner = minetest.get_meta(pos):get_string("owner")
return (owner=="" and minetest.get_meta(pos):get_inventory():is_empty("main"))
end,
on_punch = function(pos, node, player, pointed_thing)
if minetest.is_protected(pos,player:get_player_name()) then
return false
end
local meta=minetest.get_meta(pos)
if meta:get_string("owner")==player:get_player_name() then
local inv=meta:get_inventory()
local items=""
for i=1,32,1 do
if inv:get_stack("main",i):get_name()~="" then
items=items .. inv:get_stack("main",i):get_name() .." " .. inv:get_stack("main",i):get_count() .. " " .. inv:get_stack("main",i):get_wear() ..","
else
items=items .. ","
end
end
inv:add_item("trans", ItemStack("hook:pchest"))
local item=inv:get_stack("trans",1):to_table()
local tmeta={stuff=items}
item.metadata=minetest.serialize(tmeta)
item.meta=minetest.serialize(tmeta)
player:get_inventory():add_item("main", ItemStack(item))
minetest.set_node(pos, {name = "air"})
minetest.sound_play("default_dig_dig_immediate", {pos=pos, gain = 1.0, max_hear_distance = 5,})
end
end,
})

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minetest.register_entity("hook:power",{
hp_max = 100,
physical = true,
weight = 0,
collisionbox = {-0.2,-0.2,-0.2, 0.2,0.2,0.2},
visual = "upright_sprite",
visual_size = {x=1, y=1},
textures = {"hook_hooking.png"},
spritediv = {x=1, y=1},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = false,
timer2=0,
d=0,
uname="",
locked=false,
on_activate=function(self, staticdata)
if hook.user==nil then
self.object:remove()
return self
end
self.d=hook.user:get_look_dir()
self.fd=minetest.dir_to_facedir(self.d)
self.uname=hook.user:get_player_name()
self.user=hook.user
self.locked=hook.locked
hook.user=nil
if self.fd==3 then self.fd=1
elseif self.fd==1 then self.fd=3
elseif self.fd==2 then self.fd=0
elseif self.fd==0 then self.fd=2
end
end,
on_step= function(self, dtime)
self.timer2=self.timer2+dtime
local pos=self.object:getpos()
local kill=0
if minetest.registered_nodes[minetest.get_node({x=pos.x+self.d.x,y=pos.y,z=pos.z+self.d.z}).name].walkable and minetest.registered_nodes[minetest.get_node({x=pos.x+self.d.x,y=pos.y+1,z=pos.z+self.d.z}).name].walkable==false and is_hook(pos,self.uname) and is_hook({x=pos.x,y=pos.y+1,z=pos.z},self.uname) then
kill=1
if self.locked then
if self.user:get_inventory():contains_item("main", "hook:climb_rope_locked")==false then
self.object:set_hp(0)
self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
return self
end
if is_hook({x=pos.x,y=pos.y+1,z=pos.z},self.uname) then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "hook:hooking",param2=self.fd})
minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z}):set_int("a",1)
else
return self
end
self.user:get_inventory():remove_item("main", "hook:climb_rope_locked")
for i=0,20,1 do
if is_hook({x=pos.x,y=pos.y-i,z=pos.z},self.uname) then minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z},{name = "hook:rope3",param2=self.fd}) else break end
minetest.get_meta({x=pos.x,y=pos.y-i,z=pos.z}):set_string("owner",self.uname)
end
else
if self.user:get_inventory():contains_item("main", "hook:climb_rope")==false then
self.object:set_hp(0)
self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
return self
end
if is_hook({x=pos.x,y=pos.y+1,z=pos.z},self.uname) then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "hook:hooking",param2=self.fd})
minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z}):set_int("a",1)
else
return self
end
self.user:get_inventory():remove_item("main", "hook:climb_rope")
for i=0,20,1 do
if is_hook({x=pos.x,y=pos.y-i,z=pos.z},self.uname) then minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z},{name = "hook:rope2",param2=self.fd}) else break end
end
end
end
if self.timer2>3 or kill==1 then
self.object:set_hp(0)
self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
end
return self
end,
})

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