adapted to spawn only in specific areas

master
Alexsandro Percy 2021-12-27 20:37:38 -03:00
parent c2875f8bb6
commit c9ac5dafcb
1 changed files with 27 additions and 14 deletions

View File

@ -18,7 +18,8 @@ local sign = math.sign
local time = os.time
local spawn_rate = 1 - max(min(minetest.settings:get('zombiestrd_spawn_chance') or 0.6,1),0)
local zombiestrd_spawn_chance = 1 --0.6
local spawn_rate = 1 - max(min(minetest.settings:get('zombiestrd_spawn_chance') or zombiestrd_spawn_chance,1),0)
local spawn_reduction = minetest.settings:get('zombiestrd_spawn_reduction') or 0.4
local function dot(v1,v2)
@ -187,7 +188,8 @@ local function spawnstep(dtime)
yaw = random()*pi*2 - pi
end
local pos = plyr:get_pos()
local dir = vector.multiply(minetest.yaw_to_dir(yaw),abr*16)
local distance_multiplier = 2 --16
local dir = vector.multiply(minetest.yaw_to_dir(yaw),abr*distance_multiplier)
local pos2 = vector.add(pos,dir)
pos2.y=pos2.y-5
local height, liquidflag = mobkit.get_terrain_height(pos2,32)
@ -195,11 +197,12 @@ local function spawnstep(dtime)
if height and --height >= 0 and
mobkit.nodeatpos({x=pos2.x,y=height-0.01,z=pos2.z}).is_ground_content then
local objs = minetest.get_objects_inside_radius(pos,abr*16+5)
local objs = minetest.get_objects_inside_radius(pos,abr*distance_multiplier+5)
local wcnt=0
local dcnt=0
local mobname = 'zombiestrd:zombie'
if liquidflag then -- sharks
--[[
local spnode = mobkit.nodeatpos({x=pos2.x,y=height+0.01,z=pos2.z})
local spnode2 = mobkit.nodeatpos({x=pos2.x,y=height+1.01,z=pos2.z}) -- node above to make sure won't spawn in shallows
nodename_water = nodename_water or minetest.registered_aliases.mapgen_water_source
@ -214,7 +217,8 @@ local function spawnstep(dtime)
else
return
end
]]--
return
elseif height >= 0 then --zombies
for _,obj in ipairs(objs) do -- count mobs in abrange
if not obj:is_player() then
@ -225,14 +229,23 @@ local function spawnstep(dtime)
end
end
end
if chance < random() then
pos2.y = height+1.01
objs = minetest.get_objects_inside_radius(pos2,abr*16-2)
for _,obj in ipairs(objs) do -- do not spawn if another player around
if obj:is_player() then return end
end
local obj=minetest.add_entity(pos2,mobname) -- ok spawn it already damnit
end
if areas then
for id, area in pairs(areas:getAreasAtPos(pos2)) do
--minetest.chat_send_all(dump(area.name))
if area.name == "cemetery" or area.name == "Cemetery" or area.name == "zbd" then
if chance < random() then
pos2.y = height+1.01
objs = minetest.get_objects_inside_radius(pos2,abr*distance_multiplier-2)
--[[for _,obj in ipairs(objs) do -- do not spawn if another player around
if obj:is_player() then return end
end]]--
local obj=minetest.add_entity(pos2,mobname) -- ok spawn it already damnit
end
end
end --end for
end
end
end
end
@ -334,7 +347,7 @@ minetest.register_entity("zombiestrd:zombie",{
})
minetest.register_entity("zombiestrd:shark",{
--[[minetest.register_entity("zombiestrd:shark",{
-- common props
physical = true,
stepheight = 0.1, --EVIL!
@ -383,7 +396,7 @@ minetest.register_entity("zombiestrd:shark",{
end
end
end,
})
})]]--
--[[
minetest.register_on_chat_message(