Rename some struct members for consistency
This commit is contained in:
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89d84131a4
commit
ec917e8e2f
@ -1291,7 +1291,7 @@ ALCAPI ALCcontext* ALCAPIENTRY alcCreateContext(ALCdevice *device, const ALCint
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ALsource *source;
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SuspendContext(context);
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for(slot = context->AuxiliaryEffectSlot;slot != NULL;slot = slot->next)
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for(slot = context->EffectSlotList;slot != NULL;slot = slot->next)
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{
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if(!slot->EffectState)
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continue;
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@ -1308,7 +1308,7 @@ ALCAPI ALCcontext* ALCAPIENTRY alcCreateContext(ALCdevice *device, const ALCint
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ALEffect_Update(slot->EffectState, context, &slot->effect);
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}
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for(source = context->Source;source != NULL;source = source->next)
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for(source = context->SourceList;source != NULL;source = source->next)
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{
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ALuint s = device->NumAuxSends;
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while(s < MAX_SENDS)
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@ -1415,10 +1415,10 @@ ALCAPI ALCvoid ALCAPIENTRY alcDestroyContext(ALCcontext *context)
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#endif
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ReleaseALSources(context);
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}
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if(context->AuxiliaryEffectSlotCount > 0)
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if(context->EffectSlotCount > 0)
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{
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#ifdef _DEBUG
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AL_PRINT("alcDestroyContext(): deleting %d AuxiliaryEffectSlot(s)\n", context->AuxiliaryEffectSlotCount);
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AL_PRINT("alcDestroyContext(): deleting %d AuxiliaryEffectSlot(s)\n", context->EffectSlotCount);
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#endif
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ReleaseALAuxiliaryEffectSlots(context);
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}
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@ -900,7 +900,7 @@ static void MixSomeSources(ALCcontext *ALContext, float (*DryBuffer)[OUTPUTCHANN
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ALfloat Pitch;
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ALenum State;
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if(!(ALSource=ALContext->Source))
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if(!(ALSource=ALContext->SourceList))
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return;
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DeviceFreq = ALContext->Device->Frequency;
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@ -1357,7 +1357,7 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
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MixSomeSources(ALContext, DryBuffer, SamplesToDo);
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/* effect slot processing */
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ALEffectSlot = ALContext->AuxiliaryEffectSlot;
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ALEffectSlot = ALContext->EffectSlotList;
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while(ALEffectSlot)
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{
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if(ALEffectSlot->EffectState)
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@ -1491,7 +1491,7 @@ ALvoid aluHandleDisconnect(ALCdevice *device)
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SuspendContext(device->Contexts[i]);
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source = device->Contexts[i]->Source;
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source = device->Contexts[i]->SourceList;
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while(source)
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{
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if(source->state == AL_PLAYING)
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@ -250,20 +250,20 @@ struct ALCdevice_struct
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ALuint NumAuxSends;
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// Linked List of Buffers for this device
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struct ALbuffer *Buffers;
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ALuint BufferCount;
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struct ALbuffer *BufferList;
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ALuint BufferCount;
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// Linked List of Effects for this device
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struct ALeffect *EffectList;
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ALuint EffectCount;
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ALuint EffectCount;
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// Linked List of Filters for this device
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struct ALfilter *FilterList;
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ALuint FilterCount;
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ALuint FilterCount;
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// Linked List of Databuffers for this device
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struct ALdatabuffer *Databuffers;
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ALuint DatabufferCount;
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struct ALdatabuffer *DatabufferList;
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ALuint DatabufferCount;
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// Stereo-to-binaural filter
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struct bs2b *Bs2b;
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@ -302,11 +302,11 @@ struct ALCcontext_struct
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{
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ALlistener Listener;
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struct ALsource *Source;
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struct ALsource *SourceList;
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ALuint SourceCount;
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struct ALeffectslot *AuxiliaryEffectSlot;
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ALuint AuxiliaryEffectSlotCount;
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struct ALeffectslot *EffectSlotList;
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ALuint EffectSlotCount;
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struct ALdatabuffer *SampleSource;
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struct ALdatabuffer *SampleSink;
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@ -47,12 +47,12 @@ ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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{
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ALCdevice *Device = Context->Device;
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if(Context->AuxiliaryEffectSlotCount+n <= Device->AuxiliaryEffectSlotMax)
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if(Context->EffectSlotCount+n <= Device->AuxiliaryEffectSlotMax)
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{
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// Check that enough memory has been allocted in the 'effectslots' array for n Effect Slots
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if (!IsBadWritePtr((void*)effectslots, n * sizeof(ALuint)))
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{
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ALeffectslot **list = &Context->AuxiliaryEffectSlot;
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ALeffectslot **list = &Context->EffectSlotList;
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while(*list)
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list = &(*list)->next;
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@ -78,7 +78,7 @@ ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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effectslots[i] = (ALuint)ALTHUNK_ADDENTRY(*list);
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(*list)->effectslot = effectslots[i];
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Context->AuxiliaryEffectSlotCount++;
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Context->EffectSlotCount++;
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i++;
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list = &(*list)->next;
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@ -135,7 +135,7 @@ ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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ALAuxiliaryEffectSlot = ((ALeffectslot*)ALTHUNK_LOOKUPENTRY(effectslots[i]));
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// Remove Source from list of Sources
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list = &Context->AuxiliaryEffectSlot;
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list = &Context->EffectSlotList;
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while(*list && *list != ALAuxiliaryEffectSlot)
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list = &(*list)->next;
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@ -149,7 +149,7 @@ ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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memset(ALAuxiliaryEffectSlot, 0, sizeof(ALeffectslot));
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free(ALAuxiliaryEffectSlot);
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Context->AuxiliaryEffectSlotCount--;
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Context->EffectSlotCount--;
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}
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}
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}
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@ -168,7 +168,7 @@ ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
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Context = GetContextSuspended();
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if(!Context) return AL_FALSE;
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list = &Context->AuxiliaryEffectSlot;
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list = &Context->EffectSlotList;
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while(*list && (*list)->effectslot != effectslot)
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list = &(*list)->next;
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@ -224,7 +224,7 @@ ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint
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// sending parameters
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if(updateSources)
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{
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ALsource *source = Context->Source;
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ALsource *source = Context->SourceList;
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while(source)
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{
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ALuint i;
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@ -517,10 +517,10 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot,
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ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
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{
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while(Context->AuxiliaryEffectSlot)
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while(Context->EffectSlotList)
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{
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ALeffectslot *temp = Context->AuxiliaryEffectSlot;
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Context->AuxiliaryEffectSlot = Context->AuxiliaryEffectSlot->next;
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ALeffectslot *temp = Context->EffectSlotList;
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Context->EffectSlotList = temp->next;
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// Release effectslot structure
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if(temp->EffectState)
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@ -530,5 +530,5 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
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memset(temp, 0, sizeof(ALeffectslot));
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free(temp);
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}
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Context->AuxiliaryEffectSlotCount = 0;
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Context->EffectSlotCount = 0;
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}
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@ -118,7 +118,7 @@ ALAPI ALvoid ALAPIENTRY alGenBuffers(ALsizei n,ALuint *puiBuffers)
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// Check the pointer is valid (and points to enough memory to store Buffer Names)
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if (!IsBadWritePtr((void*)puiBuffers, n * sizeof(ALuint)))
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{
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ALbuffer **list = &device->Buffers;
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ALbuffer **list = &device->BufferList;
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while(*list)
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list = &(*list)->next;
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@ -205,7 +205,7 @@ ALAPI ALvoid ALAPIENTRY alDeleteBuffers(ALsizei n, const ALuint *puiBuffers)
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{
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if (puiBuffers[i] && alIsBuffer(puiBuffers[i]))
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{
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ALbuffer **list = &device->Buffers;
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ALbuffer **list = &device->BufferList;
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ALBuf=((ALbuffer *)ALTHUNK_LOOKUPENTRY(puiBuffers[i]));
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while(*list && *list != ALBuf)
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@ -254,7 +254,7 @@ ALAPI ALboolean ALAPIENTRY alIsBuffer(ALuint uiBuffer)
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TgtALBuf = (ALbuffer *)ALTHUNK_LOOKUPENTRY(uiBuffer);
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// Check through list of generated buffers for uiBuffer
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ALBuf = device->Buffers;
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ALBuf = device->BufferList;
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while (ALBuf)
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{
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if (ALBuf == TgtALBuf)
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@ -1263,7 +1263,7 @@ ALvoid ReleaseALBuffers(ALCdevice *device)
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ALbuffer *ALBuffer;
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ALbuffer *ALBufferTemp;
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ALBuffer = device->Buffers;
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ALBuffer = device->BufferList;
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while(ALBuffer)
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{
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// Release sample data
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@ -1275,6 +1275,6 @@ ALvoid ReleaseALBuffers(ALCdevice *device)
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memset(ALBufferTemp, 0, sizeof(ALbuffer));
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free(ALBufferTemp);
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}
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device->Buffers = NULL;
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device->BufferList = NULL;
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device->BufferCount = 0;
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}
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@ -54,7 +54,7 @@ ALvoid ALAPIENTRY alGenDatabuffersEXT(ALsizei n,ALuint *puiBuffers)
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* Databuffer Names) */
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if(!IsBadWritePtr((void*)puiBuffers, n * sizeof(ALuint)))
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{
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ALdatabuffer **list = &device->Databuffers;
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ALdatabuffer **list = &device->DatabufferList;
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while(*list)
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list = &(*list)->next;
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@ -140,7 +140,7 @@ ALvoid ALAPIENTRY alDeleteDatabuffersEXT(ALsizei n, const ALuint *puiBuffers)
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{
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if(puiBuffers[i] && alIsDatabufferEXT(puiBuffers[i]))
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{
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ALdatabuffer **list = &device->Databuffers;
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ALdatabuffer **list = &device->DatabufferList;
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ALBuf = (ALdatabuffer*)ALTHUNK_LOOKUPENTRY(puiBuffers[i]);
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while(*list && *list != ALBuf)
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@ -186,7 +186,7 @@ ALboolean ALAPIENTRY alIsDatabufferEXT(ALuint uiBuffer)
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if(!Context) return AL_FALSE;
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/* Check through list of generated databuffers for uiBuffer */
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ALBuf = Context->Device->Databuffers;
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ALBuf = Context->Device->DatabufferList;
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while(ALBuf && ALBuf->databuffer != uiBuffer)
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ALBuf = ALBuf->next;
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@ -619,7 +619,7 @@ ALvoid ReleaseALDatabuffers(ALCdevice *device)
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ALdatabuffer *ALBuffer;
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ALdatabuffer *ALBufferTemp;
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ALBuffer = device->Databuffers;
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ALBuffer = device->DatabufferList;
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while(ALBuffer)
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{
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// Release sample data
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@ -631,6 +631,6 @@ ALvoid ReleaseALDatabuffers(ALCdevice *device)
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memset(ALBufferTemp, 0, sizeof(ALdatabuffer));
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free(ALBufferTemp);
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}
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device->Databuffers = NULL;
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device->DatabufferList = NULL;
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device->DatabufferCount = 0;
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}
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@ -65,7 +65,7 @@ ALAPI ALvoid ALAPIENTRY alListenerf(ALenum eParam, ALfloat flValue)
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// relative sources are affected
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if(updateAll)
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{
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ALsource *source = pContext->Source;
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ALsource *source = pContext->SourceList;
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while(source)
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{
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source->NeedsUpdate = AL_TRUE;
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@ -108,7 +108,7 @@ ALAPI ALvoid ALAPIENTRY alListener3f(ALenum eParam, ALfloat flValue1, ALfloat fl
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if(updateWorld)
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{
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ALsource *source = pContext->Source;
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ALsource *source = pContext->SourceList;
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while(source)
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{
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if(!source->bHeadRelative)
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@ -164,7 +164,7 @@ ALAPI ALvoid ALAPIENTRY alListenerfv(ALenum eParam, const ALfloat *pflValues)
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if(updateWorld)
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{
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ALsource *source = pContext->Source;
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ALsource *source = pContext->SourceList;
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while(source)
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{
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if(!source->bHeadRelative)
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@ -56,7 +56,7 @@ ALAPI ALvoid ALAPIENTRY alGenSources(ALsizei n,ALuint *sources)
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// Check that the requested number of sources can be generated
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if((Context->SourceCount + n) <= Device->MaxNoOfSources)
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{
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ALsource **list = &Context->Source;
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ALsource **list = &Context->SourceList;
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while(*list)
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list = &(*list)->next;
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@ -161,7 +161,7 @@ ALAPI ALvoid ALAPIENTRY alDeleteSources(ALsizei n, const ALuint *sources)
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Context->SourceCount--;
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// Remove Source from list of Sources
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list = &Context->Source;
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list = &Context->SourceList;
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while(*list && *list != ALSource)
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list = &(*list)->next;
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@ -192,7 +192,7 @@ ALAPI ALboolean ALAPIENTRY alIsSource(ALuint source)
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if(!Context) return AL_FALSE;
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// To determine if this is a valid Source name, look through the list of generated Sources
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Source = Context->Source;
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Source = Context->SourceList;
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while(Source)
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{
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if(Source->source == source)
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@ -2137,10 +2137,10 @@ ALvoid ReleaseALSources(ALCcontext *Context)
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{
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ALuint j;
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while(Context->Source)
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while(Context->SourceList)
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{
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ALsource *temp = Context->Source;
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Context->Source = temp->next;
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ALsource *temp = Context->SourceList;
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Context->SourceList = temp->next;
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// For each buffer in the source's queue, decrement its reference counter and remove it
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while(temp->queue != NULL)
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@ -63,7 +63,7 @@ ALAPI ALvoid ALAPIENTRY alEnable(ALenum capability)
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if(updateSources)
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{
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ALsource *source = Context->Source;
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ALsource *source = Context->SourceList;
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while(source)
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{
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source->NeedsUpdate = AL_TRUE;
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@ -96,7 +96,7 @@ ALAPI ALvoid ALAPIENTRY alDisable(ALenum capability)
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if(updateSources)
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{
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ALsource *source = Context->Source;
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ALsource *source = Context->SourceList;
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while(source)
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{
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source->NeedsUpdate = AL_TRUE;
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@ -552,7 +552,7 @@ ALAPI ALvoid ALAPIENTRY alDopplerFactor(ALfloat value)
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// relative sources are affected
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if(updateSources)
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{
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ALsource *source = Context->Source;
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ALsource *source = Context->SourceList;
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while(source)
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{
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source->NeedsUpdate = AL_TRUE;
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@ -581,7 +581,7 @@ ALAPI ALvoid ALAPIENTRY alDopplerVelocity(ALfloat value)
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if(updateSources)
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{
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ALsource *source = Context->Source;
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ALsource *source = Context->SourceList;
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while(source)
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{
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source->NeedsUpdate = AL_TRUE;
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@ -610,7 +610,7 @@ ALAPI ALvoid ALAPIENTRY alSpeedOfSound(ALfloat flSpeedOfSound)
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if(updateSources)
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{
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ALsource *source = pContext->Source;
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ALsource *source = pContext->SourceList;
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while(source)
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{
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source->NeedsUpdate = AL_TRUE;
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@ -649,7 +649,7 @@ ALAPI ALvoid ALAPIENTRY alDistanceModel(ALenum value)
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if(updateSources)
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{
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ALsource *source = Context->Source;
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ALsource *source = Context->SourceList;
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while(source)
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{
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source->NeedsUpdate = AL_TRUE;
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