- Supports Advanced trains mod with gravel embankment, arched and optionally lined tunnels, and two widths of bridges.
- Supports Bike mod with two widths of cobblestone pathways and bridges, along with unlined tunnels.
- Supports general excavation with unlined and lined tunnels.
- Adds reference nodes to help digging and laying advtrains track—now easy to remove when done.
- Adds glass enclosure when in water to create water tunnels.
- Requires "tunneling" privilege, and checks protections before digging.
- No crafting recipe, so needs to be given to player.
- Works in both creative and survival modes, but tunneling does not place any nodes into user's inventory.
![Bike path up mountain](images/bike_path.png "Bike path up mountain")
Controls
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- **Left-click:** Super dig one node. One click digs any node (non-repeating) and places it in player's inventory. However, it can't be used to pick up dropped items.
- Install tunnelmaker mod, requires default and stairs. For much smoother bike path ramps, I recommend that the angledstairs mod also be installed, but it's not required.
- Grant player "tunneling" privilege (/grant <player> tunneling).
- To give player a tunnelmaker tool use (/give <player> tunnelmaker:tool1).
- Move to digging location and highlight node at ground level.
- Point player in desired digging direction.
- Hold sneak key (shift on pc) and right-click mouse to select digging mode. Inventory icon will cycle through possible modes with each click: 'U' for digging up, 'D' for digging down, and no letter for default horizontal.
- Release sneak key and right-click mouse to dig tunnel.
- **Digging mode** Select one of the three digging mode.
- **Wide paths / lined tunnels** Select between narrow and wide paths, and whether tunnels are lined with stone or not.
- **Continuous up/down digging** Don't reset up/down after each dig.
- **Clear tree cover above** Remove all plant material above dig up to 30 nodes above ground. CPU intensive, so shuts off after two minutes.
- **Remove reference nodes** Easily remove reference nodes by walking over them. Also shuts off after two minutes.
- **Lock desert mode to: either "Desert" or "Not desert"** Option only available when using Minetest 5.0 and when "add_desert_material = true" has been added to minetest.conf. Overrides use of desert materials in desert biomes.
The following diagrams show how to make curved tunnels that support the different track configurations used by advtrains. There are three basic directions that are supported: 0° (orthogonal, rook moves), 45° (diagonal, bishop moves), and 26.6° (knight moves, two blocks forward and one block to the side).