Merge branch 'master' of git://repo.or.cz/openal-soft

This commit is contained in:
Aaron Lindsay 2012-03-15 14:14:23 -04:00
commit c730cdc2ae

View File

@ -350,7 +350,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
ALfloat AirAbsorptionFactor;
ALfloat RoomAirAbsorption[MAX_SENDS];
ALbufferlistitem *BufferListItem;
ALfloat Attenuation, EffectiveDist;
ALfloat Attenuation;
ALfloat RoomAttenuation[MAX_SENDS];
ALfloat MetersPerUnit;
ALfloat RoomRolloffBase;
@ -394,17 +394,17 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
MaxVolume = ALSource->flMaxGain;
Pitch = ALSource->flPitch;
Resampler = ALSource->Resampler;
Position[0] = ALSource->vPosition[0];
Position[1] = ALSource->vPosition[1];
Position[2] = ALSource->vPosition[2];
Position[0] = ALSource->vPosition[0] * MetersPerUnit;
Position[1] = ALSource->vPosition[1] * MetersPerUnit;
Position[2] = ALSource->vPosition[2] * MetersPerUnit;
Direction[0] = ALSource->vOrientation[0];
Direction[1] = ALSource->vOrientation[1];
Direction[2] = ALSource->vOrientation[2];
Velocity[0] = ALSource->vVelocity[0];
Velocity[1] = ALSource->vVelocity[1];
Velocity[2] = ALSource->vVelocity[2];
MinDist = ALSource->flRefDistance;
MaxDist = ALSource->flMaxDistance;
MinDist = ALSource->flRefDistance * MetersPerUnit;
MaxDist = ALSource->flMaxDistance * MetersPerUnit;
Rolloff = ALSource->flRollOffFactor;
InnerAngle = ALSource->flInnerAngle * ConeScale;
OuterAngle = ALSource->flOuterAngle * ConeScale;
@ -464,9 +464,9 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
if(ALSource->bHeadRelative == AL_FALSE)
{
/* Translate position */
Position[0] -= ALContext->Listener.Position[0];
Position[1] -= ALContext->Listener.Position[1];
Position[2] -= ALContext->Listener.Position[2];
Position[0] -= ALContext->Listener.Position[0] * MetersPerUnit;
Position[1] -= ALContext->Listener.Position[1] * MetersPerUnit;
Position[2] -= ALContext->Listener.Position[2] * MetersPerUnit;
/* Transform source vectors into listener space */
aluMatrixVector(Position, 1.0f, Matrix);
@ -552,6 +552,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
break;
case DisableDistance:
ClampedDist = MinDist;
break;
}
@ -561,31 +562,28 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
WetGain[i] = SourceVolume * RoomAttenuation[i];
// Distance-based air absorption
EffectiveDist = 0.0f;
if(MinDist > 0.0f && Attenuation < 1.0f)
EffectiveDist = (MinDist/Attenuation - MinDist)*MetersPerUnit;
if(AirAbsorptionFactor > 0.0f && EffectiveDist > 0.0f)
ClampedDist = maxf(ClampedDist-MinDist, 0.0f);
if(AirAbsorptionFactor > 0.0f && ClampedDist > 0.0f)
{
DryGainHF *= aluPow(AIRABSORBGAINHF, AirAbsorptionFactor*EffectiveDist);
DryGainHF *= aluPow(AIRABSORBGAINHF, AirAbsorptionFactor*ClampedDist);
for(i = 0;i < NumSends;i++)
WetGainHF[i] *= aluPow(RoomAirAbsorption[i],
AirAbsorptionFactor*EffectiveDist);
AirAbsorptionFactor*ClampedDist);
}
if(WetGainAuto)
if(WetGainAuto && ClampedDist > 0.0f)
{
/* Apply a decay-time transformation to the wet path, based on the
* attenuation of the dry path.
*
* Using the approximate (effective) source to listener distance, the
* initial decay of the reverb effect is calculated and applied to the
* wet path.
* Using the distance from the minimum (reference) distance property,
* the initial decay of the reverb effect is calculated and applied to
* the wet path.
*/
for(i = 0;i < NumSends;i++)
{
if(DecayDistance[i] > 0.0f)
WetGain[i] *= aluPow(0.001f /* -60dB */,
EffectiveDist / DecayDistance[i]);
WetGain[i] *= aluPow(0.001f/*-60dB*/, ClampedDist/DecayDistance[i]);
}
}