Update details.txt
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@ -7,7 +7,7 @@ Lift physics holds a drop for one second before moving it upwards by one node ev
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Droplift does not distinguish between differently shaped node boxes, only what their 'walkable' setting is.
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This makes it easy to manually entomb drops using simple node types like slabs and glass panes.
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Entombed/free status is preserved across game reloads rather than retested. For example, a drop resting on a slab will remain at rest, althoguh technically inside an obstructing node.
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Entombed/free status is preserved across game reloads rather than retested. For example, a drop resting on a slab will remain at rest, although technically inside an obstructing node.
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ALL drop velocities are zeroed on reload. This prevents resting-buried drops from burrowing below their current floor as they do in the default game. This only affects mods, as it's not possible to manually produce this condition under droplift.
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