Revert the default stereo layout back to -90 and +90 degrees
For the time being, until better stereo spatialization can be implemented and headphones can be better detected.
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parent
1f3c1091d3
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305d790a19
@ -187,8 +187,8 @@ ALvoid aluInitPanning(ALCdevice *Device)
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Device->NumChan = 2;
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Device->NumChan = 2;
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Speaker2Chan[0] = FRONT_LEFT;
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Speaker2Chan[0] = FRONT_LEFT;
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Speaker2Chan[1] = FRONT_RIGHT;
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Speaker2Chan[1] = FRONT_RIGHT;
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SpeakerAngle[0] = F_PI/180.0f * -30.0f;
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SpeakerAngle[0] = F_PI/180.0f * -90.0f;
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SpeakerAngle[1] = F_PI/180.0f * 30.0f;
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SpeakerAngle[1] = F_PI/180.0f * 90.0f;
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layoutname = "layout_stereo";
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layoutname = "layout_stereo";
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break;
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break;
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@ -145,7 +145,7 @@
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# Channel-specific layouts may be specified to override the layout option. The
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# Channel-specific layouts may be specified to override the layout option. The
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# same speakers as the layout option are available, and the default settings
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# same speakers as the layout option are available, and the default settings
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# are shown below.
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# are shown below.
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#layout_stereo = fl=-30, fr=30
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#layout_stereo = fl=-90, fr=90
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#layout_quad = fl=-45, fr=45, bl=-135, br=135
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#layout_quad = fl=-45, fr=45, bl=-135, br=135
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#layout_surround51 = fl=-30, fr=30, fc=0, bl=-110, br=110
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#layout_surround51 = fl=-30, fr=30, fc=0, bl=-110, br=110
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#layout_surround61 = fl=-30, fr=30, fc=0, sl=-90, sr=90, bc=180
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#layout_surround61 = fl=-30, fr=30, fc=0, sl=-90, sr=90, bc=180
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