140 lines
4.5 KiB
Lua
140 lines
4.5 KiB
Lua
local function fish_brain(self)
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if not mobkit.is_alive(self) then
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mobkit.clear_queue_high(self)
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water_life.handle_drops(self)
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mobkit.hq_die(self)
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return
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end
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if mobkit.timer(self,1) then
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if not self.isinliquid then
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mobkit.hurt(self,1)
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end
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local plyr = mobkit.get_nearby_player(self)
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local predator = mobkit.get_nearby_entity(self,"water_life:snake")
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local value = mobkit.get_queue_priority(self)
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if value < 50 then
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if value < 45 and predator then
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mobkit.animate(self,"fast")
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water_life.hq_swimfrom(self,45,predator,3)
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elseif plyr and plyr:is_player() and self.wild then
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mobkit.animate(self,"fast")
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water_life.hq_swimfrom(self,50,plyr,3)
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end
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end
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if self.isinliquid and self.isinliquid ~="default:river_water_source" then
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water_life.hq_swimto(self,30,1,"default:river_water_source")
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end
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if mobkit.is_queue_empty_high(self) then
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mobkit.animate(self,"def")
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mobkit.hq_aqua_roam(self,10,1)
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end
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end
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end
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minetest.register_entity("water_life:fish",{
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physical = true,
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stepheight = 0.3,
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collide_with_objects = false,
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collisionbox = {-0.15, -0.15, -0.15, 0.15, 0.15, 0.15},
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visual = "mesh",
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mesh = "water_life_riverfish.b3d",
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textures = {"water_life_riverfish.png"},
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visual_size = {x = 2.5, y = 2.5},
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static_save = true,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc,
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on_activate = mobkit.actfunc,
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get_staticdata = mobkit.statfunc,
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springiness=0,
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buoyancy = 1.0,
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max_speed = 3,
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jump_height = 0.5,
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view_range = 4,
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max_hp = 10,
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timeout=180,
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wild = true,
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drops = {
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{name = "default:diamond", chance = 20, min = 1, max = 1,},
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{name = "water_life:meat_raw", chance = 2, min = 1, max = 1,},
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},
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animation = {
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def={range={x=1,y=35},speed=40,loop=true},
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fast={range={x=1,y=35},speed=80,loop=true},
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idle={range={x=36,y=75},speed=20,loop=true},
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},
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brainfunc = fish_brain,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if mobkit.is_alive(self) then
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if water_life.bloody then water_life.spilltheblood(self.object) end
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then return end
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local inv = clicker:get_inventory()
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local item = clicker:get_wielded_item()
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if not item or item:get_name() ~= "fireflies:bug_net" then return end
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if not inv:room_for_item("main", "water_life:fish") then return end
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inv:add_item("main", "water_life:riverfish")
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self.object:remove()
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end,
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})
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minetest.register_entity("water_life:fish_tamed",{
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physical = true,
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stepheight = 0.3,
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collide_with_objects = false,
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collisionbox = {-0.15, -0.15, -0.15, 0.15, 0.15, 0.15},
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visual = "mesh",
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mesh = "water_life_riverfish.b3d",
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textures = {"water_life_riverfish_tamed.png"},
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visual_size = {x = 2.5, y = 2.5},
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static_save = true,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc,
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on_activate = mobkit.actfunc,
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get_staticdata = mobkit.statfunc,
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springiness=0,
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buoyancy = 1.0,
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max_speed = 3,
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jump_height = 0.5,
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view_range = 4,
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max_hp = 10,
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timeout=0,
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wild = false,
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owner = "",
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drops = {
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{name = "default:diamond", chance = 20, min = 1, max = 1,},
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{name = "water_life:meat_raw", chance = 2, min = 1, max = 1,},
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},
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animation = {
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def={range={x=1,y=35},speed=40,loop=true},
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fast={range={x=1,y=35},speed=80,loop=true},
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idle={range={x=36,y=75},speed=20,loop=true},
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},
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brainfunc = fish_brain,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if mobkit.is_alive(self) then
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if self.owner and self.owner ~= puncher:get_player_name() and self.owner ~= "" then
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return
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end
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if not puncher or not puncher:is_player() then return end
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then return end
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local inv = clicker:get_inventory()
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local item = clicker:get_wielded_item()
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if not item or (item:get_name() ~= "fireflies:bug_net" and item:get_name() ~=
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water_life.catchNet) then return end
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if not inv:room_for_item("main", "water_life:fish") then return end
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if self.owner and self.owner ~= clicker:get_player_name() and self.owner ~= "" then
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return
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end
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inv:add_item("main", "water_life:riverfish")
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self.object:remove()
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end,
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})
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