added api, added drops, cleanup

This commit is contained in:
berengma 2019-10-13 14:21:27 +02:00
parent e969b7b8c4
commit 5a35d02f1b
2 changed files with 182 additions and 125 deletions

21
api.lua Normal file
View File

@ -0,0 +1,21 @@
function water_life.handle_drops(self)
if not self.drops then return end
for _,item in ipairs(self.drops) do
local amount = math.random (item.min, item.max)
local chance = math.random(1,100)
local pos = self.object:get_pos()
pos.x = pos.x + math.random(-1,1)
pos.z = pos.z + math.random(-1,1)
if chance < (100/item.chance) then
minetest.add_item(pos, item.name.." "..tostring(amount))
end
end
end

284
init.lua
View File

@ -1,7 +1,12 @@
water_life = {}
math.randomseed(os.time()) --init random seed
local path = minetest.get_modpath(minetest.get_current_modname())
dofile(path.."/api.lua") -- load water_life api
minetest.register_entity(":sharks:shark", {
on_activate = function(self, staticdata)
@ -28,11 +33,16 @@ local sign = math.sign
local time = os.time
local whale_spawn_rate = 0.1
local whale_spawn_rate = 0.05
local shark_spawn_rate = 0.2
-------------------
-- Helper Functions
-------------------
local function leftorright()
local rnd = math.random()
@ -221,77 +231,17 @@ end
local function whale_brain(self)
if self.hp <= 0 then
mobkit.clear_queue_high(self)
mobkit.hq_die(self)
return
end
-----------------
-- Spawn Function
-----------------
-- big animals need to avoid obstacles
if mobkit.timer(self,1) then
local remember = mobkit.recall(self,"time")
if remember then
if self.time_total - remember > 59 then
mobkit.forget(self,"turn")
mobkit.forget(self,"time")
end
end
local yaw = self.object:get_yaw() + pi
local pos = mobkit.get_stand_pos(self)
local spos = mobkit.pos_translate2d(pos,yaw,15)
local left = mobkit.pos_shift(spos,{x=-3,y=3,z=-3})
local right = mobkit.pos_shift(spos,{x=3,y=3,z=3})
local up = mobkit.pos_shift(spos,{x=-1,y=3,z=-1})
local down = mobkit.pos_shift(spos,{x=1,y=-2,z=1})
yaw = yaw - pi
local vcheck= minetest.find_nodes_in_area(up,down, {"group:water","default:sand_with_kelp"})
local hcheck = minetest.find_nodes_in_area(left,right, {"group:water","default:sand_with_kelp"})
--minetest.chat_send_all(dump(#vcheck).." - "..dump(#hcheck))
if #vcheck < 54 or #hcheck < 49 then
mobkit.clear_queue_high(self)
if chose_turn(self,pos,yaw) then
big_hq_aqua_turn(self,30,yaw+(pi/24),-0.5)
else
big_hq_aqua_turn(self,30,yaw-(pi/24),-0.5)
end
end
end
if mobkit.is_queue_empty_high(self) then big_aqua_roam(self,20,-1) end
--minetest.chat_send_all(dump(self))
end
-- spawning is too specific to be included in the api, this is an example.
-- a modder will want to refer to specific names according to games/mods they're using
-- in order for mobs not to spawn on treetops, certain biomes etc.
local function spawnstep(dtime)
for _,plyr in ipairs(minetest.get_connected_players()) do
if random()<dtime*0.2 then -- each player gets a spawn chance every 5s on average
--minetest.chat_send_all(dump(dtime*0.2))
if random()<dtime*0.1 then -- each player gets a spawn chance every 5s on average
local vel = plyr:get_player_velocity()
local spd = vector.length(vel)
local chance = shark_spawn_rate * 1/(spd*0.75+1) -- chance is quadrupled for speed=4
@ -381,73 +331,81 @@ end
minetest.register_entity("water_life:whale",{
-- common props
physical = true,
stepheight = 0.1, --EVIL!
weight = 250,
collide_with_objects = true,
collisionbox = {-3, -2, -3, 3, 2, 3},
visual = "mesh",
mesh = "water_life_whale.b3d",
textures = {"water_life_whale.png"},
visual_size = {x = 3.5, y = 3.5},
static_save = true,
makes_footstep_sound = true,
on_step = mobkit.stepfunc, -- required
on_activate = mobkit.actfunc, -- required
get_staticdata = mobkit.statfunc,
-- api props
springiness=0,
buoyancy = 0.98, -- portion of hitbox submerged
max_speed = -1, -- no matter which number is here, whales always at same speed
jump_height = 1.26,
view_range = 32,
-- lung_capacity = 0, -- seconds
max_hp = 500,
timeout=300,
attack={range=1.5,damage_groups={fleshy=15}},
sounds = {
random = "water_life_whale",
death = "water_life_whale",
distance = 50,
},
animation = {
def={range={x=1,y=59},speed=5,loop=true},
fast={range={x=1,y=59},speed=20,loop=true},
back={range={x=15,y=1},speed=7,loop=false},
},
brainfunc = whale_brain,
on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if mobkit.is_alive(self) then
local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4)
self.object:set_velocity({x=hvel.x,y=2,z=hvel.z})
self.object:add_velocity({x=0,y=-5, z=0})
mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
end
end,
})
minetest.register_globalstep(spawnstep)
-------------
-- The Brains
-------------
--sharks
local function whale_brain(self)
if self.hp <= 0 then
mobkit.clear_queue_high(self)
water_life.handle_drops(self)
mobkit.hq_die(self)
return
end
-- big animals need to avoid obstacles
if mobkit.timer(self,1) then
local remember = mobkit.recall(self,"time")
if remember then
if self.time_total - remember > 59 then
mobkit.forget(self,"turn")
mobkit.forget(self,"time")
end
end
local yaw = self.object:get_yaw() + pi
local pos = mobkit.get_stand_pos(self)
local spos = mobkit.pos_translate2d(pos,yaw,15)
local left = mobkit.pos_shift(spos,{x=-3,y=3,z=-3})
local right = mobkit.pos_shift(spos,{x=3,y=3,z=3})
local up = mobkit.pos_shift(spos,{x=-1,y=3,z=-1})
local down = mobkit.pos_shift(spos,{x=1,y=-2,z=1})
yaw = yaw - pi
local vcheck= minetest.find_nodes_in_area(up,down, {"group:water","default:sand_with_kelp"})
local hcheck = minetest.find_nodes_in_area(left,right, {"group:water","default:sand_with_kelp"})
--minetest.chat_send_all(dump(#vcheck).." - "..dump(#hcheck))
if #vcheck < 54 or #hcheck < 49 then
mobkit.clear_queue_high(self)
if chose_turn(self,pos,yaw) then
big_hq_aqua_turn(self,30,yaw+(pi/24),-0.5)
else
big_hq_aqua_turn(self,30,yaw-(pi/24),-0.5)
end
end
end
if mobkit.is_queue_empty_high(self) then big_aqua_roam(self,20,-1) end
--minetest.chat_send_all(dump(self))
end
local function shark_brain(self)
if self.hp <= 0 then
mobkit.clear_queue_high(self)
water_life.handle_drops(self)
mobkit.hq_die(self)
return
end
@ -482,18 +440,92 @@ local function shark_brain(self)
if mobkit.is_queue_empty_high(self) then mobkit.hq_aqua_roam(self,10,5) end
end
---------------
-- the Entities
---------------
minetest.register_entity("water_life:whale",{
-- common props
physical = true,
stepheight = 0.1, --EVIL!
weight = 250,
collide_with_objects = false,
collisionbox = {-3, -2, -3, 3, 2, 3},
visual = "mesh",
mesh = "water_life_whale.b3d",
textures = {"water_life_whale.png"},
visual_size = {x = 3.5, y = 3.5},
drops = {
{name = "default:diamond", chance = 5, min = 10, max = 50,},
{name = "farming:bread", chance = 2, min = 15, max = 65,},
},
static_save = false,
makes_footstep_sound = true,
on_step = mobkit.stepfunc, -- required
on_activate = mobkit.actfunc, -- required
get_staticdata = mobkit.statfunc,
-- api props
springiness=0,
buoyancy = 0.98, -- portion of hitbox submerged
max_speed = -1, -- no matter which number is here, whales always at same speed
jump_height = 1.26,
view_range = 32,
-- lung_capacity = 0, -- seconds
max_hp = 500,
timeout=300,
attack={range=1.5,damage_groups={fleshy=15}},
sounds = {
random = "water_life_whale",
death = "water_life_whale",
distance = 50,
},
animation = {
def={range={x=1,y=59},speed=5,loop=true},
fast={range={x=1,y=59},speed=20,loop=true},
back={range={x=15,y=1},speed=7,loop=false},
},
brainfunc = whale_brain,
on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if mobkit.is_alive(self) then
local obj = self.object
local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4)
self.object:set_velocity({x=hvel.x,y=2,z=hvel.z})
self.object:add_velocity({x=0,y=-5, z=0})
if time_from_last_punch > 2 then
mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
else
if puncher:is_player() then
minetest.chat_send_player(puncher:get_player_name(),">>> Slowly, your are already exhausted <<<")
end
end
obj:set_nametag_attributes({
color = '#ff7373',
text = ">>> "..tostring(math.floor(self.hp/5)).."% <<<",
})
end
end,
})
minetest.register_entity("water_life:shark",{
-- common props
physical = true,
stepheight = 0.1, --EVIL!
collide_with_objects = true,
collide_with_objects = false,
collisionbox = {-0.5, -0.3, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "water_life_shark.b3d",
textures = {"water_life_shark3tex.png"},
visual_size = {x = 1.5, y = 1.5},
static_save = true,
static_save = false,
makes_footstep_sound = true,
on_step = mobkit.stepfunc, -- required
on_activate = mobkit.actfunc, -- required
@ -507,6 +539,10 @@ minetest.register_entity("water_life:shark",{
-- lung_capacity = 0, -- seconds
max_hp = 50,
timeout=60,
drops = {
{name = "default:diamond", chance = 5, min = 1, max = 5,},
{name = "farming:bread", chance = 2, min = 1, max = 5,},
},
attack={range=0.8,damage_groups={fleshy=7}},
sounds = {
attack='water_life_sharkattack',