365 lines
12 KiB
Lua
365 lines
12 KiB
Lua
gravitygun_power={}
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gravitygun_item_time=tonumber(minetest.settings:get("item_entity_ttl"))
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if not gravitygun_item_time then
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gravitygun_item_time=880
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else
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gravitygun_item_time=gravitygun_item_time-20
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end
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minetest.register_entity("gravitygun:power",{
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hp_max = 100,
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physical = true,
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weight = 0,
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collisionbox = {-0.2,-0.2,-0.2, 0.2,0.2,0.2},
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visual = "sprite",
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visual_size = {x=1, y=1},
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textures = {"gravitygun_gravity.png"},
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spritediv = {x=1, y=1},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = false,
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timer=0,
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time=0.2,
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timer2=0,
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time2=10,
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ggunpower=1,
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throw=0,
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throw_timer=0,
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throw_time=4,
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dir={},
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opos=0,
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damage=1,
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ignore=0,
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on_activate=function(self, staticdata)
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if gravitygun_power.user then
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self.target=gravitygun_power.target
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self.user=gravitygun_power.user
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self.item=gravitygun_power.item
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gravitygun_power={}
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local c=self.target:get_properties().collisionbox
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if c~=nil then
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self.object:set_properties({collisionbox=c})
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local a1=c[1]+c[2]+c[3]
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local a2=c[4]+c[5]+c[6]
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if a1<a2 then a1=a2 end
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self.damage=a1*10
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end
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else
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self.object:remove()
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end
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end,
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on_rightclick=function(self, clicker)
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if clicker:get_player_name()==self.user:get_player_name() then
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local item=self.user:get_wielded_item():get_name()
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if item=="gravitygun:gun2" or item=="gravitygun:gun3" then
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local dir=self.user:get_look_dir()
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self.dir=dir
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if self.target:get_luaentity() and self.target:get_luaentity().itemstring then
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self.target:get_luaentity().age=gravitygun_item_time
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end
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local pos=self.object:get_pos()
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self.time=10
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self.object:set_velocity({x=dir.x*45, y=dir.y*45, z=dir.z*45})
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self.throw=1
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self.time=0
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if self.item~="gun3" then
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minetest.sound_play("gravitygun_grabnodesend", {pos=pos,max_hear_distance = 7, gain = 1})
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end
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end
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end
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end,
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on_step= function(self, dtime)
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self.timer=self.timer+dtime
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if self.timer<self.time then return self end
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self.timer=0
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if self.throw==0 then
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if self.user:get_wielded_item():get_name():find(self.item,11)==nil then
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self.target:set_detach()
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self.target:set_velocity({x=0, y=-2, z=0})
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self.target:set_acceleration({x=0, y=-8, z=0})
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end
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if self.target==nil or (not self.target:get_attach()) then
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self.object:set_hp(0)
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self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
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if self.sound then minetest.sound_stop(self.sound) end
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end
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local d=4
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local pos = self.user:get_pos()
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if pos==nil then return self end
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if self.user:get_hp()<1 then self.target:set_detach() end
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local dir = self.user:get_look_dir()
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local npos={x=pos.x+(dir.x*d), y=pos.y+(dir.y*d)+1.6, z=pos.z+(dir.z*d)}
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local opos=npos.x+npos.y+npos.z
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if opos~=self.opos then
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self.opos=opos
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self.timer2=0
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else
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self.timer2=self.timer2+dtime
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if self.timer2>self.time2 then self.target:set_detach() end
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end
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if minetest.registered_nodes[minetest.get_node(npos).name].walkable then
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self.object:set_velocity({x=0,y=0,z=0})
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return self
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end
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if self.autoglitchfix then -- becaouse model sizes more then 200kb making it glitch >_<
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self.object:move_to(npos)
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return self
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else
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local ta=self.target:get_pos()
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if ta==nil then return self end
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local v={x = (npos.x - ta.x)*4, y = (npos.y - ta.y)*4, z = (npos.z - ta.z)*4}
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if npos.y - ta.y>2 or npos.y - ta.y<-3 then
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self.time=0.1
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self.autoglitchfix=1
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self.object:set_velocity({x=0,y=0,z=0})
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return self
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end
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self.object:set_velocity(v)
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end
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else
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self.throw_timer=self.throw_timer+dtime
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local v=self.object:get_velocity()
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local pos=self.object:get_pos()
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if enable_gravitygun_throw_stuff_destroys then
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local vpos={x=pos.x+(v.x*0.07),y=pos.y+(v.y*0.07),z=pos.z+(v.z*0.07)}
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if minetest.registered_nodes[minetest.get_node(vpos).name]==nil then return self end
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if minetest.registered_nodes[minetest.get_node(vpos).name].walkable and minetest.is_protected(vpos,self.user:get_player_name())==false then
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local obn=gravitygun_spawn_block(vpos)
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if not obn.notable then
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local sv={x=v.x*0.9,y=v.y*0.9,z=v.z*0.9}
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obn:set_velocity(sv)
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self.object:set_velocity(sv)
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end
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end
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end
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1.7)) do
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if ((ob:is_player() and ob:get_player_name()~=self.user:get_player_name()) or (ob:get_luaentity() and ob:get_luaentity().ggunpower==nil)) and (not ob:get_attach()) then
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local igpos=ob:get_pos()
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igpos=math.floor(igpos.x+igpos.y+igpos.z)
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if igpos~=self.ignore then
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self.ignore=igpos
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ob:punch(ob, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
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ob:set_hp(ob:get_hp()-self.damage)
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if (not ob:get_attach()) and (ob:get_hp()>0 or ob:is_player()) then
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local c=ob:get_properties().collisionbox
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if c~=nil then
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local a1=c[1]+c[2]+c[3]
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local a2=c[4]+c[5]+c[6]
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if a1<a2 then a1=a2 end
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if a1<=self.damage then
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local objpos=ob:get_pos()
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gravitygun_power.item=self.item
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gravitygun_power.user=self.user
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gravitygun_power.target=ob
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local m=minetest.add_entity(objpos, "gravitygun:power")
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ob:set_attach(m, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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local v=self.object:get_velocity()
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if minetest.get_node({x=objpos.x,y=objpos.y-1,z=objpos.z}).name~="air" then
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m:move_to({x=objpos.x,y=objpos.y+0.2,z=objpos.z})
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end
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local sv={x=v.x*0.9,y=v.y*0.9,z=v.z*0.9}
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self.object:set_velocity(sv)
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m:right_click(self.user)
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end
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end
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end
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end
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end
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end
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if (v.x>-25 and v.x<25)
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and (v.y>-25 and v.y<25)
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and (v.z>-25 and v.z<25) then
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if self.target:get_luaentity() and self.target:get_luaentity().itemstring then
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self.target:get_luaentity().age=gravitygun_item_time
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end
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self.target:set_detach()
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self.target:set_hp(self.target:get_hp()-self.damage)
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self.target:punch(self.target, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
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self.throw_timer=self.throw_time
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end
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if self.throw_timer>=self.throw_time then
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self.target:set_detach()
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if self.target~=nil and self.target:get_luaentity() then
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self.target:set_velocity({x=self.dir.x*25, y=self.dir.y*25, z=self.dir.z*25})
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self.target:set_acceleration({x=0, y=-4, z=0})
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end
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self.object:set_hp(0)
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self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
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end
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end
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return self
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end,
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})
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function gravitygun_spawn_block(pos)
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local node=minetest.registered_nodes[minetest.get_node(pos).name]
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if node==nil then return {notable=true} end
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if minetest.get_node_group(node.name, "unbreakable")>0 or (
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minetest.get_node_group(node.name, "fleshy")==0 and
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minetest.get_node_group(node.name, "choppy")==0 and
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minetest.get_node_group(node.name, "bendy")==0 and
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minetest.get_node_group(node.name, "cracky")==0 and
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minetest.get_node_group(node.name, "crumbly")==0 and
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minetest.get_node_group(node.name, "snappy")==0 and
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minetest.get_node_group(node.name, "oddly_breakable_by_hand")==0 and
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minetest.get_node_group(node.name, "dig_immediate")==0)
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then return {notable=true} end
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if minetest.get_meta(pos):get_string("infotext")~="" then return {notable=true} end
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gravitygun_power={drop="",new=1}
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minetest.set_node(pos, {name = "air"})
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if node.drop=="" or node.drop==nil then
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gravitygun_power.drop=node.name
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elseif node.drop.items and node.drop.items[1].items then
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if minetest.registered_nodes[node.drop.items[2].items[1]] then
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gravitygun_power.drop=node.drop.items[2].items[1]
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elseif minetest.registered_nodes[node.drop.items[1].items[1]] then
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gravitygun_power.drop=node.drop
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else
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gravitygun_power.drop=node.drop
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end
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else
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gravitygun_power.drop=node.drop
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end
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local tiles={}
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local stop=0
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for i, t in pairs(node.tiles) do
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tiles[i]=t
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stop=stop+1
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if type(tiles[i])~="string" then
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if stop==1 then tiles[i]="default_dirt.png" end
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stop=stop-1
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break
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end
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end
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for i=stop,6,1 do
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tiles[i]=tiles[stop]
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end
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local type=node.drawtype
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if type=="nodebox" and node.node_box then
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if node.node_box.type=="regular" or
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node.node_box.type=="wallmounted" or
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node.node_box.type=="fixed" then type="normal" end
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end
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if type~="plantlike" and type~="signlike" and type~="raillike" and type~="torchlike" and type~="mesh" and type~="fencelike" then type="normal" end
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if node.name:find("slab_",1) or node.name:find("_slab",1) or node.name:find("sign",1) or node.name=="default:snow" then type="slab" end
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if node.name:find("stair_",1) or node.name:find("_stair",1) then type="stair" end
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local m=minetest.add_entity(pos, "gravitygun:block")
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m:set_properties({textures = tiles})
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if type=="plantlike" or type=="torchlike" then m:set_properties({visual="sprite"}) end
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if type=="signlike" or type=="raillike" then m:set_properties({visual="upright_sprite"}) end
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if type=="mesh" then
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local npos={}
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npos.x=node.wield_scale.x*2
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npos.y=node.wield_scale.y*2
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npos.z=node.wield_scale.z*2
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m:set_properties({collisionbox=node.selection_box.fixed})
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m:set_properties({visual="mesh"})
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m:set_properties({mesh=node.mesh})
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m:set_properties({visual_size=npos})
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colision=node.selection_box.fixed
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end
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if type=="fencelike" then
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local npos={}
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npos.x=node.wield_scale.x*0.3
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npos.y=node.wield_scale.y*1
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npos.z=node.wield_scale.z*0.3
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m:set_properties({visual_size=npos})
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end
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if type=="stair" then
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local npos={}
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npos.x=node.wield_scale.x*10
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npos.y=node.wield_scale.y*10
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npos.z=node.wield_scale.z*10
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m:set_properties({visual="mesh"})
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m:set_properties({mesh="stairs_stair.obj"})
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m:set_properties({visual_size=npos})
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end
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if type=="slab" then
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local npos={}
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npos.x=node.wield_scale.x*1
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npos.y=node.wield_scale.y*0.4
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npos.z=node.wield_scale.z*1
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m:set_properties({visual_size=npos})
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end
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if node.selection_box.wall_side then
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m:set_properties({collisionbox=node.selection_box.wall_side})
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end
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if node.selection_box.fixed then
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local colbox=node.selection_box.fixed
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if colbox and tonumber(colbox[1])~=nil then -- and colbox[1][1]==nil
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m:set_properties({collisionbox={colbox[1],colbox[2],colbox[3],colbox[4],colbox[5]+0.4,colbox[6]}})
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elseif colbox and colbox[1]~=nil and colbox[1][1]~=nil then
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m:set_properties({collisionbox={colbox[1][1],colbox[1][2],colbox[1][3],colbox[1][4],colbox[1][5]+0.4,colbox[1][6]}})
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end
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end
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return m
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end
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minetest.register_entity("gravitygun:block",{
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hp_max = 30,
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physical = true,
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weight = 0,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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visual_size = {x=1, y=1},
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textures = {},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = false,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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local pos=self.object:get_pos()
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if self.object:get_hp()==1 then
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self.drop=""
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self.timer=1
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self.timer2=10
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elseif pos~=nil and self.object:get_hp()<=0 and self.drop~="" then
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local it=minetest.add_item(pos, self.drop)
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it:get_luaentity().age=gravitygun_item_time
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return self
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end
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end,
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on_activate=function(self, staticdata)
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if not gravitygun_power.new then
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self.object:remove()
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return false
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end
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self.drop=gravitygun_power.drop
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gravitygun_power={}
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end,
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on_step= function(self, dtime)
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self.timer=self.timer+dtime
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if self.timer<0.5 then return self end
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if self.object:get_attach() then return self end
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self.timer=0
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self.timer2=self.timer2+1
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local pos=self.object:get_pos()
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if self.timer2>10 then
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self.object:set_hp(0)
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self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
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return self
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end
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end,
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timer=0,
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timer2=0,
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drop="",
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block=1,
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})
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