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Chakram: weapon & tool at same time
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dofile(minetest.get_modpath("chakram") .. "/wood.lua")
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dofile(minetest.get_modpath("chakram") .. "/steel.lua")
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dofile(minetest.get_modpath("chakram") .. "/mese.lua")
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pvp=minetest.setting_getbool("enable_pvp")
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chakramshot_user=""
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chakramshot_user_name=""
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chakram_shot_chakram={}
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chakram_max_number=10
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function chakram_max(add)
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local c=0
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for i in pairs(chakram_shot_chakram) do
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c=c+1
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if chakram_shot_chakram[i]:get_pos()==nil then
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table.remove(chakram_shot_chakram,c)
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c=c-1
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end
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end
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if c+1>chakram_max_number then return false end
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if add then
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table.insert(chakram_shot_chakram,add)
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return true
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end
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return true
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end
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function chakram_def(pos,def)
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local n=minetest.registered_nodes[minetest.get_node(pos).name]
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return n and n[def]
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end
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minetest.register_craft({
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output = "chakram:chakram",
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recipe = {
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{"default:steel_ingot","","default:steel_ingot"},
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{"","default:steelblock",""},
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{"default:steel_ingot","","default:steel_ingot"},
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}
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})
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minetest.register_craft({
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output = "chakram:chakram_mese",
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recipe = {
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{"default:mese_crystal","","default:mese_crystal"},
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{"","default:mese",""},
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{"default:mese_crystal","","default:mese_crystal"},
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}
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})
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minetest.register_craft({
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output = "chakram:chakram_wood",
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recipe = {
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{"default:stick","","default:stick"},
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{"","group:wood",""},
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{"default:stick","","default:stick"},
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}
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})
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function chakram_drops(name)
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local d=minetest.registered_nodes[name].drop
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if d=="" or d==nil then return name end
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if d.items then
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if d.items[1].items and d.items[2] and d.items[2].items then
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return d.items[math.random(1,2)].items[1]
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end
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if d.items[1].items then
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return d.items[1].items[1]
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end
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return name
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end
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return d
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end
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minetest.register_tool("chakram:chakram_mese", {
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description = "Chakram Mese",
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range = 1,
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inventory_image = "chakram_chakram_m.png",
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on_use=function(itemstack, user, pointed_thing)
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if chakram_max()==false or type(user)=="table" then
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minetest.chat_send_player(user:get_player_name(), "Too many chakrams: (max " .. chakram_max_number .. ")")
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return itemstack
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end
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local pos=user:get_pos()
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
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if ob:get_luaentity() and ob:get_luaentity().name=="chakram:chakr_m" then
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return itemstack
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end
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end
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chakramshot_user=user
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chakramshot_user_name=user:get_player_name()
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local dir = user:get_look_dir()
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local veloc=15
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pos.y=pos.y+1.5
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local m=minetest.add_entity(pos, "chakram:chakr_m")
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chakram_max(m)
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m:setvelocity({x=dir.x*veloc, y=dir.y*veloc, z=dir.z*veloc})
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m:setyaw(user:get_look_yaw()+math.pi)
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itemstack:take_item()
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minetest.sound_play("chakram_throw", {pos=pos, gain = 1.0, max_hear_distance = 5,})
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return itemstack
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end,
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})
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minetest.register_entity("chakram:chakr_m",{
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hp_max = 999,
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physical = false,
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weight = 0,
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visual="cube",
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visual_size = {x=1, y=0.04},
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textures = {"chakram_chakram_m.png","chakram_chakram_m.png","chakram_light.png","chakram_chakram_m.png","chakram_chakram_m.png","chakram_chakram_m.png"},
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colors = {},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=1, y=1},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = math.pi* 4,
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timer = 0,
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timer2 = 0,
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timer3 = 0,
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stuck = 0,
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user={},
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user_name="",
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opos={x=0,y=0,z=0},
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chakram_m=1,
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on_activate=function(self, staticdata)
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if chakramshot_user_name=="" then
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minetest.add_item(self.object:get_pos(), "chakram:chakram_mese")
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self.object:remove()
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return false
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end
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self.user=chakramshot_user
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self.user_name=chakramshot_user_name
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chakramshot_user_name=""
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chakramshot_user=""
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end,
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on_step = function(self, dtime)
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self.timer=self.timer+dtime
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if self.timer<0.05 then return self end
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self.timer3=self.timer3+self.timer
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if self.user==nil then
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self.timer3=10
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self.stuck=1
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end
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if self.timer3>=2 then
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if self.stuck==1 then
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minetest.add_item(self.object:get_pos(), "chakram:chakram_mese")
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if self.ob then self.ob:set_detach() self.ob:setacceleration({x=0,y=-8,z=0}) end
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self.object:remove()
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return
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else
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self.timer3=-4
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self.stuck=1
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end
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end
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self.timer=0
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self.timer2=self.timer2+dtime
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self.object:set_hp(999)
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local pos=self.object:get_pos()
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local name=minetest.get_node(pos).name
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if name~="air" and (minetest.get_node_group(name, "snappy")>0 or minetest.get_node_group(name, "dig_immediate")>0 or minetest.get_node_group(name, "oddly_breakable_by_hand")>0 or minetest.get_node_group(name, "cracky")>0 ) and minetest.is_protected(pos,self.user:get_player_name())==false then
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local meta=minetest.get_meta(pos)
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if meta and meta:get_string("infotext")~="" then return self end
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minetest.add_item(pos, chakram_drops(name))
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minetest.set_node(pos, {name="air"})
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if name=="air" or minetest.get_node(self.opos).name=="air" then
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minetest.set_node(pos, {name="chakram:light"})
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minetest.get_node_timer(pos):start(0.2)
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end
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elseif chakram_def(pos,"walkable") then
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self.timer3=-4
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self.stuck=1
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end
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 2)) do
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if ob:get_hp()<10 and (not ob:get_attach()) and ob:get_luaentity() and (not ob:get_luaentity().chakram_m) then
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self.stuck=1
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self.ob=ob
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ob:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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self.timer3=-4
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break
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end
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if (not ob:get_attach()) and ((ob:get_luaentity() and (not ob:get_luaentity().itemstring) and (not ob:get_luaentity().chakram_m)) or ((not ob:get_luaentity()) and ob:get_player_name()~=self.user_name and pvp)) then
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ob:set_hp(ob:get_hp()-10)
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ob:punch(self.user,10,{full_punch_interval=1,damage_groups={fleshy=4}})
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minetest.sound_play("chakram_hard_punch", {pos=ob:get_pos(), gain = 1.0, max_hear_distance = 5,})
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end
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end
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if self.stuck==1 then
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if self.user==nil or self.user:get_pos()==nil then
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self.timer3=10
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self.stuck=1
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return
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end
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local ta=self.user:get_pos()
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ta.y=ta.y+1
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local vec = {x = pos.x - ta.x, y = pos.y - ta.y, z = pos.z - ta.z}
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local amount = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
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local v = -15
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vec.x = vec.x * v / amount
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vec.y = vec.y * v / amount
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vec.z = vec.z * v / amount
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self.object:setvelocity(vec)
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 2)) do
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if (not ob:get_luaentity()) and ob:get_player_name()==self.user_name then
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if self.object==nil or self.user==nil or self.user:get_pos()==nil then
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self.timer3=10
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self.stuck=1
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return
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end
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if self.ob and self.ob:get_attach() and self.ob:get_hp()~=nil and self.ob:get_hp()>0 then
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self.ob:set_detach()
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self.ob:set_hp(0)
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self.ob:punch(self.user,1000,{full_punch_interval=1,damage_groups={fleshy=1000}})
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end
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if self.object:get_attach() then self.object:set_detach() return false end
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if self.ob and self.ob==nil then return false end
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self.user:get_inventory():add_item("main", ItemStack("chakram:chakram_mese"))
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self.object:set_hp(0)
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self.object:punch(self.object,10,{full_punch_interval=1,damage_groups={fleshy=4}})
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break
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end
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end
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 3)) do
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if ob:get_luaentity() and (not ob:get_attach()) and ob:get_luaentity().itemstring and ob:get_luaentity().itemstring~="chakram:chakram_mese" then
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ob:punch(self.user,10,{full_punch_interval=1,damage_groups={fleshy=4}})
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end
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end
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end
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self.opos=self.object:get_pos()
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end,
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})
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minetest.register_node("chakram:light", {
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description = "Light",
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tiles = {"chakram_light.png",},
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drop="",
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light_source = 10,
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paramtype = "light",
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alpha = 50,
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walkable=false,
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drawtype = "airlike",
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sunlight_propagates = false,
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pointable = false,
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buildable_to = true,
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groups = {not_in_creative_inventory=1},
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can_dig = function(pos, player)
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return false
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end,
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on_timer=function (pos, elapsed)
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minetest.remove_node(pos)
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end,
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})
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License: CC0
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Version: 4.2
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The tool is a weapon at same time
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Throw it and it will always return as long there still is velocity/power left
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It can pick up stuff that is breakable by hand (like no use by tools) and mobs/drops that have 10hp or less.
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Players (or mobs that have more then 10 hp) will be hurted.
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Craft: Wood:
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S = Stick
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w = Wood
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[S] [ ] [S]
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[ ] [w] [ ]
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[S] [ ] [S]
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Craft: Steel:
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S = Steel ingot
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B = Steel block
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[S] [ ] [S]
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[ ] [B] [ ]
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[S] [ ] [S]
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Craft: Mese:
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C = Mese crystal
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B = Mese block
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[C] [ ] [C]
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[ ] [B] [ ]
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[C] [ ] [C]
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Binary file not shown.
After Width: | Height: | Size: 45 KiB |
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Binary file not shown.
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minetest.register_tool("chakram:chakram", {
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description = "Chakram",
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range = 1,
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inventory_image = "chakram_chakram.png",
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on_use=function(itemstack, user, pointed_thing)
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if chakram_max()==false or type(user)=="table" then
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minetest.chat_send_player(user:get_player_name(), "Too many chakrams: (max " .. chakram_max_number .. ")")
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return itemstack
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end
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local pos=user:get_pos()
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
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if ob:get_luaentity() and ob:get_luaentity().name=="chakram:chakr" then
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return itemstack
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end
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end
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chakramshot_user=user
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chakramshot_user_name=user:get_player_name()
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local dir = user:get_look_dir()
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local veloc=15
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pos.y=pos.y+1.5
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local m=minetest.add_entity(pos, "chakram:chakr")
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chakram_max(m)
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m:setvelocity({x=dir.x*veloc, y=dir.y*veloc, z=dir.z*veloc})
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m:setyaw(user:get_look_yaw()+math.pi)
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itemstack:take_item()
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minetest.sound_play("chakram_throw", {pos=pos, gain = 1.0, max_hear_distance = 5,})
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return itemstack
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end,
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})
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minetest.register_entity("chakram:chakr",{
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hp_max = 999,
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physical = false,
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weight = 0,
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visual="cube",
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visual_size = {x=1, y=0.04},
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textures = {"chakram_chakram.png","chakram_chakram.png","chakram_light.png","chakram_light.png","chakram_light.png","chakram_light.png"},
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colors = {},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=1, y=1},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = math.pi * 4,
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timer = 0,
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timer2 = 0,
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timer3 = 0,
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stuck = 0,
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user={},
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user_name="",
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chakram_s=1,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if puncher:get_luaentity() or (puncher:get_player_name()~=self.user_name) then
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self.timer3=-2
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self.stuck=1
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end
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end,
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on_activate=function(self, staticdata)
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if chakramshot_user=="" then
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minetest.add_item(self.object:get_pos(), "chakram:chakram")
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self.object:remove()
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return false
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end
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self.user=chakramshot_user
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self.user_name=chakramshot_user_name
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chakramshot_user_name=""
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chakramshot_user=""
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end,
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on_step = function(self, dtime)
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self.timer=self.timer+dtime
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if self.timer<0.05 then return self end
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self.timer3=self.timer3+self.timer
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if self.user==nil then
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self.timer3=10
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self.stuck=1
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end
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if self.timer3>=2 then
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if self.stuck==1 then
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minetest.add_item(self.object:get_pos(), "chakram:chakram")
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if self.ob then self.ob:set_detach() self.ob:setacceleration({x=0,y=-8,z=0}) end
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self.object:set_hp(0)
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self.object:punch(self.object,10,{full_punch_interval=1,damage_groups={fleshy=4}})
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return
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else
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self.timer3=-2
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self.stuck=1
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end
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end
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self.timer=0
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self.timer2=self.timer2+dtime
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self.object:set_hp(999)
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local pos=self.object:get_pos()
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 2)) do
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if ob:get_hp()<10 and (not ob:get_attach()) and ob:get_luaentity() and (not ob:get_luaentity().chakram_s) then
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self.stuck=1
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self.ob=ob
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ob:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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self.timer3=-2
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break
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end
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if self.stuck==0 then
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if (ob:get_luaentity() and (not ob:get_luaentity().chakram_s) and (not ob:get_luaentity().itemstring) ) or ((not ob:get_luaentity()) and ob:get_player_name()~=self.user_name and pvp) then
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ob:punch(self.user,5,{full_punch_interval=1,damage_groups={fleshy=4}})
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minetest.sound_play("chakram_hard_punch", {pos=ob:get_pos(), gain = 1.0, max_hear_distance = 5,})
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end
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end
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end
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if self.stuck==0 then
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local name=minetest.get_node(pos).name
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if name~="air" and (minetest.get_node_group(name, "snappy")>0 or minetest.get_node_group(name, "dig_immediate")>0 or minetest.get_node_group(name, "oddly_breakable_by_hand")>0) and minetest.is_protected(pos,self.user:get_player_name())==false then
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local meta=minetest.get_meta(pos)
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if meta and meta:get_string("infotext")~="" then return self end
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minetest.add_item(pos, chakram_drops(name))
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minetest.set_node(pos, {name="air"})
|
||||
elseif chakram_def(pos,"walkable") then
|
||||
self.timer3=-2
|
||||
self.stuck=1
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if self.user==nil or self.user:get_pos()==nil then
|
||||
self.timer3=10
|
||||
self.stuck=1
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local ta=self.user:get_pos()
|
||||
ta.y=ta.y+1
|
||||
local vec = {x = pos.x - ta.x, y = pos.y - ta.y, z = pos.z - ta.z}
|
||||
local amount = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
|
||||
local v = -15
|
||||
vec.x = vec.x * v / amount
|
||||
vec.y = vec.y * v / amount
|
||||
vec.z = vec.z * v / amount
|
||||
self.object:setvelocity(vec)
|
||||
|
||||
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 2)) do
|
||||
if (not ob:get_attach()) and ((ob:get_luaentity() and (not ob:get_luaentity().itemstring) and (not ob:get_luaentity().chakram_s)) or ((not ob:get_luaentity()) and ob:get_player_name()~=self.user_name and pvp)) then
|
||||
ob:punch(self.user,15,{full_punch_interval=1,damage_groups={fleshy=4}})
|
||||
minetest.sound_play("chakram_hard_punch", {pos=ob:get_pos(), gain = 1.0, max_hear_distance = 5,})
|
||||
end
|
||||
|
||||
if (not ob:get_luaentity()) and ob:get_player_name()==self.user_name then
|
||||
|
||||
if self.user==nil or self.user:get_pos()==nil then
|
||||
self.timer3=10
|
||||
self.stuck=1
|
||||
return
|
||||
end
|
||||
|
||||
if self.ob and self.ob:get_attach() and self.ob:get_hp()>0 then
|
||||
self.ob:set_detach()
|
||||
self.ob:set_hp(0)
|
||||
self.ob:punch(self.user,1000,{full_punch_interval=1,damage_groups={fleshy=4}})
|
||||
end
|
||||
if self.object:get_attach() then self.object:set_detach() return false end
|
||||
self.user:get_inventory():add_item("main", ItemStack("chakram:chakram"))
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 3)) do
|
||||
if ob:get_luaentity() and (not ob:get_attach()) and ob:get_luaentity().itemstring and ob:get_luaentity().itemstring~="chakram:chakram" then
|
||||
ob:punch(self.user,5,{full_punch_interval=1,damage_groups={fleshy=4}})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
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|
@ -0,0 +1,145 @@
|
|||
minetest.register_tool("chakram:chakram_wood", {
|
||||
description = "Wooden Chakram",
|
||||
range = 1,
|
||||
inventory_image = "chakram_chakram_w.png",
|
||||
on_use=function(itemstack, user, pointed_thing)
|
||||
if chakram_max()==false or type(user)=="table" then
|
||||
minetest.chat_send_player(user:get_player_name(), "Too many chakrams: (max " .. chakram_max_number .. ")")
|
||||
return itemstack
|
||||
end
|
||||
local pos=user:get_pos()
|
||||
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
|
||||
if ob:get_luaentity() and ob:get_luaentity().name=="chakram:chakramr_w" then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
chakramshot_user=user
|
||||
chakramshot_user_name=user:get_player_name()
|
||||
local dir = user:get_look_dir()
|
||||
local veloc=15
|
||||
pos.y=pos.y+1.5
|
||||
local m=minetest.add_entity(pos, "chakram:chakr_w")
|
||||
chakram_max(m)
|
||||
m:setvelocity({x=dir.x*veloc, y=dir.y*veloc, z=dir.z*veloc})
|
||||
m:setyaw(user:get_look_yaw()+math.pi)
|
||||
itemstack:take_item()
|
||||
minetest.sound_play("chakram_throw", {pos=pos, gain = 1.0, max_hear_distance = 5,})
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("chakram:chakr_w",{
|
||||
hp_max = 999,
|
||||
physical = false,
|
||||
weight = 0,
|
||||
visual="cube",
|
||||
visual_size = {x=1, y=0.04},
|
||||
textures = {"chakram_chakram_w.png","chakram_chakram_w.png","chakram_light.png","chakram_light.png","chakram_light.png","chakram_light.png"},
|
||||
colors = {},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=1, y=1},
|
||||
is_visible = true,
|
||||
makes_footstep_sound = false,
|
||||
automatic_rotate = math.pi * 4,
|
||||
timer = 0,
|
||||
timer2 = 0,
|
||||
timer3 = 0,
|
||||
stuck = 0,
|
||||
user={},
|
||||
user_name="",
|
||||
opos={x=0,z=0,y=0},
|
||||
chakram_w=1,
|
||||
on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if puncher:get_luaentity() or (puncher:get_player_name()~=self.user_name) then
|
||||
minetest.add_item(self.object:get_pos(), "chakram:chakram_wood")
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_activate=function(self, staticdata)
|
||||
if chakramshot_user_name=="" then
|
||||
minetest.add_item(self.object:get_pos(), "chakram:chakram_wood")
|
||||
self.object:remove()
|
||||
return false
|
||||
end
|
||||
self.user=chakramshot_user
|
||||
self.user_name=chakramshot_user_name
|
||||
chakramshot_user_name=""
|
||||
chakramshot_user=""
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
if self.timer<0.05 then return self end
|
||||
self.timer3=self.timer3+self.timer
|
||||
|
||||
if self.user==nil then
|
||||
self.timer3=10
|
||||
self.stuck=1
|
||||
end
|
||||
|
||||
|
||||
if self.timer3>=2 then
|
||||
if self.stuck==1 then
|
||||
minetest.add_item(self.object:get_pos(), "chakram:chakram_wood")
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
self.timer3=-2
|
||||
self.stuck=1
|
||||
end
|
||||
end
|
||||
self.timer=0
|
||||
self.timer2=self.timer2+dtime
|
||||
self.object:set_hp(999)
|
||||
local pos=self.object:get_pos()
|
||||
local name=minetest.get_node(pos).name
|
||||
if name~="air" and (minetest.get_node_group(name, "snappy")>0 or minetest.get_node_group(name, "dig_immediate")>0) and minetest.is_protected(pos,self.user:get_player_name())==false then
|
||||
local meta=minetest.get_meta(pos)
|
||||
if meta and meta:get_string("infotext")~="" then return self end
|
||||
|
||||
minetest.add_item(pos, chakram_drops(name))
|
||||
minetest.set_node(pos, {name="air"})
|
||||
elseif chakram_def(pos,"walkable") then
|
||||
minetest.add_item(self.opos, "chakram:chakram_wood")
|
||||
self.object:remove()
|
||||
return false
|
||||
end
|
||||
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 2)) do
|
||||
if (not ob:get_attach()) and (ob:get_luaentity() and (not ob:get_luaentity().chakram_w) and (not ob:get_luaentity().itemstring)) or ((not ob:get_luaentity()) and ob:get_player_name()~=self.user_name and pvp) then
|
||||
ob:punch(self.user,2,{full_punch_interval=1,damage_groups={fleshy=4}})
|
||||
minetest.sound_play("chakram_hard_punch", {pos=ob:get_pos(), gain = 1.0, max_hear_distance = 5,})
|
||||
end
|
||||
end
|
||||
if self.stuck==0 then
|
||||
else
|
||||
if self.user==nil or self.user:get_pos()==nil then
|
||||
self.timer3=10
|
||||
self.stuck=1
|
||||
return
|
||||
end
|
||||
local ta=self.user:get_pos()
|
||||
ta.y=ta.y+1
|
||||
local vec = {x = pos.x - ta.x, y = pos.y - ta.y, z = pos.z - ta.z}
|
||||
local amount = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
|
||||
local v = -15
|
||||
vec.x = vec.x * v / amount
|
||||
vec.y = vec.y * v / amount
|
||||
vec.z = vec.z * v / amount
|
||||
self.object:setvelocity(vec)
|
||||
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 2)) do
|
||||
if (not ob:get_luaentity()) and ob:get_player_name()==self.user_name then
|
||||
if self.object==nil or self.user==nil or self.user:get_pos()==nil then
|
||||
self.timer3=10
|
||||
self.stuck=1
|
||||
return
|
||||
end
|
||||
|
||||
if self.object:get_attach() then self.object:set_detach() return false end
|
||||
self.user:get_inventory():add_item("main", ItemStack("chakram:chakram_wood"))
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
self.opos=pos
|
||||
end,
|
||||
})
|
Loading…
Reference in New Issue