Rename a couple more variables

This commit is contained in:
Chris Robinson 2010-10-10 04:00:50 -07:00
parent 6a9dd185e6
commit 314832e35a

View File

@ -263,10 +263,10 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
ALfloat Velocity[3],ListenerVel[3]; ALfloat Velocity[3],ListenerVel[3];
ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff,OuterGainHF; ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff,OuterGainHF;
ALfloat ConeVolume,ConeHF,SourceVolume,ListenerGain; ALfloat ConeVolume,ConeHF,SourceVolume,ListenerGain;
ALfloat DopplerFactor, DopplerVelocity, flSpeedOfSound; ALfloat DopplerFactor, DopplerVelocity, SpeedOfSound;
ALfloat AirAbsorptionFactor; ALfloat AirAbsorptionFactor;
ALbufferlistitem *BufferListItem; ALbufferlistitem *BufferListItem;
ALfloat flAttenuation, effectiveDist; ALfloat Attenuation, EffectiveDist;
ALfloat RoomAttenuation[MAX_SENDS]; ALfloat RoomAttenuation[MAX_SENDS];
ALfloat MetersPerUnit; ALfloat MetersPerUnit;
ALfloat RoomRolloff[MAX_SENDS]; ALfloat RoomRolloff[MAX_SENDS];
@ -290,7 +290,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
//Get context properties //Get context properties
DopplerFactor = ALContext->DopplerFactor * ALSource->DopplerFactor; DopplerFactor = ALContext->DopplerFactor * ALSource->DopplerFactor;
DopplerVelocity = ALContext->DopplerVelocity; DopplerVelocity = ALContext->DopplerVelocity;
flSpeedOfSound = ALContext->flSpeedOfSound; SpeedOfSound = ALContext->flSpeedOfSound;
NumSends = Device->NumAuxSends; NumSends = Device->NumAuxSends;
Frequency = Device->Frequency; Frequency = Device->Frequency;
@ -357,7 +357,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
Distance = aluSqrt(aluDotproduct(Position, Position)); Distance = aluSqrt(aluDotproduct(Position, Position));
OrigDist = Distance; OrigDist = Distance;
flAttenuation = 1.0f; Attenuation = 1.0f;
for(i = 0;i < NumSends;i++) for(i = 0;i < NumSends;i++)
{ {
RoomAttenuation[i] = 1.0f; RoomAttenuation[i] = 1.0f;
@ -382,7 +382,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
if(MinDist > 0.0f) if(MinDist > 0.0f)
{ {
if((MinDist + (Rolloff * (Distance - MinDist))) > 0.0f) if((MinDist + (Rolloff * (Distance - MinDist))) > 0.0f)
flAttenuation = MinDist / (MinDist + (Rolloff * (Distance - MinDist))); Attenuation = MinDist / (MinDist + (Rolloff * (Distance - MinDist)));
for(i = 0;i < NumSends;i++) for(i = 0;i < NumSends;i++)
{ {
if((MinDist + (RoomRolloff[i] * (Distance - MinDist))) > 0.0f) if((MinDist + (RoomRolloff[i] * (Distance - MinDist))) > 0.0f)
@ -400,8 +400,8 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
case AL_LINEAR_DISTANCE: case AL_LINEAR_DISTANCE:
if(MaxDist != MinDist) if(MaxDist != MinDist)
{ {
flAttenuation = 1.0f - (Rolloff*(Distance-MinDist)/(MaxDist - MinDist)); Attenuation = 1.0f - (Rolloff*(Distance-MinDist)/(MaxDist - MinDist));
flAttenuation = __max(flAttenuation, 0.0f); Attenuation = __max(Attenuation, 0.0f);
for(i = 0;i < NumSends;i++) for(i = 0;i < NumSends;i++)
{ {
RoomAttenuation[i] = 1.0f - (RoomRolloff[i]*(Distance-MinDist)/(MaxDist - MinDist)); RoomAttenuation[i] = 1.0f - (RoomRolloff[i]*(Distance-MinDist)/(MaxDist - MinDist));
@ -419,7 +419,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
case AL_EXPONENT_DISTANCE: case AL_EXPONENT_DISTANCE:
if(Distance > 0.0f && MinDist > 0.0f) if(Distance > 0.0f && MinDist > 0.0f)
{ {
flAttenuation = aluPow(Distance/MinDist, -Rolloff); Attenuation = aluPow(Distance/MinDist, -Rolloff);
for(i = 0;i < NumSends;i++) for(i = 0;i < NumSends;i++)
RoomAttenuation[i] = aluPow(Distance/MinDist, -RoomRolloff[i]); RoomAttenuation[i] = aluPow(Distance/MinDist, -RoomRolloff[i]);
} }
@ -430,22 +430,22 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
} }
// Source Gain + Attenuation // Source Gain + Attenuation
DryGain = SourceVolume * flAttenuation; DryGain = SourceVolume * Attenuation;
for(i = 0;i < NumSends;i++) for(i = 0;i < NumSends;i++)
WetGain[i] = SourceVolume * RoomAttenuation[i]; WetGain[i] = SourceVolume * RoomAttenuation[i];
effectiveDist = 0.0f; EffectiveDist = 0.0f;
if(MinDist > 0.0f && flAttenuation < 1.0f) if(MinDist > 0.0f && Attenuation < 1.0f)
effectiveDist = (MinDist/flAttenuation - MinDist)*MetersPerUnit; EffectiveDist = (MinDist/Attenuation - MinDist)*MetersPerUnit;
// Distance-based air absorption // Distance-based air absorption
if(AirAbsorptionFactor > 0.0f && effectiveDist > 0.0f) if(AirAbsorptionFactor > 0.0f && EffectiveDist > 0.0f)
{ {
ALfloat absorb; ALfloat absorb;
// Absorption calculation is done in dB // Absorption calculation is done in dB
absorb = (AirAbsorptionFactor*AIRABSORBGAINDBHF) * absorb = (AirAbsorptionFactor*AIRABSORBGAINDBHF) *
effectiveDist; EffectiveDist;
// Convert dB to linear gain before applying // Convert dB to linear gain before applying
absorb = aluPow(10.0f, absorb/20.0f); absorb = aluPow(10.0f, absorb/20.0f);
@ -525,13 +525,13 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
* distance, the initial decay of the reverb effect is * distance, the initial decay of the reverb effect is
* calculated and applied to the wet path. * calculated and applied to the wet path.
*/ */
WetGain[i] *= aluPow(10.0f, effectiveDist / WetGain[i] *= aluPow(10.0f, EffectiveDist /
(SPEEDOFSOUNDMETRESPERSEC * (SPEEDOFSOUNDMETRESPERSEC *
Slot->effect.Reverb.DecayTime) * Slot->effect.Reverb.DecayTime) *
-60.0 / 20.0); -60.0 / 20.0);
WetGainHF[i] *= aluPow(Slot->effect.Reverb.AirAbsorptionGainHF, WetGainHF[i] *= aluPow(Slot->effect.Reverb.AirAbsorptionGainHF,
AirAbsorptionFactor * effectiveDist); AirAbsorptionFactor * EffectiveDist);
} }
} }
else else
@ -568,30 +568,28 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
DryGain *= ListenerGain; DryGain *= ListenerGain;
// Calculate Velocity // Calculate Velocity
Pitch = ALSource->flPitch;
if(DopplerFactor != 0.0f) if(DopplerFactor != 0.0f)
{ {
ALfloat flVSS, flVLS; ALfloat VSS, VLS;
ALfloat flMaxVelocity = (DopplerVelocity * flSpeedOfSound) / ALfloat MaxVelocity = (SpeedOfSound*DopplerVelocity) /
DopplerFactor; DopplerFactor;
flVSS = aluDotproduct(Velocity, SourceToListener); VSS = aluDotproduct(Velocity, SourceToListener);
if(flVSS >= flMaxVelocity) if(VSS >= MaxVelocity)
flVSS = (flMaxVelocity - 1.0f); VSS = (MaxVelocity - 1.0f);
else if(flVSS <= -flMaxVelocity) else if(VSS <= -MaxVelocity)
flVSS = -flMaxVelocity + 1.0f; VSS = -MaxVelocity + 1.0f;
flVLS = aluDotproduct(ListenerVel, SourceToListener); VLS = aluDotproduct(ListenerVel, SourceToListener);
if(flVLS >= flMaxVelocity) if(VLS >= MaxVelocity)
flVLS = (flMaxVelocity - 1.0f); VLS = (MaxVelocity - 1.0f);
else if(flVLS <= -flMaxVelocity) else if(VLS <= -MaxVelocity)
flVLS = -flMaxVelocity + 1.0f; VLS = -MaxVelocity + 1.0f;
Pitch = ALSource->flPitch * Pitch *= ((SpeedOfSound*DopplerVelocity) - (DopplerFactor*VLS)) /
((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVLS)) / ((SpeedOfSound*DopplerVelocity) - (DopplerFactor*VSS));
((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVSS));
} }
else
Pitch = ALSource->flPitch;
BufferListItem = ALSource->queue; BufferListItem = ALSource->queue;
while(BufferListItem != NULL) while(BufferListItem != NULL)