water_life/animals/gulls.lua
2020-07-25 12:47:54 +02:00

94 lines
2.2 KiB
Lua

local random = water_life.random
water_life.register_shark_food("water_life:gull")
local function gull_brain(self)
if not mobkit.is_alive(self) then
mobkit.clear_queue_high(self)
water_life.handle_drops(self)
mobkit.hq_die(self)
return
end
if mobkit.timer(self,10) then
if random(100) < 15 then
mobkit.make_sound(self,"idle")
end
end
if mobkit.is_queue_empty_high(self) then
self.object:add_velocity({x=2,y=4,z=2})
water_life.hq_climb(self,20,2,12)
end
end
---------------
-- the Entities
---------------
minetest.register_entity("water_life:gull",{
-- common props
physical = true,
stepheight = 0.3,
collide_with_objects = false,
collisionbox = {-0.45, -0.15, -0.85, 0.65, 0.15, 0.25},
visual = "mesh",
mesh = "water_life_gull.b3d",
textures = {"water_life_gull_gray.png","water_life_gull_black.png","water_life_gull_grayblue.png"},
visual_size = {x = 0.5, y = 0.5, z = 0.5},
static_save = false,
makes_footstep_sound = false,
on_step = mobkit.stepfunc, -- required
on_activate = mobkit.actfunc, -- required
get_staticdata = mobkit.statfunc,
-- api props
springiness=0,
buoyancy = 1.0, -- portion of hitbox submerged
max_speed = 2,
jump_height = 0.5,
view_range = 3,
-- lung_capacity = 0, -- seconds
max_hp = 5,
timeout=300,
wild = true,
drops = {},
-- {name = "default:diamond", chance = 20, min = 1, max = 1,},
-- {name = "water_life:meat_raw", chance = 2, min = 1, max = 1,},
sounds = {
idle={
{name = "water_life_seagull1",
gain = 1},
{name = "water_life_seagull2",
gain = 1},
{name = "water_life_seagull3",
gain = 1},
{name = "water_life_seagull4",
gain = 1},
{name = "water_life_seagull5",
gain = 1}
}
},
animation = {
def={range={x=1,y=95},speed=100,loop=true},
fly={range={x=1,y=95},speed=100,loop=true},
glide={range={x=75,y=75},speed=40,loop=false},
--fast={range={x=81,y=155},speed=80,loop=true},
},
brainfunc = gull_brain,
on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if mobkit.is_alive(self) then
mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
end
end,
})