fix fuel
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ce39721343
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@ -17,10 +17,9 @@ function trike.loadFuel(self, player_name)
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local fuel = trike.contains(airutils.fuel, item_name)
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local fuel = trike.contains(airutils.fuel, item_name)
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if fuel then
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if fuel then
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local stack = ItemStack(item_name .. " 1")
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if self._energy < 10 then
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if self._energy < 10 then
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inv:remove_item("main", stack)
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itmstck:set_count(1)
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inv:remove_item("main", itmstck)
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self._energy = self._energy + fuel
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self._energy = self._energy + fuel
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if self._energy > 10 then self._energy = 10 end
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if self._energy > 10 then self._energy = 10 end
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