313 lines
11 KiB
Lua
313 lines
11 KiB
Lua
local timer = 0
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local landtimer = 0
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local pi = math.pi
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local random = water_life.random
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local landinterval = 60 -- check every 60 seconds for spawnpos on land
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local waterinterval = 20 -- check every 20 seconds for spawnpos in water
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local function getcount(name)
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if not name then
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return 0
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else
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return name
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end
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end
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local function spawnstep(dtime)
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timer = timer + dtime
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landtimer = landtimer + dtime
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if timer > waterinterval then
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for _,plyr in ipairs(minetest.get_connected_players()) do
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local toomuch = false
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if plyr and plyr:is_player() and plyr:get_pos().y > -50 and plyr:get_pos().y < 150 then -- each player gets a spawn chance every 10s on average
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local pos = plyr:get_pos()
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local yaw = plyr:get_look_horizontal()
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local animal = water_life.count_objects(pos)
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local meta = plyr:get_meta()
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if meta:get_int("snakepoison") > 0 then
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if not water_life.poison[plyr:get_player_name()] then water_life.poison[plyr:get_player_name()] = plyr:hud_add(water_life.hud_poison) end
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local score = plyr:get_hp()
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plyr:set_hp(score-1)
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end
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if animal.all > water_life.maxmobs then toomuch = true end
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-- find a pos randomly in look direction of player
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local radius = (water_life.abr * 12) -- 75% from 16 = 12 nodes
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radius = random(7,radius) -- not nearer than 7 nodes in front of player
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local angel = math.rad(random(75)) -- look for random angel 0 - 75 degrees
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if water_life.leftorright() then yaw = yaw + angel else yaw = yaw - angel end -- add or substract to/from yaw
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local pos2 = mobkit.pos_translate2d(pos,yaw,radius) -- calculate position
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local depth, stype, surface = water_life.water_depth(pos2,25) -- get surface pos and water depth
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local bdata = water_life_get_biome_data(pos2) -- get biome data at spaen position
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local ground = {}
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local dalam = depth
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local landpos = nil
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-- no need of so many postions on land
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if landtimer > landinterval then
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landpos = water_life.find_node_under_air(pos2)
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end
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--snakes spawn on land, too
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if landpos then
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local landdata = water_life_get_biome_data(landpos)
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local mobname = 'water_life:snake'
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local faktor = (100 - getcount(animal[mobname]) * 50) + 25
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if random(100) < faktor then
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local fits = minetest.is_protected(landpos,mobname)
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--minetest.chat_send_all(dump(fits))
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if (string.match(landdata.name,"desert") or string.match(landdata.name,"savanna"))
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and not fits and landdata.temp > 15 then
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local obj=minetest.add_entity(landpos,mobname) -- ok spawn it already damnit
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end
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end
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end
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--water spawn
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if depth and depth > 0 then
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if water_life.radar_debug then
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water_life.temp_show(surface,9,5)
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minetest.chat_send_all(">>> Depth ="..dump(depth).." <<< "..dump(stype))
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minetest.chat_send_all(dump(bdata.name))
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end
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pos2 = surface
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end
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local liquidflag = nil
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if stype == "default:water_source" then
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liquidflag = "sea"
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elseif stype == "default:river_water_source" then
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liquidflag = "river"
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elseif stype == "water_life:muddy_river_water_source" then
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liquidflag = "muddy"
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end
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if liquidflag and not toomuch and surface then
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ground = mobkit.pos_shift(surface,{y=(dalam*-1)})
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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local mobname = 'water_life:croc'
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local faktor = 100 - getcount(animal[mobname]) * 33
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if random(100) < faktor then
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local fits = false
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if string.match(bdata.name,"rainforest") or string.match(bdata.name,"savanna") then fits = true end
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if depth < 4 and fits then --shark min water depth
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local obj=minetest.add_entity(surface,mobname) -- ok spawn it already damnit
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end
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end
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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local mobname = 'water_life:snake'
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local faktor = (100 - getcount(animal[mobname]) * 50) +25
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if random(100) < faktor then
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local fits = false
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if string.match(bdata.name,"desert") or string.match(bdata.name,"savanna") then fits = true end
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if depth < 3 and fits then --snake max water depth
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local obj=minetest.add_entity(surface,mobname) -- ok spawn it already damnit
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end
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end
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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local mobname = "water_life:gull"
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local faktor = 100 - getcount(animal[mobname]) * 20
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if random(100) < faktor and liquidflag == "sea" then
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if depth > 4 then
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local spawn = mobkit.pos_shift(surface,{y=12})
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--spawn.y = spawn.y + 12
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local obj=minetest.add_entity(spawn,mobname) -- ok spawn it already damnit
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end
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end
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local mobname = 'water_life:shark'
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if water_life.shark_spawn_rate >= random(1000) then
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local bcheck = water_life.count_objects(pos2,12)
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if getcount(animal[mobname]) < water_life.maxsharks and liquidflag == "sea" and not bcheck["water_life:shark_buoy"]
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and not animal["water_life:croc"] then
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if depth > 4 then --shark min water depth
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local obj=minetest.add_entity(mobkit.pos_shift(ground,{y=2}),mobname) -- spawn it 2 nodes above sea ground
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end
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end
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end
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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mobname = "water_life:urchin"
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if water_life.urchin_spawn_rate >= random(1000) then
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local upos1 = mobkit.pos_shift(ground,{x=-5,y=-2,z=-5})
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local upos2 = mobkit.pos_shift(ground,{x=5,y=2,z=5})
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local coraltable = minetest.find_nodes_in_area(upos1, upos2, water_life.urchinspawn)
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--local nearlife = water_life.count_objects(ground,5,"water_life:urchin")
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if coraltable and #coraltable > 0 and getcount(animal[mobname]) < 15 and liquidflag == "sea" then
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local coralpos = coraltable[random(#coraltable)]
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coralpos.y = coralpos.y +1
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local node = minetest.get_node(coralpos)
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if node.name == "default:water_source" then
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local obj= water_life.set_urchin(coralpos) --minetest.add_entity(coralpos,mobname)
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end
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end
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end
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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mobname = "water_life:clams"
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if water_life.clams_spawn_rate >= random(1000) then
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local clpos1 = mobkit.pos_shift(ground,{x=-8, y=-2, z=8})
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local clpos2 = mobkit.pos_shift(ground,{x=8, y=2, z=8})
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local coraltable = minetest.find_nodes_in_area(clpos1, clpos2, water_life.clams_spawn)
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----minetest.chat_send_all("seagrass ="..dump(#coraltable))
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local nearlife = water_life.count_objects(ground,8,"water_life:clams")
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if coraltable and #coraltable > 0 and getcount(animal[mobname]) < 10 and liquidflag == "sea" then
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local coralpos = mobkit.pos_shift(coraltable[random(#coraltable)],{y=1})
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local node = minetest.get_node(coralpos)
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if node.name == "default:water_source" then
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local obj= water_life.set_urchin(coralpos,"water_life:clams")
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end
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end
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end
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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mobname = "water_life:jellyfish"
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local faktor = 100 - getcount(animal[mobname]) * 20
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if random(100) < faktor and liquidflag == "sea" and depth > 2 then
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local obj=minetest.add_entity(mobkit.pos_shift(ground,{y=2}),mobname)
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end
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mobname = "water_life:coralfish"
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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local cfpos1 = mobkit.pos_shift(ground,{x=-5,y=-2,z=-5})
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local cfpos2 = mobkit.pos_shift(ground,{x=5,y=2,z=5})
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local coraltable = minetest.find_nodes_in_area(cfpos1,cfpos2,water_life.urchinspawn)
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--local nearlife = water_life.count_objects(ground,nil,mobname)
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faktor = 100 - getcount(animal[mobname]) * 6.66
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if random(100) < faktor and liquidflag == "sea" and #coraltable > 1 then
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local cfish = coraltable[random(#coraltable)]
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cfish.y = cfish.y +1
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local maxfish = random(3,7)
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for i = 1,maxfish,1 do
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local obj=minetest.add_entity(cfish,mobname)
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if obj then
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local entity = obj:get_luaentity()
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entity.base = cfish
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entity.head = random(65535)
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end
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end
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end
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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mobname = "water_life:clownfish"
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faktor = 100 - getcount(animal[mobname]) * 50
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if random(100) < faktor and liquidflag == "sea" and #coraltable > 1 then
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local cfish = coraltable[random(#coraltable)]
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cfish.y = cfish.y +1
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local obj=minetest.add_entity(cfish,mobname)
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if obj then
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local entity = obj:get_luaentity()
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entity.base = cfish
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end
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end
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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mobname = 'water_life:fish'
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--local nearlife = water_life.count_objects(pos2,24,"water_life:piranha")
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if water_life.fish_spawn_rate >= random(1000) and ((animal.all < (water_life.maxmobs-5)) or getcount(animal[mobname]) < 5) and (liquidflag == "river" or liquidflag == "muddy") then
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local table = minetest.get_biome_data(pos)
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if table and water_life.piranha_biomes[minetest.get_biome_name(table.biome)] then mobname = "water_life:piranha" end
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if depth > 2 then -- min water depth for piranha and riverfish
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if mobname == "water_life:fish" then
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local obj=minetest.add_entity(pos2,mobname) -- ok spawn it already damnit
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else
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if getcount(animal[mobname]) < 10 then
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for i = 1,3,1 do
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local obj=minetest.add_entity(pos2,mobname) -- ok spawn it already damnit
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end
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end
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end
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end
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end
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--minetest.chat_send_all(dump(minetest.pos_to_string(surface)).." "..dump(minetest.pos_to_string(ground)))
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mobname = 'water_life:whale'
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if water_life.whale_spawn_rate >= random(1000) and getcount(animal[mobname]) < (water_life.maxwhales) and liquidflag == "sea" then
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if depth > 8 then -- min water depth for whales
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local gotwhale = true
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local whpos = mobkit.pos_shift(surface,{y=-3})
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for i = 0,3,1 do
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local whpos2 = mobkit.pos_translate2d(whpos,math.rad(i*90),30)
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local under = water_life.find_collision(whpos,whpos2, false)
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----minetest.chat_send_all(dump(under))
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if under and under < 25 then
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gotwhale = false
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break
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end
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end
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if gotwhale then local obj=minetest.add_entity(surface,mobname) end -- ok spawn it already damnit
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end
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end
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end
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end
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end
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timer = 0
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if landtimer > landinterval then landtimer = 0 end
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end
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end
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minetest.register_globalstep(spawnstep)
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