Disable fast float-to-int hack.
Even with precautions, it's giving problems. Not worth it since I don't quite understand how it works, or know if there's even a benefit.
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@ -151,12 +151,14 @@ __inline ALuint aluChannelsFromFormat(ALenum format)
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static __inline ALint aluF2L(ALfloat Value)
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static __inline ALint aluF2L(ALfloat Value)
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{
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{
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#if 0
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if(sizeof(ALint) == 4 && sizeof(double) == 8)
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if(sizeof(ALint) == 4 && sizeof(double) == 8)
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{
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{
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double temp;
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double temp;
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temp = Value + (((65536.0*65536.0*16.0)+(65536.0*65536.0*8.0))*65536.0);
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temp = Value + (((65536.0*65536.0*16.0)+(65536.0*65536.0*8.0))*65536.0);
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return *((ALint*)&temp);
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return *((ALint*)&temp);
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}
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}
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#endif
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return (ALint)Value;
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return (ALint)Value;
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}
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}
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