trike/trike_entities.lua

460 lines
16 KiB
Lua

dofile(minetest.get_modpath("trike") .. DIR_DELIM .. "trike_global_definitions.lua")
--
-- entity
--
trike.vector_up = vector.new(0, 1, 0)
minetest.register_entity('trike:engine',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "trike_propeller.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"trike_rotor.png", "trike_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('trike:front_wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "trike_front_wheel.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"trike_metal.png", "trike_black.png", "trike_metal.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('trike:wing',{
initial_properties = {
physical = false,
collide_with_objects=true,
pointable=false,
visual = "mesh",
mesh = "trike_wing.b3d",
backface_culling = false,
textures = {"trike_black.png", "trike_black.png", "trike_metal.png", "trike_wing_color.png", "trike_wing.png"},
},
_color="",
on_activate = function(self, std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
-- fuel
--
minetest.register_entity('trike:pointer',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "pointer.b3d",
visual_size = {x = 0.4, y = 0.4, z = 0.4},
textures = {"trike_grey.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("trike:trike", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-1.2, 0.0, -1.2, 1.2, 3, 1.2}, --{-1,0,-1, 1,0.3,1},
selectionbox = {-1, 0, -1, 1, 1, 1},
visual = "mesh",
mesh = "trike_body.b3d",
textures = {"trike_black.png", "trike_metal.png", "trike_metal.png", "trike_metal.png",
"trike_metal.png", "trike_metal.png", "trike_painting.png", "trike_black.png",
"trike_white.png", "trike_black.png", "trike_black.png", "trike_black.png",
"trike_grey.png", "trike_panel.png", "trike_black.png", "trike_metal.png", "trike_black.png"},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "A nice ultralight",
hp_max = 50,
buoyancy = 2,
physics = trike.physics,
_color = "#0063b0",
_rudder_angle = 0,
_angle_of_attack = 0,
_acceleration = 0,
_engine_running = false,
_angle_of_attack = 2,
_power_lever = 0,
_energy = 0.001,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
stored_energy = self._energy,
stored_owner = self.owner,
stored_hp = self.hp_max,
stored_color = self._color,
stored_power_lever = self._power_lever,
})
end,
on_activate = function(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy
self.owner = data.stored_owner
self.hp_max = data.stored_hp
self._color = data.stored_color
self._power_lever = data.stored_power_lever
--minetest.debug("loaded: ", self._energy)
end
trike.setText(self)
self.object:set_animation({x = 1, y = 12}, 0, 0, true)
local pos = self.object:get_pos()
local engine=minetest.add_entity(pos,'trike:engine')
engine:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
engine:set_animation({x = 1, y = 12}, 0, 0, true)
self.engine = engine
local wing=minetest.add_entity(pos,'trike:wing')
wing:set_attach(self.object,'',{x=0,y=29,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
self.wing = wing
local wheel=minetest.add_entity(pos,'trike:front_wheel')
wheel:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
wheel:set_animation({x = 1, y = 12}, 0, 0, true)
self.wheel = wheel
local fuel_gauge=minetest.add_entity(pos,'trike:pointer')
local energy_indicator_angle = trike.get_gauge_angle(self._energy)
fuel_gauge:set_attach(self.object,'',TRIKE_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
self.fuel_gauge = fuel_gauge
local power_gauge=minetest.add_entity(pos,'trike:pointer')
local power_indicator_angle = trike.get_gauge_angle(self._power_lever)
power_gauge:set_attach(self.object,'',TRIKE_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
self.power_gauge = power_gauge
local climb_gauge=minetest.add_entity(pos,'trike:pointer')
local climb_angle = trike.get_gauge_angle(0)
climb_gauge:set_attach(self.object,'',TRIKE_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
self.climb_gauge = climb_gauge
trike.paint(self, self.object, self._color, "trike_painting.png")
trike.paint(self, self.wing, self._color, "trike_wing_color.png")
self.object:set_armor_groups({immortal=1})
mobkit.actfunc(self, staticdata, dtime_s)
end,
on_step = function(self, dtime)
mobkit.stepfunc(self, dtime)
local accel_y = self.object:get_acceleration().y
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local newpitch = pitch
local roll = rotation.z
local newroll=roll
local velocity = self.object:get_velocity()
local hull_direction = mobkit.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
local longit_speed = trike.dot(velocity,hull_direction)
local longit_drag = vector.multiply(hull_direction,longit_speed*longit_speed*LONGIT_DRAG_FACTOR*-1*trike.sign(longit_speed))
local later_speed = trike.dot(velocity,nhdir)
--minetest.chat_send_all('later_speed: '.. later_speed)
local later_drag = vector.multiply(nhdir,later_speed*later_speed*LATER_DRAG_FACTOR*-1*trike.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local is_attached = trike.checkAttach(self)
if is_attached then
--control
accel = trike.control(self, dtime, hull_direction, longit_speed, longit_drag, later_speed, later_drag, accel) or vel
else
-- for some engine error the player can be detached from the machine, so lets set him attached again
trike.checkattachBug(self)
end
trike.testImpact(self, velocity)
-- new yaw
if math.abs(self._rudder_angle)>5 then
local turn_rate = math.rad(24)
newyaw = yaw + self.dtime*(1 - 1 / (math.abs(longit_speed) + 1)) * self._rudder_angle / 30 * turn_rate * trike.sign(longit_speed)
end
-- calculate energy consumption --
trike.consumptionCalc(self, accel)
--roll adjust
---------------------------------
local sdir = minetest.yaw_to_dir(newyaw)
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
local prsr = trike.dot(snormal,nhdir)
local rollfactor = -20
newroll = (prsr*math.rad(rollfactor))*(later_speed)
--minetest.chat_send_all('newroll: '.. newroll)
---------------------------------
-- end roll
-- pitch
newpitch = self._angle_of_attack/200 --(velocity.y * math.rad(6))
-- adjust pitch by velocity
local touching_ground, liquid_below = trike.check_node_below(self.object)
--self.isinliquid or
if touching_ground then --isn't flying?
if newpitch < 0 then newpitch = 0 end
local min_speed = 4
if longit_speed < min_speed then
if newpitch > 0 then
local percentage = ((longit_speed * 100)/min_speed)/100
newpitch = newpitch * percentage
if newpitch < 0 then newpitch = 0 end
end
end
--animate wheels
self.object:set_animation_frame_speed(longit_speed * 10)
self.wheel:set_animation_frame_speed(longit_speed * 10)
else
--stop wheels
self.object:set_animation_frame_speed(0)
self.wheel:set_animation_frame_speed(0)
end
--adjust wing pitch (3d model)
self.wing:set_attach(self.object,'',{x=0,y=29,z=0},{x=-self._angle_of_attack,y=0,z=0})
--adjust power indicator
local power_indicator_angle = trike.get_gauge_angle(self._power_lever/10)
self.power_gauge:set_attach(self.object,'',TRIKE_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
if accel ~= nil then
--lift calculation
accel.y = accel_y
local wing_dir = mobkit.rot_to_dir({x=self._angle_of_attack/30,y=newyaw,z=newroll})
combined_acc = trike.getLiftAccel(self, velocity, accel, longit_speed, wing_dir)
-- end lift
self.object:set_acceleration(combined_acc)
end
if newyaw~=yaw or newpitch~=pitch or newroll~=roll then
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
end
--adjust climb indicator
local climb_rate = velocity.y * 1.5
if climb_rate > 5 then climb_rate = 5 end
if climb_rate < -5 then climb_rate = -5 end
--minetest.chat_send_all('rate '.. climb_rate)
local climb_angle = trike.get_gauge_angle(climb_rate)
self.climb_gauge:set_attach(self.object,'',TRIKE_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
--saves last velocy for collision detection (abrupt stop)
self.last_vel = self.object:get_velocity()
end,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local name = puncher:get_player_name()
if self.owner and self.owner ~= name and self.owner ~= "" then return end
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local touching_ground, liquid_below = trike.check_node_below(self.object)
local is_attached = false
if puncher:get_attach() == self.object then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == false then
if item_name == "biofuel:biofuel" and self._engine_running == false and self.owner == name then
--refuel
trike.loadFuel(self, puncher:get_player_name())
return
end
--repair
if item_name == "trike:repair_tool" and self._engine_running == false then
if self.hp_max < 50 then
local inventory_item = "default:steel_ingot"
local inv = puncher:get_inventory()
if inv:contains_item("main", inventory_item) then
local stack = ItemStack(inventory_item .. " 1")
local taken = inv:remove_item("main", stack)
self.hp_max = self.hp_max + 10
if self.hp_max > 50 then self.hp_max = 50 end
trike.setText(self)
end
end
return
end
-- deal with painting or destroying
if itmstck then
local _,indx = item_name:find('dye:')
if indx then
--lets paint!!!!
local color = item_name:sub(indx+1)
local colstr = trike.colors[color]
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr then
trike.paint(self, self.object, colstr, "trike_painting.png")
trike.paint(self, self.wing, colstr, "trike_wing_color.png")
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
end
-- end painting
else -- deal damage
if not self.driver and toolcaps and toolcaps.damage_groups and toolcaps.damage_groups.fleshy and item_name ~= "biofuel:biofuel" then
--mobkit.hurt(self,toolcaps.damage_groups.fleshy - 1)
--mobkit.make_sound(self,'hit')
self.hp_max = self.hp_max - 10
minetest.sound_play("collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
trike.setText(self)
end
end
end
if self.hp_max <= 0 then
trike.destroy(self)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
local can_access = true
if trike.restricted == "true" then
can_access = minetest.check_player_privs(clicker, {flight_licence=true})
end
if can_access then
if self.owner and self.owner ~= name and self.owner ~= "" then return end
if self.owner == "" then
self.owner = name
end
if name == self.driver_name then
trike.setText(self)
self._engine_running = false
-- driver clicked the object => driver gets off the vehicle
self.driver_name = nil
-- sound and animation
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
self.engine:set_animation_frame_speed(0)
-- detach the player
clicker:set_detach()
player_api.player_attached[name] = nil
clicker:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
player_api.set_animation(clicker, "stand")
self.driver = nil
self.object:set_acceleration(vector.multiply(trike.vector_up, -trike.gravity))
elseif not self.driver_name then
-- no driver => clicker is new driver
trike.attach(self, clicker)
end
else
minetest.show_formspec(name, "trike:flightlicence",
"size[4,2]" ..
"label[0.0,0.0;Sorry ...]"..
"label[0.0,0.7;You need a flight licence to fly it.]" ..
"label[0.0,1.0;You must obtain it from server admin.]" ..
"button_exit[1.5,1.9;0.9,0.1;e;Exit]")
end
end,
})