BufferFreq doesn't need to be a float
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@ -1800,7 +1800,7 @@ static ALvoid GetSourceOffset(ALsource *Source, ALenum name, ALdouble *offset, A
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const ALbufferlistitem *BufferList;
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const ALbuffer *Buffer = NULL;
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enum UserFmtType OriginalType;
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ALfloat BufferFreq;
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ALsizei BufferFreq;
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ALint Channels, Bytes;
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ALuint readPos, writePos;
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ALuint TotalBufferDataSize;
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@ -1826,7 +1826,7 @@ static ALvoid GetSourceOffset(ALsource *Source, ALenum name, ALdouble *offset, A
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}
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// Get Current Buffer Size and frequency (in milliseconds)
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BufferFreq = (ALfloat)Buffer->Frequency;
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BufferFreq = Buffer->Frequency;
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OriginalType = Buffer->OriginalType;
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Channels = ChannelsFromFmt(Buffer->FmtChannels);
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Bytes = BytesFromFmt(Buffer->FmtType);
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