BufferFreq doesn't need to be a float

This commit is contained in:
Chris Robinson 2011-02-09 11:19:33 -08:00
parent fd64fea279
commit d8048e136f

View File

@ -1800,7 +1800,7 @@ static ALvoid GetSourceOffset(ALsource *Source, ALenum name, ALdouble *offset, A
const ALbufferlistitem *BufferList; const ALbufferlistitem *BufferList;
const ALbuffer *Buffer = NULL; const ALbuffer *Buffer = NULL;
enum UserFmtType OriginalType; enum UserFmtType OriginalType;
ALfloat BufferFreq; ALsizei BufferFreq;
ALint Channels, Bytes; ALint Channels, Bytes;
ALuint readPos, writePos; ALuint readPos, writePos;
ALuint TotalBufferDataSize; ALuint TotalBufferDataSize;
@ -1826,7 +1826,7 @@ static ALvoid GetSourceOffset(ALsource *Source, ALenum name, ALdouble *offset, A
} }
// Get Current Buffer Size and frequency (in milliseconds) // Get Current Buffer Size and frequency (in milliseconds)
BufferFreq = (ALfloat)Buffer->Frequency; BufferFreq = Buffer->Frequency;
OriginalType = Buffer->OriginalType; OriginalType = Buffer->OriginalType;
Channels = ChannelsFromFmt(Buffer->FmtChannels); Channels = ChannelsFromFmt(Buffer->FmtChannels);
Bytes = BytesFromFmt(Buffer->FmtType); Bytes = BytesFromFmt(Buffer->FmtType);