Disable fast float-to-int hack.

Even with precautions, it's giving problems. Not worth it since I don't quite
understand how it works, or know if there's even a benefit.
This commit is contained in:
Chris Robinson 2008-01-05 05:03:31 -08:00
parent b3badbf97d
commit 042ec206e7

View File

@ -151,12 +151,14 @@ __inline ALuint aluChannelsFromFormat(ALenum format)
static __inline ALint aluF2L(ALfloat Value)
{
#if 0
if(sizeof(ALint) == 4 && sizeof(double) == 8)
{
double temp;
temp = Value + (((65536.0*65536.0*16.0)+(65536.0*65536.0*8.0))*65536.0);
return *((ALint*)&temp);
}
#endif
return (ALint)Value;
}