300 lines
8.8 KiB
Lua
300 lines
8.8 KiB
Lua
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local abr = minetest.get_mapgen_setting('active_block_range')
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local abo = minetest.get_mapgen_setting('active_object_send_range_blocks')
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local nodename_water = minetest.registered_aliases.mapgen_water_source
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local maxwhales = 1 -- (2 ^ (abo -1)) + 2
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local abs = math.abs
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local pi = math.pi
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local floor = math.floor
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local random = math.random
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local sqrt = math.sqrt
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local max = math.max
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local min = math.min
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local pow = math.pow
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local sign = math.sign
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local time = os.time
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local spawn_rate = 1 - max(min(minetest.settings:get('whale_spawn_chance') or 0.6,1),0)
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local spawn_reduction = minetest.settings:get('whale_spawn_reduction') or 0.4
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-- count whales at position
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local function count_whales(pos)
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local all_objects = minetest.get_objects_inside_radius(pos, abo * 16)
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local whales = 0
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local _,obj
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for _,obj in ipairs(all_objects) do
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local entity = obj:get_luaentity()
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if entity and entity.name == "water_life:whale" then
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whales = whales +1
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end
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end
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return whales
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end
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local function aqua_radar_dumb(pos,yaw,range,reverse)
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range = range or 4
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local function okpos(p)
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local node = mobkit.nodeatpos(p)
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if node then
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if node.drawtype == 'liquid' then
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local nodeu = mobkit.nodeatpos(mobkit.pos_shift(p,{y=1}))
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local noded = mobkit.nodeatpos(mobkit.pos_shift(p,{y=-1}))
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if (nodeu and nodeu.drawtype == 'liquid') or (noded and noded.drawtype == 'liquid') then
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return true
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else
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return false
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end
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else
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local h,l = mobkit.get_terrain_height(p)
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if h then
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local node2 = mobkit.nodeatpos({x=p.x,y=h+1.99,z=p.z})
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if node2 and node2.drawtype == 'liquid' then return true, h end
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else
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return false
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end
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end
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else
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return false
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end
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end
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local fpos = mobkit.pos_translate2d(pos,yaw,range)
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local ok,h = okpos(fpos)
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if not ok then
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local ffrom, fto, fstep
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if reverse then
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ffrom, fto, fstep = 3,1,-1
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else
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ffrom, fto, fstep = 1,3,1
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end
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for i=ffrom, fto, fstep do
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local ok,h = okpos(mobkit.pos_translate2d(pos,yaw+i,range))
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if ok then return yaw+i,h end
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ok,h = okpos(mobkit.pos_translate2d(pos,yaw-i,range))
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if ok then return yaw-i,h end
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end
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return yaw+pi,h
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else
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return yaw, h
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end
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end
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local function big_aqua_roam(self,prty,speed)
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local tyaw = 0
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local init = true
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local prvscanpos = {x=0,y=0,z=0}
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local center = self.object:get_pos()
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local func = function(self)
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if init then
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mobkit.animate(self,'def')
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init = false
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end
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local pos = mobkit.get_stand_pos(self)
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local yaw = self.object:get_yaw()
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local scanpos = mobkit.get_node_pos(mobkit.pos_translate2d(pos,yaw,speed))
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if not vector.equals(prvscanpos,scanpos) then
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prvscanpos=scanpos
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local nyaw,height = aqua_radar_dumb(pos,yaw,speed,true)
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if height and height > pos.y then
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local vel = self.object:get_velocity()
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vel.y = vel.y+1
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self.object:set_velocity(vel)
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end
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if yaw ~= nyaw then
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tyaw=nyaw
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mobkit.hq_aqua_turn(self,prty+1,tyaw,speed)
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return
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end
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end
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if mobkit.timer(self,10) then
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if vector.distance(pos,center) > abr*16*0.5 then
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tyaw = minetest.dir_to_yaw(vector.direction(pos,{x=center.x+random()*10-5,y=center.y,z=center.z+random()*10-5}))
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else
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if random(10)>=9 then tyaw=tyaw+random()*pi - pi*0.5 end
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end
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end
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if mobkit.timer(self,20) then mobkit.turn2yaw(self,tyaw,-1) end
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local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,yaw,speed)
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end
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mobkit.queue_high(self,func,prty)
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end
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local function whale_brain(self)
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if self.hp <= 0 then
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mobkit.clear_queue_high(self)
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mobkit.hq_die(self)
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return
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end
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-- big animals need to avoid obstacles
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if mobkit.timer(self,2) then
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local yaw = self.object:get_yaw() + pi
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local cleft = math.floor((yaw - 0.01)*100)/100
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local cright = math.floor((yaw + 0.01)*100)/100
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local pos = mobkit.get_stand_pos(self)
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local cpos = mobkit.pos_translate2d(pos,cleft,20)
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local c2pos = mobkit.pos_translate2d(pos,cright,20)
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c2pos = mobkit.pos_shift(c2pos,{y=-4})
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yaw = yaw - pi
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local checker= minetest.find_nodes_in_area(cpos,c2pos, {"group:water"})
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--minetest.chat_send_all(dump(#checker))
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if #checker < 5 then
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mobkit.clear_queue_high(self)
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mobkit.hq_aqua_turn(self,30,yaw+(pi/4),-1)
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end
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end
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if mobkit.is_queue_empty_high(self) then big_aqua_roam(self,20,-1) end
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end
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-- spawning is too specific to be included in the api, this is an example.
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-- a modder will want to refer to specific names according to games/mods they're using
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-- in order for mobs not to spawn on treetops, certain biomes etc.
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local function spawnstep(dtime)
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for _,plyr in ipairs(minetest.get_connected_players()) do
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if random()<dtime*0.2 then -- each player gets a spawn chance every 5s on average
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local vel = plyr:get_player_velocity()
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local spd = vector.length(vel)
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local chance = spawn_rate * 1/(spd*0.75+1) -- chance is quadrupled for speed=4
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local yaw
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if spd > 1 then
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-- spawn in the front arc
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yaw = minetest.dir_to_yaw(vel) + random()*0.35 - 0.75
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else
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-- random yaw
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yaw = random()*pi*2 - pi
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end
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local pos = plyr:get_pos()
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local dir = vector.multiply(minetest.yaw_to_dir(yaw),abr*16)
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local pos2 = vector.add(pos,dir)
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pos2.y=pos2.y-5
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local height, liquidflag = mobkit.get_terrain_height(pos2,32)
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if not liquidflag then return end
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if height and mobkit.nodeatpos({x=pos2.x,y=height-0.01,z=pos2.z}).is_ground_content then
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local objs = minetest.get_objects_inside_radius(pos,abr*16+5)
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local wcnt=0
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local dcnt=0
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local mobname = 'water_life:whale'
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if liquidflag then -- whales
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local spnode = mobkit.nodeatpos({x=pos2.x,y=height+0.01,z=pos2.z})
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local spnode2 = mobkit.nodeatpos({x=pos2.x,y=height+1.01,z=pos2.z}) -- node above to make sure won't spawn in shallows
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nodename_water = nodename_water or minetest.registered_aliases.mapgen_water_source
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if spnode and spnode2 and spnode.name == nodename_water and spnode2.name == nodename_water then
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mobname = 'water_life:whale'
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else
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return
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end
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end
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if chance < random() then
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pos2.y = height+1.01
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objs = minetest.get_objects_inside_radius(pos2,abr*16-2)
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for _,obj in ipairs(objs) do -- do not spawn if another player around
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if obj:is_player() then return end
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end
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local a=pos2.x
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local b=pos2.y
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local c=pos2.z
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local water = minetest.find_nodes_in_area({x=a-5, y=b-5, z=c-5}, {x=a+5, y=b+5, z=c+5}, {"default:water_source"})
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if #water < 900 then return end -- whales need water, much water
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local ms = count_whales(pos)
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local mw = count_whales(pos2)
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--minetest.chat_send_all("Maxwhales = "..maxwhales.." counted: "..ms.." - "..mw.." abo="..abo.." abr="..abr)
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if ms > (maxwhales-1) then return end -- whales are no sardines
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local obj=minetest.add_entity(pos2,mobname) -- ok spawn it already damnit
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end
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end
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end
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end
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end
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minetest.register_entity("water_life:whale",{
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-- common props
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physical = true,
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stepheight = 0.1, --EVIL!
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collide_with_objects = true,
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collisionbox = {-3, -2, -3, 3, 2, 3},
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visual = "mesh",
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mesh = "whale.b3d",
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textures = {"water_life_whale.png"},
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visual_size = {x = 3.5, y = 3.5},
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static_save = true,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc, -- required
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on_activate = mobkit.actfunc, -- required
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get_staticdata = mobkit.statfunc,
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-- api props
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springiness=0,
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buoyancy = 0.98, -- portion of hitbox submerged
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max_speed = -1, -- no matter which number is here, whales always at same speed
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jump_height = 1.26,
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view_range = 32,
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-- lung_capacity = 0, -- seconds
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max_hp = 500,
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timeout=300,
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attack={range=1.5,damage_groups={fleshy=15}},
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sounds = {
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random = "whale_1",
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death = "whale_1",
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distance = 128,
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},
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animation = {
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def={range={x=1,y=59},speed=5,loop=true},
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fast={range={x=1,y=59},speed=20,loop=true},
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back={range={x=15,y=1},speed=7,loop=false},
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},
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brainfunc = whale_brain,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if mobkit.is_alive(self) then
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local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4)
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self.object:set_velocity({x=hvel.x,y=2,z=hvel.z})
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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if type(puncher)=='userdata' and puncher:is_player() then -- if hit by a player
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mobkit.clear_queue_high(self) -- abandon whatever they've been doing
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mobkit.hq_aqua_attack(self,20,puncher,-3) -- get revenge
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end
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end
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end,
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})
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minetest.register_globalstep(spawnstep)
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