161 lines
6.0 KiB
Lua
161 lines
6.0 KiB
Lua
--global constants
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trike.trike_last_time_command = 0
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trike.vector_up = vector.new(0, 1, 0)
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trike.max_engine_acc = 4.5
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trike.ideal_step = 0.02
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dofile(minetest.get_modpath("trike") .. DIR_DELIM .. "trike_utilities.lua")
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function trike.check_node_below(obj)
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local pos_below = obj:get_pos()
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pos_below.y = pos_below.y - 0.1
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local node_below = minetest.get_node(pos_below).name
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local nodedef = minetest.registered_nodes[node_below]
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local touching_ground = not nodedef or -- unknown nodes are solid
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nodedef.walkable or false
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local liquid_below = not touching_ground and nodedef.liquidtype ~= "none"
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return touching_ground, liquid_below
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end
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function trike.control(self, dtime, hull_direction, longit_speed,
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longit_drag, later_speed, later_drag, accel, player, is_flying)
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trike.trike_last_time_command = trike.trike_last_time_command + self.dtime
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if trike.trike_last_time_command > 1 then trike.trike_last_time_command = 1 end
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if self.driver_name == nil then return end
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local retval_accel = accel
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local rudder_limit = 30
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local stop = false
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-- player control
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if player then
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local ctrl = player:get_player_control()
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--engine and power control
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if ctrl.aux1 and trike.trike_last_time_command > 0.3 then
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trike.trike_last_time_command = 0
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if self._engine_running then
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self._engine_running = false
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-- sound and animation
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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self.engine:set_animation_frame_speed(0)
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elseif self._engine_running == false and self._energy > 0 then
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self._engine_running = true
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-- sound and animation
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self.sound_handle = minetest.sound_play({name = "trike_engine"},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),max_hear_distance = 32,
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loop = true,})
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self.engine:set_animation_frame_speed(60)
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end
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end
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self._acceleration = 0
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if self._engine_running then
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--engine acceleration calc
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local engineacc = (self._power_lever * trike.max_engine_acc) / 100;
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self.engine:set_animation_frame_speed(60 + self._power_lever)
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local add_factor = 1
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add_factor = add_factor * (dtime/trike.ideal_step) --adjusting the command speed by dtime
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--increase power lever
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if ctrl.jump then
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if self._power_lever < 100 then
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self._power_lever = self._power_lever + add_factor
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end
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if self._power_lever > 100 then
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self._power_lever = 100
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engineacc = trike.max_engine_acc
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else
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--sound
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = minetest.sound_play({name = "trike_engine"},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),max_hear_distance = 32,
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loop = true,})
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end
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end
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end
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--decrease power lever
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if ctrl.sneak then
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if self._power_lever > 0 then
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self._power_lever = self._power_lever - add_factor
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if self._power_lever < 0 then self._power_lever = 0 end
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end
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if self._power_lever <= 0 and is_flying == false then
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--break
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if longit_speed > 0 then
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engineacc = -1
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if (longit_speed + engineacc) < 0 then engineacc = longit_speed * -1 end
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end
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if longit_speed < 0 then
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engineacc = 1
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if (longit_speed + engineacc) > 0 then engineacc = longit_speed * -1 end
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end
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if abs(longit_speed) < 0.1 then
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stop = true
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end
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else
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--sound
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = minetest.sound_play({name = "trike_engine"},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),
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max_hear_distance = 32, loop = true,})
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end
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end
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--do not exceed
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local max_speed = 6
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if longit_speed > max_speed then
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engineacc = engineacc - (longit_speed-max_speed)
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if engineacc < 0 then engineacc = 0 end
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end
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self._acceleration = engineacc
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else
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local pushacc = 0
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if longit_speed < 1.0 then
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if ctrl.jump then pushacc = 0.5 end
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end
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if longit_speed > -1.0 then
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if ctrl.sneak then pushacc = -0.5 end
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end
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self._acceleration = pushacc
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end
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local hull_acc = vector.multiply(hull_direction,self._acceleration)
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retval_accel=vector.add(retval_accel,hull_acc)
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--wing
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local wing_limit = 10
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if ctrl.down then
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self._angle_of_attack = math.max(self._angle_of_attack-10*self.dtime,2)
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elseif ctrl.up then
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self._angle_of_attack = math.min(self._angle_of_attack+10*self.dtime,wing_limit)
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end
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-- yaw
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if ctrl.right then
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self._rudder_angle = math.max(self._rudder_angle-30*self.dtime,-rudder_limit)
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elseif ctrl.left then
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self._rudder_angle = math.min(self._rudder_angle+30*self.dtime,rudder_limit)
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end
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end
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if longit_speed > 0 then
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local factor = 1
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if self._rudder_angle > 0 then factor = -1 end
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local correction = (rudder_limit*(longit_speed/1000)) * factor
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self._rudder_angle = self._rudder_angle + correction
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end
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return retval_accel, stop
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end
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