Mineshafts-prototype2/engine/player/player.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://engine/player/player.gd" type="Script" id=1]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 1, 0, 0, 1 )
[sub_resource type="BoxShape" id=3]
[sub_resource type="Animation" id=4]
length = 0.6
step = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath("hand:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, -0.291107 ), Vector3( 0, -0.211775, -0.445232 ), Vector3( 0, -0.372039, -0.250472 ), Vector3( 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("hand:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 90, -45 ), Vector3( 0, 90, -135 ), Vector3( 0, 90, -45 ) ]
}
tracks/2/type = "method"
tracks/2/path = NodePath("../../..")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.19 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ true ],
"method": "hand"
} ]
}
[sub_resource type="Animation" id=5]
length = 0.6
step = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath("hand:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, -0.291107 ), Vector3( 0, -0.211775, -0.445232 ), Vector3( 0, -0.372039, -0.250472 ), Vector3( 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("hand:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 90, -45 ), Vector3( 0, 90, -135 ), Vector3( 0, 90, -45 ) ]
}
tracks/2/type = "method"
tracks/2/path = NodePath("../../..")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ false ],
"method": "hand"
} ]
}
[node name="player" type="KinematicBody"]
pause_mode = 1
script = ExtResource( 1 )
[node name="mesh" type="MeshInstance" parent="."]
transform = Transform( 0.4, 0, 0, 0, 1, 0, 0, 0, 0.4, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="Collision" type="CollisionShape" parent="."]
transform = Transform( 0.4, 0, 0, 0, 1, 0, 0, 0, 0.4, 0, 0, 0 )
shape = SubResource( 3 )
[node name="head" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0 )
[node name="Camera" type="Camera" parent="head"]
cull_mask = 524289
current = true
[node name="right" type="Spatial" parent="head/Camera"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, -0.1, -0.3 )
[node name="anim" type="AnimationPlayer" parent="head/Camera/right"]
anims/pick = SubResource( 4 )
[node name="hand" type="Spatial" parent="head/Camera/right"]
transform = Transform( -3.09086e-08, -3.09086e-08, 1, -0.707107, 0.707107, 0, -0.707107, -0.707107, -4.37114e-08, 0, 0, 0 )
[node name="item" type="MeshInstance" parent="head/Camera/right/hand"]
transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0 )
layers = 524288
[node name="left" type="Spatial" parent="head/Camera"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, -0.1, -0.3 )
[node name="anim" type="AnimationPlayer" parent="head/Camera/left"]
anims/pick = SubResource( 5 )
[node name="hand" type="Spatial" parent="head/Camera/left"]
transform = Transform( -3.09086e-08, -3.09086e-08, 1, -0.707107, 0.707107, 0, -0.707107, -0.707107, -4.37114e-08, 0, 0, 0 )
[node name="item" type="MeshInstance" parent="head/Camera/left/hand"]
transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0 )
layers = 524288
[node name="phys_ray" type="RayCast" parent="head/Camera"]
cast_to = Vector3( 0, 0, -4 )
[node name="tpv" type="Spatial" parent="head"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.8, 0, 2 )
[node name="Camera" type="Camera" parent="head/tpv"]
cull_mask = 1048573