Updated documentation for release.
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README.md
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README.md
@ -7,13 +7,22 @@ A Minetest Mod to easily create arbitrarily curved tunnels, pathways, and bridge
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By David G (kestral246@gmail.com), with significant contributions by Mikola.
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Warning: Version 2 only supports Minetest 5.0+.
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Warning: Version 2.0 only supports Minetest 5.0+.
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-----------------------------------------------
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In addition there's been a MAJOR change with controls.
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------------------------------------------------------
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For Minetest 0.4.x, use the git branch legacy, or the following zip file: [tunnelmaker-legacy.zip](https://github.com/kestral246/tunnelmaker/archive/legacy.zip).
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Features
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Quick Use Guide
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---------------
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- Works in creative or survival mode, but must have "tunneling" privileges to use. However, no crafting recipe so needs to be given to player.
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- Left-click mouse to dig just about any node with one click.
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- To dig train tunnel:
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- Point cursor at ground level.
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- Point character in direction to dig (inventory icon will change to show direction).
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- Shift-left-click mouse to dig tunnel.
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- Note that reference nodes are placed in the ground. Just follow these to make nicely curved tunnels. Don't worry, they can be easily removes when done digging.
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- Shift-right-click brings up User Options menu.
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Features *(Does way more than just dig tunnels!)*
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--------
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- Create paths, bridges, and tunnels in all sixteen possible advtrains track directions with one click.
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- Also digs up or down in the eight possible advtrains slope track directions.
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@ -30,8 +39,8 @@ Features
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![Bike path up mountain](images/bike_path.png "Bike path up mountain")
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Controls (Caution MAJOR change!)
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--------------------------------
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Controls (complete list)
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------------------------
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- **Left-click:** Super dig one node. One click digs any node (non-repeating) and places it in player's inventory. However, it can't be used to pick up dropped items.
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- **Shift-left-click:** Dig tunnel in direction player pointed. Note that this won't place any of the dug nodes in player's inventory.
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- **Right-click:** Cycle through vertical digging modes, up, down, and horizontal.
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@ -42,8 +51,6 @@ In addition:
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- **Aux-left-click:** Also digs tunnel (useful if flying).
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- **Aux-right-click:** Also digs tunnel (needed for Android).
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The reason for this change is that while updating this mod I had to test it a lot, and I've lost track of the number of times I've accidentally pressed right-click and dug a tunnel when I didn't want to. The only solution was to move tunnel digging to another key combination.
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How to enable
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-------------
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- Install tunnelmaker mod, requires default and stairs. For nicer bike path ramps, I recommend installing the angledstairs mod, which was used for the picture above, but it's not required.
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@ -86,6 +93,14 @@ Descriptions of all the options:
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- **Remove reference nodes** Easily remove reference nodes by walking over them. Also shuts off after two minutes.
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- **Lock desert mode to: either "Desert" or "Non-desert"** Option only available when "add_desert_material = true" has been added to minetest.conf. Overrides use of desert materials in desert biomes. Useful for transition regions.
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minetest.conf options
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---------------------
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- Several options to change defaults for the User Options menu. See settingtypes.txt for details.
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- **add_desert_material** (default = false): When enabled, this mod will use desert materials when digging in desert biomes. This will also add an additional entry to the User Options menu.
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- **tunnel_lights** (default = desert:torch): Use this to change type of light placed in tunnels. Some examples are: default:mese_post_light; morelights_vintage:lantern_c; ilights:light; and moreblocks:slab_meselamp_1,20. This last one requires the ",20" on the end, which defines the param2 rotation needed to put the lamp on the ceiling.
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- **train_tunnel_height** (default = 5): Can increase train tunnels up to a height of 8.
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- **train_tunnel_arches** (default = true): Disable to get rid of arches to give more modern rectangular tunnels.
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Advtrains digging reference
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---------------------------
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The following diagrams show how to make curved tunnels that support the different track configurations used by advtrains. There are three basic directions that are supported: 0° (orthogonal, rook moves), 45° (diagonal, bishop moves), and 26.6° (knight moves, two blocks forward and one block to the side).
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@ -1,3 +0,0 @@
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default
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stairs
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angledstairs?
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@ -1,2 +0,0 @@
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Easily dig arbitrarily curved tunnels.
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See README.md to use.
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mod.conf
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mod.conf
@ -1,4 +1,4 @@
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name = tunnelmaker
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description = Easily create arbitrarily curved tunnels and paths.
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description = Easily create arbitrarily curved tunnels, paths, and bridges.
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depends = default, stairs
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optional_depends = angledstairs
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@ -20,6 +20,8 @@ add_desert_material (Add desert material) bool false
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# Type of light to use in tunnels.
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# (default = default:torch)
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# This can optionally include ",int" at end to specify param2 value to use if lamp needs to be rotated to work on ceiling.
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# Example is moreblocks:slab_meselamp_1,20 to give a nice modern looking lamp.
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tunnel_lights (Tunnel lights) string default:torch
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# Set height for train tunnels.
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