209 lines
6.3 KiB
Lua
209 lines
6.3 KiB
Lua
local random = water_life.random
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local function fish_brain(self)
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if not mobkit.is_alive(self) then
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mobkit.clear_queue_high(self)
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water_life.handle_drops(self)
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mobkit.hq_die(self)
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return
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end
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if mobkit.timer(self,2) then
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local members = water_life.get_herd_members(self,5)
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local score = 0
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local entity = {}
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-- this loop is searching for the herd boss with the highest score. All others will be deleted.
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if #members > 1 then
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for i = #members,1,-1 do
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entity = members[i]:get_luaentity()
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if entity then
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--minetest.chat_send_all(dump(entity.head).." : "..dump(score))
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if entity.head <= score then
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table.remove(members,i)
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else
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score = entity.head
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end
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else
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table.remove(members,i)
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end
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end
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local hpos = members[1]:get_pos()
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--minetest.chat_send_all(dump("Boss-POS :"..minetest.pos_to_string(hpos)).." score= "..dump(score))
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if self.head ~= score then self.base = hpos end -- if active mob (self) is not boss then remember boss position
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end
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end
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if mobkit.timer(self,2) then
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local pos = self.object:get_pos()
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local obj = self.object
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local prio = mobkit.get_queue_priority(self)
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if prio < 50 then
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if self.base and vector.distance(self.base,pos) > 3 then
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mobkit.clear_queue_high(self)
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mobkit.clear_queue_low(self)
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water_life.hq_swimto(self,20,0.5,nil,self.base)
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else
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local coraltable = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5}, {x=pos.x+5, y=pos.y+5, z=pos.z+5},water_life.urchinspawn)
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if #coraltable > 0 then self.base = coraltable[random(#coraltable)] end
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end
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end
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end
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if mobkit.timer(self,1) then
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if not self.isinliquid then
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--minetest.chat_send_all(dump(self.isinliquid))
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mobkit.hurt(self,1)
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end
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local plyr = mobkit.get_nearby_player(self)
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if plyr and self.wild then
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mobkit.animate(self,"fast")
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water_life.hq_swimfrom(self,50,plyr,1)
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end
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if self.isinliquid and self.isinliquid =="default:river_water_source" then
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water_life.hq_swimto(self,30,1,"default:water_source")
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end
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if mobkit.is_queue_empty_high(self) then
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mobkit.animate(self,"def")
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mobkit.hq_aqua_roam(self,10,0.5)
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end
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end
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end
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---------------
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-- the Entities
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---------------
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minetest.register_entity("water_life:coralfish",{
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-- common props
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physical = true,
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stepheight = 0.3,
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collide_with_objects = false,
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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visual = "mesh",
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mesh = "water_life_coralfish.b3d",
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textures = {"water_life_coralfish.png","water_life_coralfish2.png","water_life_coralfish3.png"},
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visual_size = {x = 0.2, y = 0.2, z = 0.2}, --2.5
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static_save = false,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc, -- required
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on_activate = mobkit.actfunc, -- required
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get_staticdata = mobkit.statfunc,
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-- api props
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springiness=0,
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buoyancy = 1.0, -- portion of hitbox submerged
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max_speed = 2,
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jump_height = 0.5,
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view_range = 3,
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-- lung_capacity = 0, -- seconds
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max_hp = 5,
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timeout=300,
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wild = true,
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swarm = {},
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base = nil,
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head = 65535,
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drops = {},
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-- {name = "default:diamond", chance = 20, min = 1, max = 1,},
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-- {name = "water_life:meat_raw", chance = 2, min = 1, max = 1,},
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animation = {
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def={range={x=1,y=80},speed=40,loop=true}, --35
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fast={range={x=81,y=155},speed=80,loop=true},
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},
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brainfunc = fish_brain,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if mobkit.is_alive(self) then
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then return end
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local inv = clicker:get_inventory()
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local item = clicker:get_wielded_item()
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if not item or item:get_name() ~= "fireflies:bug_net" then return end
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if not inv:room_for_item("main", "water_life:coralfish") then return end
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inv:add_item("main", "water_life:coralfish")
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self.object:remove()
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end,
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})
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minetest.register_entity("water_life:coralfish_tamed",{
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-- common props
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physical = true,
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stepheight = 0.3,
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collide_with_objects = false,
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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visual = "mesh",
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mesh = "water_life_coralfish.b3d",
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textures = {"water_life_coralfish.png","water_life_coralfish2.png","water_life_coralfish3.png"},
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visual_size = {x = 0.2, y = 0.2, z = 0.2},
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static_save = true,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc, -- required
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on_activate = mobkit.actfunc, -- required
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get_staticdata = mobkit.statfunc,
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-- api props
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springiness=0,
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buoyancy = 1.0, -- portion of hitbox submerged
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max_speed = 2,
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jump_height = 0.5,
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view_range = 3,
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-- lung_capacity = 0, -- seconds
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max_hp = 5,
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-- timeout=60,
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wild = false,
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swarm = {},
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base = nil,
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head = 65535,
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owner = "",
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drops = {},
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-- {name = "default:diamond", chance = 20, min = 1, max = 1,},
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-- {name = "water_life:meat_raw", chance = 2, min = 1, max = 1,},
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animation = {
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def={range={x=1,y=80},speed=40,loop=true},
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fast={range={x=81,y=155},speed=80,loop=true},
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},
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brainfunc = fish_brain,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if mobkit.is_alive(self) then
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if self.owner and self.owner ~= puncher:get_player_name() and self.owner ~= "" then return end
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if not puncher or not puncher:is_player() then return end
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then return end
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local inv = clicker:get_inventory()
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local item = clicker:get_wielded_item()
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if not item or item:get_name() ~= "fireflies:bug_net" then return end
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if not inv:room_for_item("main", "water_life:coralfish") then return end
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if self.owner and self.owner ~= clicker:get_player_name() and self.owner ~= "" then return end
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inv:add_item("main", "water_life:coralfish")
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self.object:remove()
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end,
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})
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