Update documentation.
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README.md
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README.md
@ -13,7 +13,8 @@ For Minetest 0.4.x, use the git branch legacy, or the following zip file: [tunne
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Quick Use Guide
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---------------
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- Works in creative or survival mode, but must have "tunneling" privileges to use. However, no crafting recipe so needs to be given to player.
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- Requires "tunneling" privileges to use: *(/grant <player> tunneling)*.
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- No crafting recipe: *(/give <player> tunnelmaker:tool1)*.
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- Left-click mouse to dig just about any node with one click.
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- To dig train tunnel:
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- Point cursor at ground level.
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@ -26,10 +27,11 @@ Features *(Does way more than just dig tunnels!)*
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--------
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- Create paths, bridges, and tunnels in all sixteen possible advtrains track directions with one click.
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- Also digs up or down in the eight possible advtrains slope track directions.
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- Digging mode and options can be set using new User Options menu.
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- Supports Advanced trains mod with gravel embankment, arched and optionally lined tunnels, and two widths of bridges.
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- Supports Bike mod with two widths of cobblestone pathways and bridges, along with unlined tunnels.
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- Supports general excavation with unlined and lined tunnels.
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- New User Options menu to set digging mode and other options.
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- Mode 1: General purpose excavation with unlined and lined tunnels.
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- Mode 2: Advanced trains mod with gravel embankment, arched and optionally lined tunnels, and two widths of bridges.
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- Mode 3: Bike mod with two widths of cobblestone pathways and bridges, along with unlined tunnels.
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- Supports
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- Adds reference nodes to help digging and laying advtrains track—now easy to remove when done.
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- Adds glass enclosure when in water to create water tunnels.
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- Requires "tunneling" privilege, and checks protections before digging.
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@ -39,18 +41,18 @@ Features *(Does way more than just dig tunnels!)*
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![Bike path up mountain](images/bike_path.png "Bike path up mountain")
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Controls *(Revert back to classic controls.)*
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----------------------------------------------
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- **Left-click:** Super dig one node. One click digs any node (non-repeating) and places it in player's inventory. However, it can't be used to pick up dropped items.
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- **Shift-left-click:** Bring up User Options menu. Can also use Aux-right-click for Android.
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Controls
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--------
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- **Left-click:** Super dig one node. One click digs nearly any node (non-repeating) and places it in player's inventory.
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- **Shift-left-click:** Bring up User Options menu. (Can also use Aux-right-click for Android.)
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- **Right-click:** - Dig tunnel in direction player pointed. Note that this won't place any of the dug nodes in player's inventory.
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- **Shift-right-click:** Cycle through vertical digging modes, up, down, and horizontal.
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How to enable
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-------------
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- Install tunnelmaker mod, requires default and stairs. For nicer bike path ramps, I recommend installing the angledstairs mod, which was used for the picture above, but it's not required.
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- Grant player "tunneling" privilege (/grant <player> tunneling).
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- To give player a tunnelmaker tool use (/give <player> tunnelmaker:tool1).
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- Grant player "tunneling" privilege *(/grant <player> tunneling)*.
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- To give player a tunnelmaker tool use *(/give <player> tunnelmaker:tool1)*.
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How to dig
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----------
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init.lua
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init.lua
@ -6,9 +6,8 @@
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-- by David G (kestral246@gmail.com)
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-- and by Mikola
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-- Version 2.0.4 - 2019-03-14
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-- Remove all references to morebl*ks mod.
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-- This mod will rename all default stairs nodes, so don't use it if you care about stairs.
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-- Version 2.0.5 - 2019-03-22
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-- Update documentation.
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-- Controls for operation
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-------------------------
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@ -30,6 +29,7 @@
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-- User Options defaults (for minetest.conf)
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-------------------------------------------
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-- Initial digging mode for User Options (1, 2, or 3).
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-- 1 = General purpose, 2 = Advanced trains, 3 = Bike paths.
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local tunnel_mode_default = tonumber(minetest.settings:get("tunnel_digging_mode") or 2)
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-- Train tunnels can be lined with a coating.
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@ -2,6 +2,7 @@
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# minetest.conf
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# Default for digging mode in User config menu.
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# 1 = General purpose, 2 = Advanced trains, 3 = Bike paths.
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# (default = 2)
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tunnel_digging_mode (Tunnel digging mode) int 2 1 3
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