Mineshafts-prototype2/engine/item_to_texture/item_to_texture.gd

11 lines
310 B
GDScript

extends Spatial
func texture(a):
$viewport/mesh.mesh = core.item2mesh(a)
var reg = core.get_item_reg(a)
if reg.type == "item":
$viewport/mesh.transform.origin = Vector3(0.3,-0.1,0)
$viewport/mesh.scale = Vector3(1.2,1.2,1.2)
$viewport/mesh.rotation = Vector3(0,3.5,0)
return $viewport.get_texture()