trike/trike_entities.lua

417 lines
13 KiB
Lua

dofile(minetest.get_modpath("trike") .. DIR_DELIM .. "trike_global_definitions.lua")
--
-- entity
--
trike.vector_up = vector.new(0, 1, 0)
minetest.register_entity('trike:engine',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "trike_propeller.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"trike_rotor.png", "trike_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('trike:front_wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "trike_front_wheel.b3d",
--visual_size = {x = 3, y = 3, z = 3},
textures = {"trike_metal.png", "trike_black.png", "trike_metal.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('trike:wing',{
initial_properties = {
physical = false,
collide_with_objects=true,
pointable=false,
visual = "mesh",
mesh = "trike_wing.b3d",
backface_culling = false,
textures = {"trike_black.png", "trike_black.png", "trike_metal.png", "trike_wing_color.png", "trike_wing.png"},
},
_color="",
on_activate = function(self, std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
-- fuel
--
minetest.register_entity('trike:pointer',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "pointer.b3d",
visual_size = {x = 0.4, y = 0.4, z = 0.4},
textures = {"trike_grey.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
--
-- seat pivot
--
minetest.register_entity('trike:seat_base',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "trike_seat_base.b3d",
textures = {"trike_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("trike:trike", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-1.2, 0.0, -1.2, 1.2, 3, 1.2}, --{-1,0,-1, 1,0.3,1},
selectionbox = {-2, 0, -2, 2, 1, 2},
visual = "mesh",
mesh = "trike_body.b3d",
stepheight = 0.5,
textures = {"trike_black.png", "trike_metal.png", "trike_metal.png", "trike_metal.png",
"trike_metal.png", "trike_metal.png", "trike_painting.png", "trike_black.png",
"trike_white.png", "trike_black.png", "trike_black.png", "trike_black.png",
"trike_grey.png", "trike_panel.png", "trike_black.png", "trike_metal.png", "trike_black.png"},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "A nice ultralight",
hp_max = 50,
shaded = true,
show_on_minimap = true,
buoyancy = 2,
physics = trike.physics,
springiness = 0.3,
_passenger = nil,
_color = "#0063b0",
_rudder_angle = 0,
_acceleration = 0,
_engine_running = false,
_angle_of_attack = 2,
_power_lever = 0,
_energy = 0.001,
_longit_speed = 0,
_lastrot = {x=0,y=0,z=0},
_last_accell = {x=0,y=0,z=0},
_show_hud = false,
lastvelocity = nil,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
stored_energy = self._energy,
stored_owner = self.owner,
stored_hp = self.hp_max,
stored_color = self._color,
stored_power_lever = self._power_lever,
stored_driver_name = self.driver_name,
})
end,
on_activate = function(self, staticdata, dtime_s)
mobkit.actfunc(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy
self.owner = data.stored_owner
self.hp_max = data.stored_hp
self._color = data.stored_color
self._power_lever = data.stored_power_lever
self.driver_name = data.stored_driver_name
--minetest.debug("loaded: ", self._energy)
end
trike.setText(self)
self.object:set_animation({x = 1, y = 12}, 0, 0, true)
local pos = self.object:get_pos()
local engine=minetest.add_entity(pos,'trike:engine')
engine:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
engine:set_animation({x = 1, y = 12}, 0, 0, true)
self.engine = engine
local wing=minetest.add_entity(pos,'trike:wing')
wing:set_attach(self.object,'',{x=0,y=29,z=0},{x=0,y=0,z=0})
self.wing = wing
local wheel=minetest.add_entity(pos,'trike:front_wheel')
wheel:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
wheel:set_animation({x = 1, y = 12}, 0, 0, true)
self.wheel = wheel
local fuel_gauge=minetest.add_entity(pos,'trike:pointer')
local energy_indicator_angle = trike.get_gauge_angle(self._energy)
fuel_gauge:set_attach(self.object,'',TRIKE_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
self.fuel_gauge = fuel_gauge
local power_gauge=minetest.add_entity(pos,'trike:pointer')
local power_indicator_angle = trike.get_gauge_angle(self._power_lever)
power_gauge:set_attach(self.object,'',TRIKE_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
self.power_gauge = power_gauge
local climb_gauge=minetest.add_entity(pos,'trike:pointer')
local climb_angle = trike.get_gauge_angle(0)
climb_gauge:set_attach(self.object,'',TRIKE_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
self.climb_gauge = climb_gauge
local pilot_seat_base=minetest.add_entity(pos,'trike:seat_base')
pilot_seat_base:set_attach(self.object,'',{x=0,y=7,z=8},{x=0,y=0,z=0})
self.pilot_seat_base = pilot_seat_base
local passenger_seat_base=minetest.add_entity(pos,'trike:seat_base')
passenger_seat_base:set_attach(self.object,'',{x=0,y=9,z=1.6},{x=0,y=0,z=0})
self.passenger_seat_base = passenger_seat_base
trike.paint(self, self.object, self._color, "trike_painting.png")
trike.paint(self, self.wing, self._color, "trike_wing_color.png")
self.object:set_armor_groups({immortal=1})
end,
--on_step = mobkit.stepfunc,
on_step = function(self,dtime,colinfo)
self.dtime = math.min(dtime,0.2)
self.colinfo = colinfo
self.height = mobkit.get_box_height(self)
-- physics comes first
local vel = self.object:get_velocity()
if colinfo then
self.isonground = colinfo.touching_ground
else
if self.lastvelocity.y==0 and vel.y==0 then
self.isonground = true
else
self.isonground = false
end
end
self:physics()
if self.logic then
self:logic()
end
self.lastvelocity = self.object:get_velocity()
self.time_total=self.time_total+self.dtime
end,
logic = trike.flightstep,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
local name = puncher:get_player_name()
if self.owner and self.owner ~= name and self.owner ~= "" then
if is_admin == false then return end
end
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.object then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == false then
if trike.loadFuel(self, puncher:get_player_name()) then
return
end
--repair
if item_name == "trike:repair_tool" and self._engine_running == false then
if self.hp_max < 50 then
local inventory_item = "default:steel_ingot"
local inv = puncher:get_inventory()
if inv:contains_item("main", inventory_item) then
local stack = ItemStack(inventory_item .. " 1")
inv:remove_item("main", stack)
self.hp_max = self.hp_max + 10
if self.hp_max > 50 then self.hp_max = 50 end
trike.setText(self)
else
minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
end
end
return
end
-- deal with painting or destroying
if itmstck then
local _,indx = item_name:find('dye:')
if indx then
--lets paint!!!!
local color = item_name:sub(indx+1)
local colstr = trike.colors[color]
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr then
trike.paint(self, self.object, colstr, "trike_painting.png")
trike.paint(self, self.wing, colstr, "trike_wing_color.png")
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
end
-- end painting
else -- deal damage
if not self.driver and toolcaps and toolcaps.damage_groups and
toolcaps.damage_groups.fleshy and item_name ~= trike.fuel then
--mobkit.hurt(self,toolcaps.damage_groups.fleshy - 1)
--mobkit.make_sound(self,'hit')
self.hp_max = self.hp_max - 10
minetest.sound_play("collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
trike.setText(self)
end
end
end
if self.hp_max <= 0 then
trike.destroy(self)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.owner == "" then
self.owner = name
end
if self.owner == name then
-- pilot section
local can_access = true
if trike.restricted == "true" then
can_access = minetest.check_player_privs(clicker, {flight_licence=true})
end
if can_access then
if name == self.driver_name then
trike.pilot_formspec(name)
elseif not self.driver_name then
local is_under_water = trike.check_is_under_water(self.object)
if is_under_water then return end
-- no driver => clicker is new driver
trike.attach(self, clicker)
end
else
minetest.show_formspec(name, "trike:flightlicence",
"size[4,2]" ..
"label[0.0,0.0;Sorry ...]"..
"label[0.0,0.7;You need a flight licence to fly it.]" ..
"label[0.0,1.0;You must obtain it from server admin.]" ..
"button_exit[1.5,1.9;0.9,0.1;e;Exit]")
end
-- end pilot section
else
--passenger section
--only can enter when the pilot is inside
if self.driver_name then
if self._passenger == nil then
trike.attach_pax(self, clicker)
else
trike.dettach_pax(self, clicker)
end
else
if self._passenger then
trike.dettach_pax(self, clicker)
end
end
end
end,
})