fix acceleration crash and added touch sound
parent
5010f66f1b
commit
04507973a7
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@ -46,7 +46,7 @@ function trike.control(self, dtime, hull_direction, longit_speed,
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elseif self._engine_running == false and self._energy > 0 then
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self._engine_running = true
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-- sound and animation
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self.sound_handle = minetest.sound_play({name = "engine"},
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self.sound_handle = minetest.sound_play({name = "trike_engine"},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),max_hear_distance = 32,
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loop = true,})
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@ -75,7 +75,7 @@ function trike.control(self, dtime, hull_direction, longit_speed,
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--sound
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = minetest.sound_play({name = "engine"},
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self.sound_handle = minetest.sound_play({name = "trike_engine"},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),max_hear_distance = 32,
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loop = true,})
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@ -104,7 +104,7 @@ function trike.control(self, dtime, hull_direction, longit_speed,
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else
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--sound
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = minetest.sound_play({name = "engine"},
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self.sound_handle = minetest.sound_play({name = "trike_engine"},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),
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max_hear_distance = 32, loop = true,})
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@ -334,7 +334,7 @@ minetest.register_entity("trike:trike", {
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--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
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--airutils.make_sound(self,'hit')
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self.hp_max = self.hp_max - 10
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minetest.sound_play("collision", {
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minetest.sound_play("trike_collision", {
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object = self.object,
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max_hear_distance = 5,
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gain = 1.0,
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@ -216,13 +216,27 @@ function trike.testImpact(self, velocity)
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end
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end
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if impact > 0.5 and self._longit_speed > 2 then
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-0.1}))
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if (noded and noded.drawtype ~= 'airlike') then
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minetest.sound_play("trike_touch", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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end
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end
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if collision then
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--self.object:set_velocity({x=0,y=0,z=0})
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local damage = impact / 2
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self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
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if self.driver_name then
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minetest.sound_play("collision", {
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minetest.sound_play("trike_collision", {
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to_player = self.driver_name,
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--pos = curr_pos,
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--max_hear_distance = 5,
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@ -399,10 +413,12 @@ function trike.flightstep(self)
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if self.isinliquid then self._engine_running = false end
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--[[if player then
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trike.attach(self, player)
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end]]--
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self.object:set_acceleration(new_accel)
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--added accell check to avoid mercurio server problem
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if new_accel then
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if new_accel.x ~= nil and new_accel.y ~= nil and new_accel.z ~= nil then
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self.object:set_acceleration(new_accel)
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end
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end
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-- end lift
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--adjust wing pitch (3d model)
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