114 lines
3.6 KiB
Lua
114 lines
3.6 KiB
Lua
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local abs = math.abs
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local pi = math.pi
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local floor = math.floor
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local random = math.random
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local sqrt = math.sqrt
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local max = math.max
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local min = math.min
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local pow = math.pow
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local sign = math.sign
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local rad = math.rad
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local function shark_brain(self)
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if self.hp <= 0 then
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mobkit.clear_queue_high(self)
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water_life.handle_drops(self)
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mobkit.hq_die(self)
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return
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end
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if mobkit.timer(self,1) then
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local prty = mobkit.get_queue_priority(self)
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local whale = mobkit.get_closest_entity(self,"water_life:whale")
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local buoy = mobkit.get_closest_entity(self,"water_life:buoy")
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local spos = self.object:get_pos()
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local nearwhale = false
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if whale then
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local wpos = whale:get_pos()
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local distance = math.floor(vector.distance(spos,wpos))
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if distance < 15 then
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local yaw = self.object:get_yaw()
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mobkit.clear_queue_high(self)
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mobkit.hq_aqua_turn(self,40,yaw+rad(180),5)
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end
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end
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if buoy then
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local wpos = buoy:get_pos()
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local distance = math.floor(vector.distance(spos,wpos))
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if distance < 10 then
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local yaw = self.object:get_yaw()
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mobkit.clear_queue_high(self)
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mobkit.hq_aqua_turn(self,45,yaw+rad(135),5)
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end
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end
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if prty < 20 then
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local target = mobkit.get_nearby_player(self)
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local aliveinwater = target and mobkit.is_alive(target) and mobkit.is_in_deep(target)
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local food = water_life.feed_shark(self)
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if target and mobkit.is_alive(target) and mobkit.is_in_deep(target) and
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target:get_attach() == nil then
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local ppos = target:get_pos()
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if whale and vector.distance(ppos,whale:get_pos()) < 10 then nearwhale = true end
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local tbuoy = water_life.count_objects(ppos,10,"water_life:buoy")
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local dist = water_life.dist2tgt(self,target)
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if dist > 3 and not tbuoy["water_life:buoy"] and not nearwhale then
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water_life.hq_water_attack(self,target,20,7)
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end
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end
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if food and mobkit.is_in_deep(food) and not aliveinwater then
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local dist = water_life.dist2tgt(self,food)
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if dist > 3 then
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water_life.hq_water_attack(self,food,25,7)
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end
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end
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end
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end
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if mobkit.is_queue_empty_high(self) then mobkit.hq_aqua_roam(self,10,5) end
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end
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minetest.register_entity("water_life:shark",{
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physical = true,
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stepheight = 0.1,
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collide_with_objects = false,
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collisionbox = {-0.5, -0.3, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "water_life_shark.b3d",
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textures = {"water_life_shark3tex.png"},
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visual_size = {x = 1.5, y = 1.5},
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static_save = true,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc,
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on_activate = mobkit.actfunc,
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get_staticdata = mobkit.statfunc,
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springiness=0,
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buoyancy = 0.98,
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max_speed = 9,
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jump_height = 1.26,
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view_range = water_life.abr * 12,
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max_hp = 50,
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timeout=5,
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drops = {
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{name = "default:diamond", chance = 5, min = 1, max = 5,},
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{name = "water_life:meat_raw", chance = 2, min = 1, max = 5,},
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},
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attack={range=0.8,damage_groups={fleshy=7}},
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animation = {
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def={range={x=1,y=59},speed=40,loop=true},
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fast={range={x=1,y=59},speed=80,loop=true},
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back={range={x=15,y=1},speed=-15,loop=false},
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},
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brainfunc = shark_brain,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if mobkit.is_alive(self) then
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local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4)
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self.object:set_velocity({x=hvel.x,y=2,z=hvel.z})
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if water_life.bloody then water_life.spilltheblood(self.object) end
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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if type(puncher)=='userdata' and puncher:is_player() then
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mobkit.clear_queue_high(self)
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water_life.hq_water_attack(self,puncher,20,6)
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end
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end
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end,
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})
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