Mineshafts-prototype2/engine/item_to_texture/item_to_texture.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://engine/item_to_texture/item_to_texture.gd" type="Script" id=1]
[ext_resource path="res://default_env.tres" type="Environment" id=2]
[sub_resource type="World" id=1]
environment = ExtResource( 2 )
[sub_resource type="CubeMesh" id=2]
[node name="viewport" type="Spatial"]
script = ExtResource( 1 )
[node name="viewport" type="Viewport" parent="."]
size = Vector2( 100, 100 )
own_world = true
world = SubResource( 1 )
transparent_bg = true
render_target_v_flip = true
render_target_update_mode = 1
[node name="light" type="OmniLight" parent="viewport"]
transform = Transform( 1, 2.98023e-08, -2.98023e-08, -2.98023e-08, 1, 1.49012e-08, 2.98023e-08, -1.49012e-08, 1, 1, 0.5, 2 )
[node name="mesh" type="MeshInstance" parent="viewport"]
transform = Transform( 0.699393, 0.0190852, -0.714482, -0.453154, 0.784886, -0.422618, 0.552721, 0.619347, 0.557592, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="cam" type="Camera" parent="viewport"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.15, 1.2 )
current = true