Store air absorption factor locally
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@ -264,6 +264,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
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ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff,OuterGainHF;
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ALfloat ConeVolume,ConeHF,SourceVolume,ListenerGain;
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ALfloat DopplerFactor, DopplerVelocity, flSpeedOfSound;
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ALfloat AirAbsorptionFactor;
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ALbufferlistitem *BufferListItem;
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ALfloat Matrix[4][4];
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ALfloat flAttenuation, effectiveDist;
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@ -310,6 +311,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
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InnerAngle = ALSource->flInnerAngle;
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OuterAngle = ALSource->flOuterAngle;
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OuterGainHF = ALSource->OuterGainHF;
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AirAbsorptionFactor = ALSource->AirAbsorptionFactor;
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//1. Translate Listener to origin (convert to head relative)
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if(ALSource->bHeadRelative==AL_FALSE)
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@ -432,12 +434,12 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
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effectiveDist = (MinDist/flAttenuation - MinDist)*MetersPerUnit;
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// Distance-based air absorption
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if(ALSource->AirAbsorptionFactor > 0.0f && effectiveDist > 0.0f)
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if(AirAbsorptionFactor > 0.0f && effectiveDist > 0.0f)
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{
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ALfloat absorb;
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// Absorption calculation is done in dB
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absorb = (ALSource->AirAbsorptionFactor*AIRABSORBGAINDBHF) *
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absorb = (AirAbsorptionFactor*AIRABSORBGAINDBHF) *
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effectiveDist;
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// Convert dB to linear gain before applying
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absorb = aluPow(10.0f, absorb/20.0f);
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@ -525,7 +527,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
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WetGainHF[i] *= aluPow(10.0f,
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log10(Slot->effect.Reverb.AirAbsorptionGainHF) *
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ALSource->AirAbsorptionFactor * effectiveDist);
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AirAbsorptionFactor * effectiveDist);
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}
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}
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else
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